diff options
author | Sean Dague | 2008-09-03 18:04:37 +0000 |
---|---|---|
committer | Sean Dague | 2008-09-03 18:04:37 +0000 |
commit | 12beaccec79319186ae2a7bf3663510584117a63 (patch) | |
tree | 0dadf7a61269ae5215d1c007a2c8b7749e84e434 /OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs | |
parent | Update svn properties. (diff) | |
download | opensim-SC_OLD-12beaccec79319186ae2a7bf3663510584117a63.zip opensim-SC_OLD-12beaccec79319186ae2a7bf3663510584117a63.tar.gz opensim-SC_OLD-12beaccec79319186ae2a7bf3663510584117a63.tar.bz2 opensim-SC_OLD-12beaccec79319186ae2a7bf3663510584117a63.tar.xz |
Merge branch 'cms' of http://pokgsa.ibm.com/~jbongio/public/opensim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs new file mode 100644 index 0000000..f0763d3 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs | |||
@@ -0,0 +1,219 @@ | |||
1 | // MetaEntity.cs | ||
2 | // User: bongiojp | ||
3 | // | ||
4 | // TODO: | ||
5 | // Create a physics manager to the meta object if there isn't one or the object knows of no scene but the user wants physics enabled. | ||
6 | |||
7 | |||
8 | using System; | ||
9 | using System.Collections.Generic; | ||
10 | using System.Drawing; | ||
11 | using libsecondlife; | ||
12 | using Nini.Config; | ||
13 | using OpenSim.Framework; | ||
14 | using OpenSim.Region.Environment.Interfaces; | ||
15 | using OpenSim.Region.Environment.Scenes; | ||
16 | using log4net; | ||
17 | using OpenSim.Region.Physics.Manager; | ||
18 | using Axiom.Math; | ||
19 | |||
20 | namespace OpenSim.Region.Environment.Modules.ContentManagement | ||
21 | { | ||
22 | public class MetaEntity | ||
23 | { | ||
24 | protected static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
25 | |||
26 | protected SceneObjectGroup m_Entity = null; // The scene object group that represents this meta entity. | ||
27 | protected uint m_metaLocalid; | ||
28 | |||
29 | // Settings for transparency of metaentity | ||
30 | public const float NONE = 0f; | ||
31 | public const float TRANSLUCENT = .5f; | ||
32 | public const float INVISIBLE = .95f; | ||
33 | |||
34 | public Scene Scene | ||
35 | { | ||
36 | get { return m_Entity.Scene; } | ||
37 | } | ||
38 | |||
39 | public SceneObjectPart RootPart | ||
40 | { | ||
41 | get { return m_Entity.RootPart; } | ||
42 | set { m_Entity.RootPart = value; } | ||
43 | } | ||
44 | |||
45 | public LLUUID UUID | ||
46 | { | ||
47 | get { return m_Entity.UUID; } | ||
48 | set { m_Entity.UUID = value; } | ||
49 | } | ||
50 | |||
51 | public uint LocalId | ||
52 | { | ||
53 | get { return m_Entity.LocalId; } | ||
54 | set { m_Entity.LocalId = value; } | ||
55 | } | ||
56 | |||
57 | public SceneObjectGroup ObjectGroup | ||
58 | { | ||
59 | get { return m_Entity; } | ||
60 | } | ||
61 | |||
62 | public Dictionary<LLUUID, SceneObjectPart> Children | ||
63 | { | ||
64 | get { return m_Entity.Children; } | ||
65 | set { m_Entity.Children = value; } | ||
66 | } | ||
67 | |||
68 | public int PrimCount | ||
69 | { | ||
70 | get { return m_Entity.PrimCount; } | ||
71 | } | ||
72 | |||
73 | public MetaEntity() | ||
74 | { | ||
75 | } | ||
76 | |||
77 | /// <summary> | ||
78 | /// Makes a new meta entity by copying the given scene object group. | ||
79 | /// The physics boolean is just a stub right now. | ||
80 | /// </summary> | ||
81 | public MetaEntity(SceneObjectGroup orig, bool physics) | ||
82 | { | ||
83 | m_Entity = orig.Copy(orig.RootPart.OwnerID, orig.RootPart.GroupID, false); | ||
84 | Initialize(physics); | ||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// Takes an XML description of a scene object group and converts it to a meta entity. | ||
89 | /// </summary> | ||
90 | public MetaEntity(string objectXML, Scene scene, bool physics) | ||
91 | { | ||
92 | m_Entity = new SceneObjectGroup(objectXML); | ||
93 | m_Entity.SetScene(scene); | ||
94 | Initialize(physics); | ||
95 | } | ||
96 | |||
97 | // The metaentity objectgroup must have unique localids as well as unique uuids. | ||
98 | // localids are used by the client to refer to parts. | ||
99 | // uuids are sent to the client and back to the server to identify parts on the server side. | ||
100 | /// <summary> | ||
101 | /// Changes localids and uuids of m_Entity. | ||
102 | /// </summary> | ||
103 | protected void Initialize(bool physics) | ||
104 | { | ||
105 | //make new uuids | ||
106 | Dictionary<LLUUID, SceneObjectPart> parts = new Dictionary<LLUUID, SceneObjectPart>(); | ||
107 | foreach(SceneObjectPart part in m_Entity.Children.Values) | ||
108 | { | ||
109 | part.ResetIDs(part.LinkNum); | ||
110 | parts.Add(part.UUID, part); | ||
111 | } | ||
112 | |||
113 | // make new localids | ||
114 | foreach (SceneObjectPart part in m_Entity.Children.Values) | ||
115 | part.LocalId = m_Entity.Scene.PrimIDAllocate(); | ||
116 | |||
117 | //finalize | ||
118 | m_Entity.UpdateParentIDs(); | ||
119 | m_Entity.RootPart.PhysActor = null; | ||
120 | m_Entity.Children = parts; | ||
121 | |||
122 | } | ||
123 | |||
124 | public void SendFullUpdate(IClientAPI client) | ||
125 | { | ||
126 | // Not sure what clientFlags should be but 0 seems to work | ||
127 | SendFullUpdate(client, 0); | ||
128 | } | ||
129 | public void SendFullUpdateToAll() | ||
130 | { | ||
131 | uint clientFlags = 0; | ||
132 | m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) | ||
133 | { m_Entity.SendFullUpdateToClient(controller, clientFlags); } | ||
134 | ); | ||
135 | } | ||
136 | |||
137 | public void SendFullUpdate(IClientAPI client, uint clientFlags) | ||
138 | { | ||
139 | m_Entity.SendFullUpdateToClient(client, clientFlags); | ||
140 | } | ||
141 | |||
142 | /// <summary> | ||
143 | /// Hides the metaentity from a single client. | ||
144 | /// </summary> | ||
145 | public virtual void Hide(IClientAPI client) | ||
146 | { | ||
147 | //This deletes the group without removing from any databases. | ||
148 | //This is important because we are not IN any database. | ||
149 | //m_Entity.FakeDeleteGroup(); | ||
150 | foreach( SceneObjectPart part in m_Entity.Children.Values) | ||
151 | client.SendKillObject(m_Entity.RegionHandle, part.LocalId); | ||
152 | } | ||
153 | |||
154 | /// <summary> | ||
155 | /// Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server. | ||
156 | /// </summary> | ||
157 | public virtual void HideFromAll() | ||
158 | { | ||
159 | foreach( SceneObjectPart part in m_Entity.Children.Values) | ||
160 | m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) | ||
161 | { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } | ||
162 | ); | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Makes a single SceneObjectPart see through. | ||
167 | /// </summary> | ||
168 | /// <param name="part"> | ||
169 | /// A <see cref="SceneObjectPart"/> | ||
170 | /// The part to make see through | ||
171 | /// </param> | ||
172 | /// <param name="transparencyAmount"> | ||
173 | /// A <see cref="System.Single"/> | ||
174 | /// The degree of transparency to imbue the part with, 0f being solid and .95f being invisible. | ||
175 | /// </param> | ||
176 | public static void SetPartTransparency(SceneObjectPart part, float transparencyAmount) | ||
177 | { | ||
178 | LLObject.TextureEntry tex = null; | ||
179 | LLColor texcolor; | ||
180 | try | ||
181 | { | ||
182 | tex = part.Shape.Textures; | ||
183 | texcolor = new LLColor(); | ||
184 | } | ||
185 | catch(Exception) | ||
186 | { | ||
187 | //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing textures of scene object: " + e); | ||
188 | return; | ||
189 | } | ||
190 | |||
191 | for (uint i = 0; i < tex.FaceTextures.Length; i++) | ||
192 | { | ||
193 | try { | ||
194 | if (tex.FaceTextures[i] != null) | ||
195 | { | ||
196 | texcolor = tex.FaceTextures[i].RGBA; | ||
197 | texcolor.A = transparencyAmount; | ||
198 | tex.FaceTextures[i].RGBA = texcolor; | ||
199 | } | ||
200 | } | ||
201 | catch (Exception) | ||
202 | { | ||
203 | //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing different face textures of object: " + e); | ||
204 | continue; | ||
205 | } | ||
206 | } | ||
207 | try { | ||
208 | texcolor = tex.DefaultTexture.RGBA; | ||
209 | texcolor.A = transparencyAmount; | ||
210 | tex.DefaultTexture.RGBA = texcolor; | ||
211 | part.Shape.TextureEntry = tex.ToBytes(); | ||
212 | } | ||
213 | catch (Exception) | ||
214 | { | ||
215 | //m_log.Info("[Content Management]: Exception thrown while accessing default face texture of object: " + e); | ||
216 | } | ||
217 | } | ||
218 | } | ||
219 | } \ No newline at end of file | ||