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author | Homer Horwitz | 2008-09-28 14:19:26 +0000 |
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committer | Homer Horwitz | 2008-09-28 14:19:26 +0000 |
commit | 1cc927ad97beaf1d2554392b3975c54145f4387e (patch) | |
tree | 6756cbcf76987074ddc5558c7d1de05d504d5174 /OpenSim/Region/Environment/Modules/Framework | |
parent | Refactor to avoid some duplicate code. (diff) | |
download | opensim-SC_OLD-1cc927ad97beaf1d2554392b3975c54145f4387e.zip opensim-SC_OLD-1cc927ad97beaf1d2554392b3975c54145f4387e.tar.gz opensim-SC_OLD-1cc927ad97beaf1d2554392b3975c54145f4387e.tar.bz2 opensim-SC_OLD-1cc927ad97beaf1d2554392b3975c54145f4387e.tar.xz |
- Further cleanups
- Added TeleportFinish event to the event-queue. It works better than
before (you can teleport), but it doesn't work quite right yet (you
start TPing after the TP again).
Beware: Still experimental and non-working.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Framework')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Framework/EventQueueHelper.cs | 71 |
1 files changed, 44 insertions, 27 deletions
diff --git a/OpenSim/Region/Environment/Modules/Framework/EventQueueHelper.cs b/OpenSim/Region/Environment/Modules/Framework/EventQueueHelper.cs index 41a03d9..93ee4f8 100644 --- a/OpenSim/Region/Environment/Modules/Framework/EventQueueHelper.cs +++ b/OpenSim/Region/Environment/Modules/Framework/EventQueueHelper.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment | |||
35 | public class EventQueueHelper | 35 | public class EventQueueHelper |
36 | { | 36 | { |
37 | private EventQueueHelper() {} // no construction possible, it's an utility class | 37 | private EventQueueHelper() {} // no construction possible, it's an utility class |
38 | 38 | ||
39 | private static byte[] regionHandleToByteArray(ulong regionHandle) | 39 | private static byte[] regionHandleToByteArray(ulong regionHandle) |
40 | { | 40 | { |
41 | // Reverse endianness of RegionHandle | 41 | // Reverse endianness of RegionHandle |
@@ -51,31 +51,36 @@ namespace OpenSim.Region.Environment | |||
51 | (byte)(regionHandle % 256) | 51 | (byte)(regionHandle % 256) |
52 | }; | 52 | }; |
53 | } | 53 | } |
54 | 54 | ||
55 | private static LLSD buildEvent(string eventName, LLSD eventBody) | ||
56 | { | ||
57 | LLSDMap llsdEvent = new LLSDMap(2); | ||
58 | llsdEvent.Add("message", new LLSDString(eventName)); | ||
59 | llsdEvent.Add("body", eventBody); | ||
60 | |||
61 | return llsdEvent; | ||
62 | } | ||
63 | |||
55 | public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint) | 64 | public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint) |
56 | { | 65 | { |
57 | LLSDMap llsdSimInfo = new LLSDMap(3); | 66 | LLSDMap llsdSimInfo = new LLSDMap(3); |
58 | 67 | ||
59 | llsdSimInfo.Add("Handle", new LLSDBinary(regionHandleToByteArray(Handle))); | 68 | llsdSimInfo.Add("Handle", new LLSDBinary(regionHandleToByteArray(Handle))); |
60 | llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes())); | 69 | llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes())); |
61 | llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port)); | 70 | llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port)); |
62 | 71 | ||
63 | LLSDArray arr = new LLSDArray(1); | 72 | LLSDArray arr = new LLSDArray(1); |
64 | arr.Add(llsdSimInfo); | 73 | arr.Add(llsdSimInfo); |
65 | 74 | ||
66 | LLSDMap llsdBody = new LLSDMap(1); | 75 | LLSDMap llsdBody = new LLSDMap(1); |
67 | llsdBody.Add("SimulatorInfo", arr); | 76 | llsdBody.Add("SimulatorInfo", arr); |
68 | 77 | ||
69 | LLSDMap llsdMessage = new LLSDMap(2); | 78 | return buildEvent("EnableSimulator", llsdBody); |
70 | llsdMessage.Add("message", new LLSDString("EnableSimulator")); | ||
71 | llsdMessage.Add("body", llsdBody); | ||
72 | |||
73 | return llsdMessage; | ||
74 | } | 79 | } |
75 | 80 | ||
76 | public static LLSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt, | 81 | public static LLSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt, |
77 | IPEndPoint newRegionExternalEndPoint, | 82 | IPEndPoint newRegionExternalEndPoint, |
78 | string capsURL, UUID AgentID, UUID SessionID) | 83 | string capsURL, UUID AgentID, UUID SessionID) |
79 | { | 84 | { |
80 | LLSDArray LookAtArr = new LLSDArray(3); | 85 | LLSDArray LookAtArr = new LLSDArray(3); |
81 | LookAtArr.Add(LLSD.FromReal(lookAt.X)); | 86 | LookAtArr.Add(LLSD.FromReal(lookAt.X)); |
@@ -110,28 +115,40 @@ namespace OpenSim.Region.Environment | |||
110 | LLSDArray RegionDataArr = new LLSDArray(1); | 115 | LLSDArray RegionDataArr = new LLSDArray(1); |
111 | RegionDataArr.Add(RegionDataMap); | 116 | RegionDataArr.Add(RegionDataMap); |
112 | 117 | ||
113 | |||
114 | |||
115 | |||
116 | LLSDMap llsdBody = new LLSDMap(3); | 118 | LLSDMap llsdBody = new LLSDMap(3); |
117 | llsdBody.Add("Info", InfoArr); | 119 | llsdBody.Add("Info", InfoArr); |
118 | llsdBody.Add("AgentData", AgentDataArr); | 120 | llsdBody.Add("AgentData", AgentDataArr); |
119 | llsdBody.Add("RegionData", RegionDataArr); | 121 | llsdBody.Add("RegionData", RegionDataArr); |
120 | 122 | ||
121 | LLSDMap llsdMessage = new LLSDMap(2); | 123 | return buildEvent("CrossedRegion", llsdBody); |
122 | llsdMessage.Add("message", new LLSDString("CrossedRegion")); | 124 | } |
123 | llsdMessage.Add("body", llsdBody); | ||
124 | 125 | ||
125 | return llsdMessage; | 126 | public static LLSD TeleportFinishEvent( |
127 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | ||
128 | uint locationID, uint flags, string capsURL, UUID AgentID) | ||
129 | { | ||
130 | LLSDMap info = new LLSDMap(); | ||
131 | info.Add("AgentID", LLSD.FromUUID(AgentID)); | ||
132 | info.Add("LocationID", LLSD.FromInteger(4)); // TODO what is this? | ||
133 | info.Add("RegionHandle", LLSD.FromBinary(regionHandleToByteArray(regionHandle))); | ||
134 | info.Add("SeedCapability", LLSD.FromString(capsURL)); | ||
135 | info.Add("SimAccess", LLSD.FromInteger(simAccess)); | ||
136 | info.Add("SimIP", LLSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); | ||
137 | info.Add("SimPort", LLSD.FromInteger(regionExternalEndPoint.Port)); | ||
138 | info.Add("TeleportFlags", LLSD.FromBinary(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | ||
139 | |||
140 | LLSDArray infoArr = new LLSDArray(); | ||
141 | infoArr.Add(info); | ||
142 | |||
143 | LLSDMap body = new LLSDMap(); | ||
144 | body.Add("Info", infoArr); | ||
145 | |||
146 | return buildEvent("TeleportFinish", body); | ||
126 | } | 147 | } |
148 | |||
127 | public static LLSD KeepAliveEvent() | 149 | public static LLSD KeepAliveEvent() |
128 | { | 150 | { |
129 | LLSDMap llsdSimInfo = new LLSDMap(); | 151 | return buildEvent("FAKEEVENT", new LLSDMap()); |
130 | LLSDMap llsdMessage = new LLSDMap(2); | ||
131 | llsdMessage.Add("message", new LLSDString("FAKEEVENT")); | ||
132 | llsdMessage.Add("body", llsdSimInfo); | ||
133 | |||
134 | return llsdMessage; | ||
135 | } | 152 | } |
136 | } | 153 | } |
137 | } | 154 | } |