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author | Justin Clarke Casey | 2008-09-06 00:09:24 +0000 |
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committer | Justin Clarke Casey | 2008-09-06 00:09:24 +0000 |
commit | de467f4903ea41374382cf8a005b3fdeeae280e7 (patch) | |
tree | 43a6cce4d4f0e26d22d8c6525dfc5871745f06d2 /OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs | |
parent | Mantis#2093. Thank you kindly, Ewe Loon for a patch that: (diff) | |
download | opensim-SC_OLD-de467f4903ea41374382cf8a005b3fdeeae280e7.zip opensim-SC_OLD-de467f4903ea41374382cf8a005b3fdeeae280e7.tar.gz opensim-SC_OLD-de467f4903ea41374382cf8a005b3fdeeae280e7.tar.bz2 opensim-SC_OLD-de467f4903ea41374382cf8a005b3fdeeae280e7.tar.xz |
* Remove lots of warnings from the CMS module
* Remove a few other miscellaneous warnings
Diffstat (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs index b34f9b3..9e39088 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs | |||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
80 | //Scale size of particles to distance objects are apart (for better visibility) | 80 | //Scale size of particles to distance objects are apart (for better visibility) |
81 | LLVector3 FromPos = From.GetWorldPosition(); | 81 | LLVector3 FromPos = From.GetWorldPosition(); |
82 | LLVector3 ToPos = From.GetWorldPosition(); | 82 | LLVector3 ToPos = From.GetWorldPosition(); |
83 | LLUUID toUUID = To.UUID; | 83 | // LLUUID toUUID = To.UUID; |
84 | float distance = (float) (Math.Sqrt(Math.Pow(FromPos.X-ToPos.X, 2) + | 84 | float distance = (float) (Math.Sqrt(Math.Pow(FromPos.X-ToPos.X, 2) + |
85 | Math.Pow(FromPos.X-ToPos.Y, 2) + | 85 | Math.Pow(FromPos.X-ToPos.Y, 2) + |
86 | Math.Pow(FromPos.X-ToPos.Z, 2) | 86 | Math.Pow(FromPos.X-ToPos.Z, 2) |