diff options
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/GroupsModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/GroupsModule.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/GroupsModule.cs b/OpenSim/Region/Environment/Modules/GroupsModule.cs new file mode 100644 index 0000000..607b395 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/GroupsModule.cs | |||
@@ -0,0 +1,35 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using OpenSim.Framework.Interfaces; | ||
6 | using OpenSim.Region.Environment.Scenes; | ||
7 | using OpenSim.Region.Environment.Interfaces; | ||
8 | |||
9 | namespace OpenSim.Region.Environment.Modules | ||
10 | { | ||
11 | public class GroupsModule : IRegionModule | ||
12 | { | ||
13 | private Scene m_scene; | ||
14 | |||
15 | public void Initialise(Scene scene) | ||
16 | { | ||
17 | m_scene = scene; | ||
18 | } | ||
19 | |||
20 | public void PostInitialise() | ||
21 | { | ||
22 | |||
23 | } | ||
24 | |||
25 | public void CloseDown() | ||
26 | { | ||
27 | } | ||
28 | |||
29 | public string GetName() | ||
30 | { | ||
31 | return "GroupsModule"; | ||
32 | } | ||
33 | } | ||
34 | } | ||
35 | |||