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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs index 92ae0d7..e1b4129 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs | |||
@@ -39,7 +39,7 @@ using System.Collections; | |||
39 | using System.Collections.Generic; | 39 | using System.Collections.Generic; |
40 | using System.Diagnostics; | 40 | using System.Diagnostics; |
41 | 41 | ||
42 | using libsecondlife; | 42 | using OpenMetaverse; |
43 | 43 | ||
44 | using OpenSim; | 44 | using OpenSim; |
45 | using OpenSim.Framework; | 45 | using OpenSim.Framework; |
@@ -49,8 +49,6 @@ using OpenSim.Region.Physics.Manager; | |||
49 | 49 | ||
50 | using log4net; | 50 | using log4net; |
51 | 51 | ||
52 | using Axiom.Math; | ||
53 | |||
54 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 52 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
55 | { | 53 | { |
56 | public class CMModel | 54 | public class CMModel |
@@ -133,14 +131,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
133 | m_MetaEntityCollection.ClearAll(); | 131 | m_MetaEntityCollection.ClearAll(); |
134 | } | 132 | } |
135 | 133 | ||
136 | public ContentManagementEntity FindMetaEntityAffectedByUndo(LLUUID uuid) | 134 | public ContentManagementEntity FindMetaEntityAffectedByUndo(UUID uuid) |
137 | { | 135 | { |
138 | ContentManagementEntity ent = GetMetaGroupByPrim(uuid); | 136 | ContentManagementEntity ent = GetMetaGroupByPrim(uuid); |
139 | return ent; | 137 | return ent; |
140 | } | 138 | } |
141 | 139 | ||
142 | //-------------------------------- HELPERS --------------------------------------------------------------------// | 140 | //-------------------------------- HELPERS --------------------------------------------------------------------// |
143 | public ContentManagementEntity GetMetaGroupByPrim(LLUUID uuid) | 141 | public ContentManagementEntity GetMetaGroupByPrim(UUID uuid) |
144 | { | 142 | { |
145 | foreach (Object ent in m_MetaEntityCollection.Entities.Values) | 143 | foreach (Object ent in m_MetaEntityCollection.Entities.Values) |
146 | { | 144 | { |
@@ -194,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
194 | SceneObjectGroup temp = null; | 192 | SceneObjectGroup temp = null; |
195 | System.Collections.Hashtable deleteListUUIDs = new Hashtable(); | 193 | System.Collections.Hashtable deleteListUUIDs = new Hashtable(); |
196 | // Dictionary<LLUUID, EntityBase> SearchList = new Dictionary<LLUUID,EntityBase>(); | 194 | // Dictionary<LLUUID, EntityBase> SearchList = new Dictionary<LLUUID,EntityBase>(); |
197 | Dictionary<LLUUID, EntityBase> ReplacementList = new Dictionary<LLUUID,EntityBase>(); | 195 | Dictionary<UUID, EntityBase> ReplacementList = new Dictionary<UUID,EntityBase>(); |
198 | int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID); | 196 | int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID); |
199 | // EntityBase[] searchArray; | 197 | // EntityBase[] searchArray; |
200 | 198 | ||
@@ -255,14 +253,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
255 | break; | 253 | break; |
256 | } | 254 | } |
257 | 255 | ||
258 | foreach(LLUUID uuid in deleteListUUIDs.Keys) | 256 | foreach(UUID uuid in deleteListUUIDs.Keys) |
259 | { | 257 | { |
260 | try | 258 | try |
261 | { | 259 | { |
262 | // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles. | 260 | // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles. |
263 | ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup((SceneObjectGroup)scene.Entities[uuid]); | 261 | ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup((SceneObjectGroup)scene.Entities[uuid]); |
264 | scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); | 262 | scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); |
265 | scene.SendKillObject(scene.Entities[uuid].LocalId); | 263 | scene.SendKiPrimitive(scene.Entities[uuid].LocalId); |
266 | scene.m_innerScene.DeleteSceneObject(uuid, false); | 264 | scene.m_innerScene.DeleteSceneObject(uuid, false); |
267 | ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(); | 265 | ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(); |
268 | } | 266 | } |
@@ -284,7 +282,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
284 | if (!(ent is SceneObjectGroup)) | 282 | if (!(ent is SceneObjectGroup)) |
285 | continue; | 283 | continue; |
286 | 284 | ||
287 | if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0) | 285 | if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) PrimFlags.Phantom) == 0) |
288 | ((SceneObjectGroup)ent).ApplyPhysics(true); | 286 | ((SceneObjectGroup)ent).ApplyPhysics(true); |
289 | ((SceneObjectGroup)ent).AttachToBackup(); | 287 | ((SceneObjectGroup)ent).AttachToBackup(); |
290 | ((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected. | 288 | ((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected. |
@@ -346,7 +344,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
346 | { | 344 | { |
347 | if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) | 345 | if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) |
348 | { | 346 | { |
349 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new LLVector3(0,254,0), part.Scale); | 347 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0,254,0), part.Scale); |
350 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition(); | 348 | ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition(); |
351 | auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]); | 349 | auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]); |
352 | } | 350 | } |
@@ -356,4 +354,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
356 | 354 | ||
357 | #endregion Public Methods | 355 | #endregion Public Methods |
358 | } | 356 | } |
359 | } \ No newline at end of file | 357 | } |