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author | Jeff Ames | 2008-02-05 19:44:27 +0000 |
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committer | Jeff Ames | 2008-02-05 19:44:27 +0000 |
commit | 6ed5283bc06a62f38eb517e67b975832b603bf61 (patch) | |
tree | e5f635018789b73a99ddeca0883a68368fa5eece /OpenSim/Region/Environment/Modules/InstantMessageModule.cs | |
parent | Cut down on the number of packets sent during terraforming. Terraforming shou... (diff) | |
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Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/InstantMessageModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/InstantMessageModule.cs | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs index f5eb052..e0b3138 100644 --- a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs +++ b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs | |||
@@ -39,12 +39,6 @@ namespace OpenSim.Region.Environment.Modules | |||
39 | public class InstantMessageModule : IRegionModule | 39 | public class InstantMessageModule : IRegionModule |
40 | { | 40 | { |
41 | private List<Scene> m_scenes = new List<Scene>(); | 41 | private List<Scene> m_scenes = new List<Scene>(); |
42 | private LogBase m_log; | ||
43 | |||
44 | public InstantMessageModule() | ||
45 | { | ||
46 | m_log = MainLog.Instance; | ||
47 | } | ||
48 | 42 | ||
49 | public void Initialise(Scene scene, IConfigSource config) | 43 | public void Initialise(Scene scene, IConfigSource config) |
50 | { | 44 | { |
@@ -68,7 +62,6 @@ namespace OpenSim.Region.Environment.Modules | |||
68 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | 62 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, |
69 | byte[] binaryBucket) | 63 | byte[] binaryBucket) |
70 | { | 64 | { |
71 | |||
72 | bool FriendDialog = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40)); | 65 | bool FriendDialog = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40)); |
73 | 66 | ||
74 | // IM dialogs need to be pre-processed and have their sessionID filled by the server | 67 | // IM dialogs need to be pre-processed and have their sessionID filled by the server |