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authorJustin Clarke Casey2008-10-14 14:43:46 +0000
committerJustin Clarke Casey2008-10-14 14:43:46 +0000
commit3b9400bceaa9389489951b31322204bb26cab076 (patch)
treec818f31ef12f973e15502ec1d0eb8b8c7bd97738 /OpenSim/Region/Environment/Modules/ContentManagementSystem
parent* Make KillObjectPackets reliable (diff)
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* refactor: rename SendKiPrimitive to SendKillObject since this appears more descriptive of what it actually does
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs
index ff9423f..edf5ec1 100644
--- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs
+++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs
@@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
260 // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles. 260 // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles.
261 ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup(); 261 ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup();
262 scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); 262 scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
263 scene.SendKiPrimitive(scene.Entities[uuid].LocalId); 263 scene.SendKillObject(scene.Entities[uuid].LocalId);
264 scene.m_innerScene.DeleteSceneObject(uuid, false); 264 scene.m_innerScene.DeleteSceneObject(uuid, false);
265 ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(); 265 ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup();
266 } 266 }
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs
index a494ff6..d6fca7b 100644
--- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs
+++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs
@@ -189,7 +189,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
189 //This is important because we are not IN any database. 189 //This is important because we are not IN any database.
190 //m_Entity.FakeDeleteGroup(); 190 //m_Entity.FakeDeleteGroup();
191 foreach (SceneObjectPart part in m_Entity.Children.Values) 191 foreach (SceneObjectPart part in m_Entity.Children.Values)
192 client.SendKiPrimitive(m_Entity.RegionHandle, part.LocalId); 192 client.SendKillObject(m_Entity.RegionHandle, part.LocalId);
193 } 193 }
194 194
195 /// <summary> 195 /// <summary>
@@ -199,7 +199,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
199 { 199 {
200 foreach (SceneObjectPart part in m_Entity.Children.Values) 200 foreach (SceneObjectPart part in m_Entity.Children.Values)
201 m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) 201 m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller)
202 { controller.SendKiPrimitive(m_Entity.RegionHandle, part.LocalId); } 202 { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); }
203 ); 203 );
204 } 204 }
205 205