diff options
* Adding EntityManager.cs
* Not referenced anywhere yet.
* Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities
* Allows indexed access and better handling of locks.
* Someone needs to implement IEnumerable on this before we can switch it over.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs')
0 files changed, 0 insertions, 0 deletions