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authordiva2008-12-22 06:10:36 +0000
committerdiva2008-12-22 06:10:36 +0000
commitfc9ffa5f97d02941c7680aae01c31450b8ab1bdc (patch)
tree1012053f3f661a610f301b41caab82801170aa02 /OpenSim/Region/Environment/Modules/Framework
parentFix a floating point comparison that was causing some misshaped triangles on ... (diff)
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One more check on closing EQs.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Framework')
-rw-r--r--OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs
index 1a315bc..f12cf4e 100644
--- a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs
+++ b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs
@@ -208,7 +208,8 @@ namespace OpenSim.Region.Environment.Modules.Framework
208 private void ClientClosed(UUID AgentID) 208 private void ClientClosed(UUID AgentID)
209 { 209 {
210 m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); 210 m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
211 while (queues[AgentID].Count() > 0) 211
212 while ((queues[AgentID] != null) && queues[AgentID].Count() > 0)
212 Thread.Sleep(1000); 213 Thread.Sleep(1000);
213 214
214 lock (queues) 215 lock (queues)