diff options
author | Adam Frisby | 2008-04-30 21:16:36 +0000 |
---|---|---|
committer | Adam Frisby | 2008-04-30 21:16:36 +0000 |
commit | f5c312bc3c2567449c7268a54a08a54119f58d53 (patch) | |
tree | 424668a4bbec6873ebc5b8256f3671db102f5e9c /OpenSim/Region/Environment/Modules/FriendsModule.cs | |
parent | * Adds the AuthbuyerID field to sqlite and makes use of it. (diff) | |
download | opensim-SC_OLD-f5c312bc3c2567449c7268a54a08a54119f58d53.zip opensim-SC_OLD-f5c312bc3c2567449c7268a54a08a54119f58d53.tar.gz opensim-SC_OLD-f5c312bc3c2567449c7268a54a08a54119f58d53.tar.bz2 opensim-SC_OLD-f5c312bc3c2567449c7268a54a08a54119f58d53.tar.xz |
* Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs (renamed from OpenSim/Region/Environment/Modules/FriendsModule.cs) | 1008 |
1 files changed, 504 insertions, 504 deletions
diff --git a/OpenSim/Region/Environment/Modules/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs index 7078906..3b0cc4c 100644 --- a/OpenSim/Region/Environment/Modules/FriendsModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | |||
@@ -1,504 +1,504 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using libsecondlife.Packets; | 31 | using libsecondlife.Packets; |
32 | using log4net; | 32 | using log4net; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using Nwc.XmlRpc; | 34 | using Nwc.XmlRpc; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.Environment.Interfaces; | 36 | using OpenSim.Region.Environment.Interfaces; |
37 | using OpenSim.Region.Environment.Scenes; | 37 | using OpenSim.Region.Environment.Scenes; |
38 | 38 | ||
39 | namespace OpenSim.Region.Environment.Modules | 39 | namespace OpenSim.Region.Environment.Modules.Avatar.Friends |
40 | { | 40 | { |
41 | public class FriendsModule : IRegionModule | 41 | public class FriendsModule : IRegionModule |
42 | { | 42 | { |
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | 44 | ||
45 | private List<Scene> m_scene = new List<Scene>(); | 45 | private List<Scene> m_scene = new List<Scene>(); |
46 | 46 | ||
47 | Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>(); | 47 | Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>(); |
48 | 48 | ||
49 | Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>(); | 49 | Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>(); |
50 | 50 | ||
51 | Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>(); | 51 | Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>(); |
52 | 52 | ||
53 | public void Initialise(Scene scene, IConfigSource config) | 53 | public void Initialise(Scene scene, IConfigSource config) |
54 | { | 54 | { |
55 | lock (m_scene) | 55 | lock (m_scene) |
56 | { | 56 | { |
57 | if (m_scene.Count == 0) | 57 | if (m_scene.Count == 0) |
58 | { | 58 | { |
59 | scene.AddXmlRPCHandler("presence_update", processPresenceUpdate); | 59 | scene.AddXmlRPCHandler("presence_update", processPresenceUpdate); |
60 | } | 60 | } |
61 | 61 | ||
62 | if (!m_scene.Contains(scene)) | 62 | if (!m_scene.Contains(scene)) |
63 | m_scene.Add(scene); | 63 | m_scene.Add(scene); |
64 | } | 64 | } |
65 | scene.EventManager.OnNewClient += OnNewClient; | 65 | scene.EventManager.OnNewClient += OnNewClient; |
66 | scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage; | 66 | scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage; |
67 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; | 67 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; |
68 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; | 68 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; |
69 | scene.EventManager.OnClientClosed += ClientLoggedOut; | 69 | scene.EventManager.OnClientClosed += ClientLoggedOut; |
70 | } | 70 | } |
71 | public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req) | 71 | public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req) |
72 | { | 72 | { |
73 | m_log.Info("[FRIENDS]: Got Notification about a user! OMG"); | 73 | m_log.Info("[FRIENDS]: Got Notification about a user! OMG"); |
74 | return new XmlRpcResponse(); | 74 | return new XmlRpcResponse(); |
75 | } | 75 | } |
76 | private void OnNewClient(IClientAPI client) | 76 | private void OnNewClient(IClientAPI client) |
77 | { | 77 | { |
78 | // All friends establishment protocol goes over instant message | 78 | // All friends establishment protocol goes over instant message |
79 | // There's no way to send a message from the sim | 79 | // There's no way to send a message from the sim |
80 | // to a user to 'add a friend' without causing dialog box spam | 80 | // to a user to 'add a friend' without causing dialog box spam |
81 | // | 81 | // |
82 | // The base set of friends are added when the user signs on in their XMLRPC response | 82 | // The base set of friends are added when the user signs on in their XMLRPC response |
83 | // Generated by LoginService. The friends are retreived from the database by the UserManager | 83 | // Generated by LoginService. The friends are retreived from the database by the UserManager |
84 | 84 | ||
85 | // Subscribe to instant messages | 85 | // Subscribe to instant messages |
86 | 86 | ||
87 | client.OnInstantMessage += OnInstantMessage; | 87 | client.OnInstantMessage += OnInstantMessage; |
88 | client.OnApproveFriendRequest += OnApprovedFriendRequest; | 88 | client.OnApproveFriendRequest += OnApprovedFriendRequest; |
89 | client.OnDenyFriendRequest += OnDenyFriendRequest; | 89 | client.OnDenyFriendRequest += OnDenyFriendRequest; |
90 | client.OnTerminateFriendship += OnTerminateFriendship; | 90 | client.OnTerminateFriendship += OnTerminateFriendship; |
91 | 91 | ||
92 | List<FriendListItem> fl = new List<FriendListItem>(); | 92 | List<FriendListItem> fl = new List<FriendListItem>(); |
93 | 93 | ||
94 | //bool addFLback = false; | 94 | //bool addFLback = false; |
95 | 95 | ||
96 | lock (FriendLists) | 96 | lock (FriendLists) |
97 | { | 97 | { |
98 | if (FriendLists.ContainsKey(client.AgentId)) | 98 | if (FriendLists.ContainsKey(client.AgentId)) |
99 | { | 99 | { |
100 | fl = FriendLists[client.AgentId]; | 100 | fl = FriendLists[client.AgentId]; |
101 | } | 101 | } |
102 | else | 102 | else |
103 | { | 103 | { |
104 | fl = m_scene[0].GetFriendList(client.AgentId); | 104 | fl = m_scene[0].GetFriendList(client.AgentId); |
105 | 105 | ||
106 | //lock (FriendLists) | 106 | //lock (FriendLists) |
107 | //{ | 107 | //{ |
108 | if (!FriendLists.ContainsKey(client.AgentId)) | 108 | if (!FriendLists.ContainsKey(client.AgentId)) |
109 | FriendLists.Add(client.AgentId, fl); | 109 | FriendLists.Add(client.AgentId, fl); |
110 | //} | 110 | //} |
111 | } | 111 | } |
112 | } | 112 | } |
113 | 113 | ||
114 | List<LLUUID> UpdateUsers = new List<LLUUID>(); | 114 | List<LLUUID> UpdateUsers = new List<LLUUID>(); |
115 | 115 | ||
116 | foreach (FriendListItem f in fl) | 116 | foreach (FriendListItem f in fl) |
117 | { | 117 | { |
118 | if (m_rootAgents.ContainsKey(f.Friend)) | 118 | if (m_rootAgents.ContainsKey(f.Friend)) |
119 | { | 119 | { |
120 | if (f.onlinestatus == false) | 120 | if (f.onlinestatus == false) |
121 | { | 121 | { |
122 | UpdateUsers.Add(f.Friend); | 122 | UpdateUsers.Add(f.Friend); |
123 | f.onlinestatus = true; | 123 | f.onlinestatus = true; |
124 | } | 124 | } |
125 | } | 125 | } |
126 | } | 126 | } |
127 | foreach (LLUUID user in UpdateUsers) | 127 | foreach (LLUUID user in UpdateUsers) |
128 | { | 128 | { |
129 | ScenePresence av = GetPresenceFromAgentID(user); | 129 | ScenePresence av = GetPresenceFromAgentID(user); |
130 | if (av != null) | 130 | if (av != null) |
131 | { | 131 | { |
132 | List<FriendListItem> usrfl = new List<FriendListItem>(); | 132 | List<FriendListItem> usrfl = new List<FriendListItem>(); |
133 | 133 | ||
134 | lock (FriendLists) | 134 | lock (FriendLists) |
135 | { | 135 | { |
136 | usrfl = FriendLists[user]; | 136 | usrfl = FriendLists[user]; |
137 | } | 137 | } |
138 | 138 | ||
139 | lock (usrfl) | 139 | lock (usrfl) |
140 | { | 140 | { |
141 | foreach (FriendListItem fli in usrfl) | 141 | foreach (FriendListItem fli in usrfl) |
142 | { | 142 | { |
143 | if (fli.Friend == client.AgentId) | 143 | if (fli.Friend == client.AgentId) |
144 | { | 144 | { |
145 | fli.onlinestatus = true; | 145 | fli.onlinestatus = true; |
146 | OnlineNotificationPacket onp = new OnlineNotificationPacket(); | 146 | OnlineNotificationPacket onp = new OnlineNotificationPacket(); |
147 | OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[1]; | 147 | OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[1]; |
148 | OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock(); | 148 | OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock(); |
149 | onpbl.AgentID = client.AgentId; | 149 | onpbl.AgentID = client.AgentId; |
150 | onpb[0] = onpbl; | 150 | onpb[0] = onpbl; |
151 | onp.AgentBlock = onpb; | 151 | onp.AgentBlock = onpb; |
152 | av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task); | 152 | av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task); |
153 | } | 153 | } |
154 | } | 154 | } |
155 | } | 155 | } |
156 | } | 156 | } |
157 | } | 157 | } |
158 | 158 | ||
159 | if (UpdateUsers.Count > 0) | 159 | if (UpdateUsers.Count > 0) |
160 | { | 160 | { |
161 | OnlineNotificationPacket onp = new OnlineNotificationPacket(); | 161 | OnlineNotificationPacket onp = new OnlineNotificationPacket(); |
162 | OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[UpdateUsers.Count]; | 162 | OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[UpdateUsers.Count]; |
163 | for (int i = 0; i < UpdateUsers.Count; i++) | 163 | for (int i = 0; i < UpdateUsers.Count; i++) |
164 | { | 164 | { |
165 | OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock(); | 165 | OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock(); |
166 | onpbl.AgentID = UpdateUsers[i]; | 166 | onpbl.AgentID = UpdateUsers[i]; |
167 | onpb[i] = onpbl; | 167 | onpb[i] = onpbl; |
168 | } | 168 | } |
169 | onp.AgentBlock = onpb; | 169 | onp.AgentBlock = onpb; |
170 | client.OutPacket(onp, ThrottleOutPacketType.Task); | 170 | client.OutPacket(onp, ThrottleOutPacketType.Task); |
171 | } | 171 | } |
172 | 172 | ||
173 | 173 | ||
174 | 174 | ||
175 | 175 | ||
176 | } | 176 | } |
177 | 177 | ||
178 | private void ClientLoggedOut(LLUUID AgentId) | 178 | private void ClientLoggedOut(LLUUID AgentId) |
179 | { | 179 | { |
180 | lock (m_rootAgents) | 180 | lock (m_rootAgents) |
181 | { | 181 | { |
182 | if (m_rootAgents.ContainsKey(AgentId)) | 182 | if (m_rootAgents.ContainsKey(AgentId)) |
183 | { | 183 | { |
184 | m_rootAgents.Remove(AgentId); | 184 | m_rootAgents.Remove(AgentId); |
185 | m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent logged out."); | 185 | m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent logged out."); |
186 | } | 186 | } |
187 | } | 187 | } |
188 | List<FriendListItem> lfli = new List<FriendListItem>(); | 188 | List<FriendListItem> lfli = new List<FriendListItem>(); |
189 | lock (FriendLists) | 189 | lock (FriendLists) |
190 | { | 190 | { |
191 | if (FriendLists.ContainsKey(AgentId)) | 191 | if (FriendLists.ContainsKey(AgentId)) |
192 | { | 192 | { |
193 | lfli = FriendLists[AgentId]; | 193 | lfli = FriendLists[AgentId]; |
194 | } | 194 | } |
195 | } | 195 | } |
196 | List<LLUUID> updateUsers = new List<LLUUID>(); | 196 | List<LLUUID> updateUsers = new List<LLUUID>(); |
197 | foreach (FriendListItem fli in lfli) | 197 | foreach (FriendListItem fli in lfli) |
198 | { | 198 | { |
199 | if (fli.onlinestatus == true) | 199 | if (fli.onlinestatus == true) |
200 | { | 200 | { |
201 | updateUsers.Add(fli.Friend); | 201 | updateUsers.Add(fli.Friend); |
202 | } | 202 | } |
203 | } | 203 | } |
204 | lock (updateUsers) | 204 | lock (updateUsers) |
205 | { | 205 | { |
206 | for (int i = 0; i < updateUsers.Count; i++) | 206 | for (int i = 0; i < updateUsers.Count; i++) |
207 | { | 207 | { |
208 | List<FriendListItem> flfli = new List<FriendListItem>(); | 208 | List<FriendListItem> flfli = new List<FriendListItem>(); |
209 | try | 209 | try |
210 | { | 210 | { |
211 | 211 | ||
212 | lock (FriendLists) | 212 | lock (FriendLists) |
213 | { | 213 | { |
214 | if (FriendLists.ContainsKey(updateUsers[i])) | 214 | if (FriendLists.ContainsKey(updateUsers[i])) |
215 | flfli = FriendLists[updateUsers[i]]; | 215 | flfli = FriendLists[updateUsers[i]]; |
216 | } | 216 | } |
217 | } | 217 | } |
218 | catch (IndexOutOfRangeException) | 218 | catch (IndexOutOfRangeException) |
219 | { | 219 | { |
220 | // Ignore the index out of range exception. | 220 | // Ignore the index out of range exception. |
221 | // This causes friend lists to get out of sync slightly.. however | 221 | // This causes friend lists to get out of sync slightly.. however |
222 | // prevents a sim crash. | 222 | // prevents a sim crash. |
223 | m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off"); | 223 | m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off"); |
224 | } | 224 | } |
225 | 225 | ||
226 | for (int j = 0; j < flfli.Count; j++) | 226 | for (int j = 0; j < flfli.Count; j++) |
227 | { | 227 | { |
228 | try | 228 | try |
229 | { | 229 | { |
230 | if (flfli[i].Friend == AgentId) | 230 | if (flfli[i].Friend == AgentId) |
231 | { | 231 | { |
232 | flfli[i].onlinestatus = false; | 232 | flfli[i].onlinestatus = false; |
233 | } | 233 | } |
234 | 234 | ||
235 | } | 235 | } |
236 | 236 | ||
237 | catch (IndexOutOfRangeException) | 237 | catch (IndexOutOfRangeException) |
238 | { | 238 | { |
239 | // Ignore the index out of range exception. | 239 | // Ignore the index out of range exception. |
240 | // This causes friend lists to get out of sync slightly.. however | 240 | // This causes friend lists to get out of sync slightly.. however |
241 | // prevents a sim crash. | 241 | // prevents a sim crash. |
242 | m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off"); | 242 | m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off"); |
243 | } | 243 | } |
244 | } | 244 | } |
245 | 245 | ||
246 | } | 246 | } |
247 | 247 | ||
248 | for (int i = 0; i < updateUsers.Count; i++) | 248 | for (int i = 0; i < updateUsers.Count; i++) |
249 | { | 249 | { |
250 | ScenePresence av = GetPresenceFromAgentID(updateUsers[i]); | 250 | ScenePresence av = GetPresenceFromAgentID(updateUsers[i]); |
251 | if (av != null) | 251 | if (av != null) |
252 | { | 252 | { |
253 | 253 | ||
254 | OfflineNotificationPacket onp = new OfflineNotificationPacket(); | 254 | OfflineNotificationPacket onp = new OfflineNotificationPacket(); |
255 | OfflineNotificationPacket.AgentBlockBlock[] onpb = new OfflineNotificationPacket.AgentBlockBlock[1]; | 255 | OfflineNotificationPacket.AgentBlockBlock[] onpb = new OfflineNotificationPacket.AgentBlockBlock[1]; |
256 | OfflineNotificationPacket.AgentBlockBlock onpbl = new OfflineNotificationPacket.AgentBlockBlock(); | 256 | OfflineNotificationPacket.AgentBlockBlock onpbl = new OfflineNotificationPacket.AgentBlockBlock(); |
257 | onpbl.AgentID = AgentId; | 257 | onpbl.AgentID = AgentId; |
258 | onpb[0] = onpbl; | 258 | onpb[0] = onpbl; |
259 | onp.AgentBlock = onpb; | 259 | onp.AgentBlock = onpb; |
260 | av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task); | 260 | av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task); |
261 | } | 261 | } |
262 | } | 262 | } |
263 | } | 263 | } |
264 | lock (FriendLists) | 264 | lock (FriendLists) |
265 | { | 265 | { |
266 | FriendLists.Remove(AgentId); | 266 | FriendLists.Remove(AgentId); |
267 | } | 267 | } |
268 | 268 | ||
269 | } | 269 | } |
270 | 270 | ||
271 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | 271 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID) |
272 | { | 272 | { |
273 | lock (m_rootAgents) | 273 | lock (m_rootAgents) |
274 | { | 274 | { |
275 | if (m_rootAgents.ContainsKey(avatar.UUID)) | 275 | if (m_rootAgents.ContainsKey(avatar.UUID)) |
276 | { | 276 | { |
277 | if (avatar.RegionHandle != m_rootAgents[avatar.UUID]) | 277 | if (avatar.RegionHandle != m_rootAgents[avatar.UUID]) |
278 | { | 278 | { |
279 | m_rootAgents[avatar.UUID] = avatar.RegionHandle; | 279 | m_rootAgents[avatar.UUID] = avatar.RegionHandle; |
280 | m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); | 280 | m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); |
281 | if (avatar.JID.Length > 0) | 281 | if (avatar.JID.Length > 0) |
282 | { | 282 | { |
283 | JId avatarID = new JId(avatar.JID); | 283 | JId avatarID = new JId(avatar.JID); |
284 | // REST Post XMPP Stanzas! | 284 | // REST Post XMPP Stanzas! |
285 | 285 | ||
286 | } | 286 | } |
287 | // Claim User! my user! Mine mine mine! | 287 | // Claim User! my user! Mine mine mine! |
288 | } | 288 | } |
289 | } | 289 | } |
290 | else | 290 | else |
291 | { | 291 | { |
292 | m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); | 292 | m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); |
293 | m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); | 293 | m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); |
294 | } | 294 | } |
295 | } | 295 | } |
296 | //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); | 296 | //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); |
297 | } | 297 | } |
298 | private void MakeChildAgent(ScenePresence avatar) | 298 | private void MakeChildAgent(ScenePresence avatar) |
299 | { | 299 | { |
300 | 300 | ||
301 | lock (m_rootAgents) | 301 | lock (m_rootAgents) |
302 | { | 302 | { |
303 | if (m_rootAgents.ContainsKey(avatar.UUID)) | 303 | if (m_rootAgents.ContainsKey(avatar.UUID)) |
304 | { | 304 | { |
305 | if (m_rootAgents[avatar.UUID] == avatar.RegionHandle) | 305 | if (m_rootAgents[avatar.UUID] == avatar.RegionHandle) |
306 | { | 306 | { |
307 | m_rootAgents.Remove(avatar.UUID); | 307 | m_rootAgents.Remove(avatar.UUID); |
308 | m_log.Info("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent"); | 308 | m_log.Info("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent"); |
309 | } | 309 | } |
310 | 310 | ||
311 | } | 311 | } |
312 | } | 312 | } |
313 | 313 | ||
314 | } | 314 | } |
315 | #region FriendRequestHandling | 315 | #region FriendRequestHandling |
316 | private void OnInstantMessage(IClientAPI client,LLUUID fromAgentID, | 316 | private void OnInstantMessage(IClientAPI client,LLUUID fromAgentID, |
317 | LLUUID fromAgentSession, LLUUID toAgentID, | 317 | LLUUID fromAgentSession, LLUUID toAgentID, |
318 | LLUUID imSessionID, uint timestamp, string fromAgentName, | 318 | LLUUID imSessionID, uint timestamp, string fromAgentName, |
319 | string message, byte dialog, bool fromGroup, byte offline, | 319 | string message, byte dialog, bool fromGroup, byte offline, |
320 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | 320 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, |
321 | byte[] binaryBucket) | 321 | byte[] binaryBucket) |
322 | { | 322 | { |
323 | // Friend Requests go by Instant Message.. using the dialog param | 323 | // Friend Requests go by Instant Message.. using the dialog param |
324 | // https://wiki.secondlife.com/wiki/ImprovedInstantMessage | 324 | // https://wiki.secondlife.com/wiki/ImprovedInstantMessage |
325 | 325 | ||
326 | // 38 == Offer friendship | 326 | // 38 == Offer friendship |
327 | if (dialog == (byte)38) | 327 | if (dialog == (byte)38) |
328 | { | 328 | { |
329 | LLUUID friendTransactionID = LLUUID.Random(); | 329 | LLUUID friendTransactionID = LLUUID.Random(); |
330 | 330 | ||
331 | m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 331 | m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
332 | 332 | ||
333 | m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); | 333 | m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); |
334 | GridInstantMessage msg = new GridInstantMessage(); | 334 | GridInstantMessage msg = new GridInstantMessage(); |
335 | msg.fromAgentID = fromAgentID.UUID; | 335 | msg.fromAgentID = fromAgentID.UUID; |
336 | msg.fromAgentSession = fromAgentSession.UUID; | 336 | msg.fromAgentSession = fromAgentSession.UUID; |
337 | msg.toAgentID = toAgentID.UUID; | 337 | msg.toAgentID = toAgentID.UUID; |
338 | msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here | 338 | msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here |
339 | m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString()); | 339 | m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString()); |
340 | msg.timestamp = timestamp; | 340 | msg.timestamp = timestamp; |
341 | if (client != null) | 341 | if (client != null) |
342 | { | 342 | { |
343 | msg.fromAgentName = client.FirstName + " " + client.LastName;// fromAgentName; | 343 | msg.fromAgentName = client.FirstName + " " + client.LastName;// fromAgentName; |
344 | } | 344 | } |
345 | else | 345 | else |
346 | { | 346 | { |
347 | msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it | 347 | msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it |
348 | } | 348 | } |
349 | msg.message = message; | 349 | msg.message = message; |
350 | msg.dialog = dialog; | 350 | msg.dialog = dialog; |
351 | msg.fromGroup = fromGroup; | 351 | msg.fromGroup = fromGroup; |
352 | msg.offline = offline; | 352 | msg.offline = offline; |
353 | msg.ParentEstateID = ParentEstateID; | 353 | msg.ParentEstateID = ParentEstateID; |
354 | msg.Position = new sLLVector3(Position); | 354 | msg.Position = new sLLVector3(Position); |
355 | msg.RegionID = RegionID.UUID; | 355 | msg.RegionID = RegionID.UUID; |
356 | msg.binaryBucket = binaryBucket; | 356 | msg.binaryBucket = binaryBucket; |
357 | // We don't really care which scene we pipe it through. | 357 | // We don't really care which scene we pipe it through. |
358 | m_scene[0].TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 358 | m_scene[0].TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); |
359 | } | 359 | } |
360 | 360 | ||
361 | // 39 == Accept Friendship | 361 | // 39 == Accept Friendship |
362 | if (dialog == (byte)39) | 362 | if (dialog == (byte)39) |
363 | { | 363 | { |
364 | m_log.Info("[FRIEND]: 39 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); | 364 | m_log.Info("[FRIEND]: 39 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); |
365 | } | 365 | } |
366 | 366 | ||
367 | // 40 == Decline Friendship | 367 | // 40 == Decline Friendship |
368 | if (dialog == (byte)40) | 368 | if (dialog == (byte)40) |
369 | { | 369 | { |
370 | m_log.Info("[FRIEND]: 40 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); | 370 | m_log.Info("[FRIEND]: 40 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); |
371 | } | 371 | } |
372 | } | 372 | } |
373 | 373 | ||
374 | private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) | 374 | private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) |
375 | { | 375 | { |
376 | if (m_pendingFriendRequests.ContainsKey(transactionID)) | 376 | if (m_pendingFriendRequests.ContainsKey(transactionID)) |
377 | { | 377 | { |
378 | // Found Pending Friend Request with that Transaction.. | 378 | // Found Pending Friend Request with that Transaction.. |
379 | Scene SceneAgentIn = m_scene[0]; | 379 | Scene SceneAgentIn = m_scene[0]; |
380 | 380 | ||
381 | // Found Pending Friend Request with that Transaction.. | 381 | // Found Pending Friend Request with that Transaction.. |
382 | ScenePresence agentpresence = GetPresenceFromAgentID(agentID); | 382 | ScenePresence agentpresence = GetPresenceFromAgentID(agentID); |
383 | if (agentpresence != null) | 383 | if (agentpresence != null) |
384 | { | 384 | { |
385 | SceneAgentIn = agentpresence.Scene; | 385 | SceneAgentIn = agentpresence.Scene; |
386 | } | 386 | } |
387 | 387 | ||
388 | // Compose response to other agent. | 388 | // Compose response to other agent. |
389 | GridInstantMessage msg = new GridInstantMessage(); | 389 | GridInstantMessage msg = new GridInstantMessage(); |
390 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; | 390 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; |
391 | msg.fromAgentID = agentID.UUID; | 391 | msg.fromAgentID = agentID.UUID; |
392 | msg.fromAgentName = client.FirstName + " " + client.LastName; | 392 | msg.fromAgentName = client.FirstName + " " + client.LastName; |
393 | msg.fromAgentSession = client.SessionId.UUID; | 393 | msg.fromAgentSession = client.SessionId.UUID; |
394 | msg.fromGroup = false; | 394 | msg.fromGroup = false; |
395 | msg.imSessionID = transactionID.UUID; | 395 | msg.imSessionID = transactionID.UUID; |
396 | msg.message = agentID.UUID.ToString(); | 396 | msg.message = agentID.UUID.ToString(); |
397 | msg.ParentEstateID = 0; | 397 | msg.ParentEstateID = 0; |
398 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | 398 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); |
399 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; | 399 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; |
400 | msg.dialog = (byte)39;// Approved friend request | 400 | msg.dialog = (byte)39;// Approved friend request |
401 | msg.Position = new sLLVector3(); | 401 | msg.Position = new sLLVector3(); |
402 | msg.offline = (byte)0; | 402 | msg.offline = (byte)0; |
403 | msg.binaryBucket = new byte[0]; | 403 | msg.binaryBucket = new byte[0]; |
404 | // We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database | 404 | // We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database |
405 | 405 | ||
406 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 406 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); |
407 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1); | 407 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1); |
408 | m_pendingFriendRequests.Remove(transactionID); | 408 | m_pendingFriendRequests.Remove(transactionID); |
409 | 409 | ||
410 | // TODO: Inform agent that the friend is online | 410 | // TODO: Inform agent that the friend is online |
411 | } | 411 | } |
412 | } | 412 | } |
413 | 413 | ||
414 | private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) | 414 | private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) |
415 | { | 415 | { |
416 | if (m_pendingFriendRequests.ContainsKey(transactionID)) | 416 | if (m_pendingFriendRequests.ContainsKey(transactionID)) |
417 | { | 417 | { |
418 | Scene SceneAgentIn = m_scene[0]; | 418 | Scene SceneAgentIn = m_scene[0]; |
419 | 419 | ||
420 | // Found Pending Friend Request with that Transaction.. | 420 | // Found Pending Friend Request with that Transaction.. |
421 | ScenePresence agentpresence = GetPresenceFromAgentID(agentID); | 421 | ScenePresence agentpresence = GetPresenceFromAgentID(agentID); |
422 | if (agentpresence != null) | 422 | if (agentpresence != null) |
423 | { | 423 | { |
424 | SceneAgentIn = agentpresence.Scene; | 424 | SceneAgentIn = agentpresence.Scene; |
425 | } | 425 | } |
426 | // Compose response to other agent. | 426 | // Compose response to other agent. |
427 | GridInstantMessage msg = new GridInstantMessage(); | 427 | GridInstantMessage msg = new GridInstantMessage(); |
428 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; | 428 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; |
429 | msg.fromAgentID = agentID.UUID; | 429 | msg.fromAgentID = agentID.UUID; |
430 | msg.fromAgentName = client.FirstName + " " + client.LastName; | 430 | msg.fromAgentName = client.FirstName + " " + client.LastName; |
431 | msg.fromAgentSession = client.SessionId.UUID; | 431 | msg.fromAgentSession = client.SessionId.UUID; |
432 | msg.fromGroup = false; | 432 | msg.fromGroup = false; |
433 | msg.imSessionID = transactionID.UUID; | 433 | msg.imSessionID = transactionID.UUID; |
434 | msg.message = agentID.UUID.ToString(); | 434 | msg.message = agentID.UUID.ToString(); |
435 | msg.ParentEstateID = 0; | 435 | msg.ParentEstateID = 0; |
436 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | 436 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); |
437 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; | 437 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; |
438 | msg.dialog = (byte)40;// Deny friend request | 438 | msg.dialog = (byte)40;// Deny friend request |
439 | msg.Position = new sLLVector3(); | 439 | msg.Position = new sLLVector3(); |
440 | msg.offline = (byte)0; | 440 | msg.offline = (byte)0; |
441 | msg.binaryBucket = new byte[0]; | 441 | msg.binaryBucket = new byte[0]; |
442 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 442 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); |
443 | m_pendingFriendRequests.Remove(transactionID); | 443 | m_pendingFriendRequests.Remove(transactionID); |
444 | } | 444 | } |
445 | } | 445 | } |
446 | 446 | ||
447 | private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID) | 447 | private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID) |
448 | { | 448 | { |
449 | m_scene[0].StoreRemoveFriendship(agent, exfriendID); | 449 | m_scene[0].StoreRemoveFriendship(agent, exfriendID); |
450 | // TODO: Inform the client that the ExFriend is offline | 450 | // TODO: Inform the client that the ExFriend is offline |
451 | } | 451 | } |
452 | 452 | ||
453 | private void OnGridInstantMessage(GridInstantMessage msg) | 453 | private void OnGridInstantMessage(GridInstantMessage msg) |
454 | { | 454 | { |
455 | // Trigger the above event handler | 455 | // Trigger the above event handler |
456 | OnInstantMessage(null,new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), | 456 | OnInstantMessage(null,new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), |
457 | new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, | 457 | new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, |
458 | msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, | 458 | msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, |
459 | new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID), | 459 | new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID), |
460 | msg.binaryBucket); | 460 | msg.binaryBucket); |
461 | } | 461 | } |
462 | #endregion | 462 | #endregion |
463 | private ScenePresence GetPresenceFromAgentID(LLUUID AgentID) | 463 | private ScenePresence GetPresenceFromAgentID(LLUUID AgentID) |
464 | { | 464 | { |
465 | ScenePresence returnAgent = null; | 465 | ScenePresence returnAgent = null; |
466 | lock (m_scene) | 466 | lock (m_scene) |
467 | { | 467 | { |
468 | ScenePresence queryagent = null; | 468 | ScenePresence queryagent = null; |
469 | for (int i = 0; i < m_scene.Count; i++) | 469 | for (int i = 0; i < m_scene.Count; i++) |
470 | { | 470 | { |
471 | queryagent = m_scene[i].GetScenePresence(AgentID); | 471 | queryagent = m_scene[i].GetScenePresence(AgentID); |
472 | if (queryagent != null) | 472 | if (queryagent != null) |
473 | { | 473 | { |
474 | if (!queryagent.IsChildAgent) | 474 | if (!queryagent.IsChildAgent) |
475 | { | 475 | { |
476 | returnAgent = queryagent; | 476 | returnAgent = queryagent; |
477 | break; | 477 | break; |
478 | } | 478 | } |
479 | } | 479 | } |
480 | } | 480 | } |
481 | } | 481 | } |
482 | return returnAgent; | 482 | return returnAgent; |
483 | 483 | ||
484 | } | 484 | } |
485 | 485 | ||
486 | public void PostInitialise() | 486 | public void PostInitialise() |
487 | { | 487 | { |
488 | } | 488 | } |
489 | 489 | ||
490 | public void Close() | 490 | public void Close() |
491 | { | 491 | { |
492 | } | 492 | } |
493 | 493 | ||
494 | public string Name | 494 | public string Name |
495 | { | 495 | { |
496 | get { return "FriendsModule"; } | 496 | get { return "FriendsModule"; } |
497 | } | 497 | } |
498 | 498 | ||
499 | public bool IsSharedModule | 499 | public bool IsSharedModule |
500 | { | 500 | { |
501 | get { return true; } | 501 | get { return true; } |
502 | } | 502 | } |
503 | } | 503 | } |
504 | } | 504 | } \ No newline at end of file |