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authorMW2007-09-08 07:50:31 +0000
committerMW2007-09-08 07:50:31 +0000
commitc29df824c2db40ccdfbaf7ac6f166c578d77db3a (patch)
tree1e9513d9c5f8d9da48ece5ce796f4d80b5796d82 /OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
parentadded SQLiteAssetData class first pass. This should work, (diff)
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Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
Diffstat (limited to 'OpenSim/Region/Environment/Modules/DynamicTextureModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/DynamicTextureModule.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
index 9fbd68e..8223919 100644
--- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
@@ -5,7 +5,6 @@ using System.Threading;
5using System.IO; 5using System.IO;
6using System.Collections.Generic; 6using System.Collections.Generic;
7using libsecondlife; 7using libsecondlife;
8using OpenJPEGNet;
9using OpenSim.Region.Environment.Scenes; 8using OpenSim.Region.Environment.Scenes;
10using OpenSim.Region.Environment.Interfaces; 9using OpenSim.Region.Environment.Interfaces;
11using OpenSim.Framework.Interfaces; 10using OpenSim.Framework.Interfaces;