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authorSean Dague2008-09-03 18:04:37 +0000
committerSean Dague2008-09-03 18:04:37 +0000
commit12beaccec79319186ae2a7bf3663510584117a63 (patch)
tree0dadf7a61269ae5215d1c007a2c8b7749e84e434 /OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs
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Merge branch 'cms' of http://pokgsa.ibm.com/~jbongio/public/opensim
Diffstat (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs')
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1// AuraMetaEntity.cs created with MonoDevelop
2// User: bongiojp at 3:03 PMĀ 8/6/2008
3//
4// To change standard headers go to Edit->Preferences->Coding->Standard Headers
5//
6
7using System;
8using System.Collections.Generic;
9using System.Drawing;
10using libsecondlife;
11using Nini.Config;
12using OpenSim.Framework;
13using OpenSim.Region.Environment.Interfaces;
14using OpenSim.Region.Environment.Scenes;
15using log4net;
16using OpenSim.Region.Physics.Manager;
17using Axiom.Math;
18
19namespace OpenSim.Region.Environment.Modules.ContentManagement
20{
21
22
23 public class AuraMetaEntity : PointMetaEntity
24 {
25 //transparency of root part, NOT particle system. Should probably add support for changing particle system transparency.
26 public AuraMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency, LLVector3 color, LLVector3 scale) : base(scene, LocalId, groupPos, transparency)
27 {
28 SetAura(color, scale);
29 }
30
31 public AuraMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency, LLVector3 color, LLVector3 scale) : base(scene, uuid, LocalId, groupPos, transparency)
32 {
33 SetAura(color, scale);
34 }
35
36 private float Average(LLVector3 values)
37 {
38 return (values.X + values.Y + values.Z)/3f;
39 }
40
41 public void SetAura(LLVector3 color, LLVector3 scale)
42 {
43 SetAura(color, Average(scale) * 2.0f);
44 }
45
46 public void SetAura(LLVector3 color, float radius)
47 {
48 SceneObjectPart From = m_Entity.RootPart;
49
50 //m_log.Debug("[META ENTITY] BEFORE: radius = " + radius);
51 float burstRadius = 0.1f;
52 Primitive.ParticleSystem.SourcePattern patternFlags = Primitive.ParticleSystem.SourcePattern.None;
53 float age = 1.5f;
54 float burstRate = 0.4f;
55 if (radius >= 8.0f)
56 {
57 //float sizeOfObject = radius / 2.0f;
58 burstRadius = (radius - 8.0f)/3f;
59 burstRate = 1.5f;
60 radius = 7.99f;
61 patternFlags = Primitive.ParticleSystem.SourcePattern.Explode;
62 age = 4.0f;
63 }
64 SetAura(From, color, radius, burstRadius, age, burstRate, patternFlags);
65 }
66 public void SetAura(SceneObjectPart From, LLVector3 color, float radius, float burstRadius, float age, float burstRate, libsecondlife.Primitive.ParticleSystem.SourcePattern patternFlags)
67 {
68 Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
69 //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive |
70 // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS
71 //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam |
72 // Primitive.ParticleSystem.ParticleDataFlags.TargetPos;
73 prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR
74 prules.PartStartColor.G = color.Y;
75 prules.PartStartColor.B = color.Z;
76 prules.PartStartColor.A = 0.5f; //PSYS_PART_START_ALPHA, transparency
77 prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR
78 prules.PartEndColor.G = color.Y;
79 prules.PartEndColor.B = color.Z;
80 prules.PartEndColor.A = 0.5f; //PSYS_PART_END_ALPHA, transparency
81 /*prules.PartStartScaleX = 0.5f; //PSYS_PART_START_SCALE
82 prules.PartStartScaleY = 0.5f;
83 prules.PartEndScaleX = 0.5f; //PSYS_PART_END_SCALE
84 prules.PartEndScaleY = 0.5f;
85 */
86 prules.PartStartScaleX = radius; //PSYS_PART_START_SCALE
87 prules.PartStartScaleY = radius;
88 prules.PartEndScaleX = radius; //PSYS_PART_END_SCALE
89 prules.PartEndScaleY = radius;
90 prules.PartMaxAge = age; //PSYS_PART_MAX_AGE
91 prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL
92 prules.PartAcceleration.Y = 0.0f;
93 prules.PartAcceleration.Z = 0.0f;
94 prules.Pattern = patternFlags; //PSYS_SRC_PATTERN
95 //prules.Texture = LLUUID.Zero;//= LLUUID //PSYS_SRC_TEXTURE, default used if blank
96 prules.BurstRate = burstRate; //PSYS_SRC_BURST_RATE
97 prules.BurstPartCount = 2; //PSYS_SRC_BURST_PART_COUNT
98 //prules.BurstRadius = radius; //PSYS_SRC_BURST_RADIUS
99 prules.BurstRadius = burstRadius; //PSYS_SRC_BURST_RADIUS
100 prules.BurstSpeedMin = 0.001f; //PSYS_SRC_BURST_SPEED_MIN
101 prules.BurstSpeedMax = 0.001f; //PSYS_SRC_BURST_SPEED_MAX
102 prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE
103 //prules.Target = To; //PSYS_SRC_TARGET_KEY
104 prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA
105 prules.AngularVelocity.Y = 0.0f;
106 prules.AngularVelocity.Z = 0.0f;
107 prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN
108 prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END
109
110 prules.CRC = 1; //activates the particle system??
111 From.AddNewParticleSystem(prules);
112 }
113 }
114}