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authorAdam Frisby2008-11-24 14:45:05 +0000
committerAdam Frisby2008-11-24 14:45:05 +0000
commit47829849d99e1ec6e11ac26e1f892cbaf94d5503 (patch)
tree8f6d4371874f1716312bf0752e9251f20dc920c2 /OpenSim/Region/Environment/Modules/ContentManagementSystem
parent* Makes EntityManager IEnumerable - meaning we should be good to go to enable... (diff)
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* Swaps Scene.Entities Dictionary for EntityManager.
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem')
-rw-r--r--OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs
index 5229489..65fa9ba 100644
--- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs
+++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs
@@ -272,7 +272,12 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
272 272
273 lock (scene) 273 lock (scene)
274 { 274 {
275 scene.Entities = ReplacementList; 275 scene.Entities.Clear();
276
277 foreach(KeyValuePair<UUID,EntityBase> kvp in ReplacementList)
278 {
279 scene.Entities.Add(kvp.Value);
280 }
276 } 281 }
277 282
278 foreach (EntityBase ent in ReplacementList.Values) 283 foreach (EntityBase ent in ReplacementList.Values)