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author | Justin Clarke Casey | 2008-12-04 19:57:36 +0000 |
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committer | Justin Clarke Casey | 2008-12-04 19:57:36 +0000 |
commit | 38ca31b37a6ac8fe74b77e4488112eb77d612827 (patch) | |
tree | 01c75a28b9f34667910f0992d8f817a5c5a1e5b3 /OpenSim/Region/Environment/Modules/Avatar | |
parent | Minor formatting cleanup. (diff) | |
download | opensim-SC_OLD-38ca31b37a6ac8fe74b77e4488112eb77d612827.zip opensim-SC_OLD-38ca31b37a6ac8fe74b77e4488112eb77d612827.tar.gz opensim-SC_OLD-38ca31b37a6ac8fe74b77e4488112eb77d612827.tar.bz2 opensim-SC_OLD-38ca31b37a6ac8fe74b77e4488112eb77d612827.tar.xz |
* Put in the code necessary to allow inventory transfer of whole folders (and their contents) between agents, not just single items
* However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | 127 |
1 files changed, 92 insertions, 35 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 73f1761..b41c36f 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -136,42 +136,85 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer | |||
136 | 136 | ||
137 | if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) | 137 | if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) |
138 | { | 138 | { |
139 | ScenePresence user = | 139 | m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0])); |
140 | scene.GetScenePresence(new UUID(im.toAgentID)); | 140 | |
141 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | ||
142 | UUID copyID; | ||
141 | 143 | ||
142 | // First byte of the array is probably the item type | 144 | // First byte is the asset type |
143 | // Next 16 bytes are the UUID | 145 | AssetType assetType = (AssetType)im.binaryBucket[0]; |
146 | |||
147 | // Temporarily disabled pending test of complex transfers (folders within folders, lots of items, | ||
148 | // empty folders, etc.) | ||
149 | if (AssetType.Folder == assetType) | ||
150 | return; | ||
151 | |||
152 | if (AssetType.Folder == assetType) | ||
153 | { | ||
154 | UUID folderID = new UUID(im.binaryBucket, 1); | ||
155 | |||
156 | m_log.DebugFormat("[AGENT INVENTORY]: Inserting original folder {0} "+ | ||
157 | "into agent {1}'s inventory", | ||
158 | folderID, new UUID(im.toAgentID)); | ||
159 | |||
160 | InventoryFolderImpl folderCopy | ||
161 | = scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero); | ||
162 | |||
163 | if (folderCopy == null) | ||
164 | { | ||
165 | client.SendAgentAlertMessage("Can't find folder to give. Nothing given.", false); | ||
166 | return; | ||
167 | } | ||
168 | |||
169 | // The outgoing binary bucket should contain only the byte which signals an asset folder is | ||
170 | // being copied and the following bytes for the copied folder's UUID | ||
171 | copyID = folderCopy.ID; | ||
172 | byte[] copyIDBytes = copyID.GetBytes(); | ||
173 | im.binaryBucket = new byte[1 + copyIDBytes.Length]; | ||
174 | im.binaryBucket[0] = (byte)AssetType.Folder; | ||
175 | Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); | ||
176 | |||
177 | if (user != null && !user.IsChildAgent) | ||
178 | { | ||
179 | user.ControllingClient.SendBulkUpdateInventory(folderCopy); | ||
180 | } | ||
181 | } | ||
182 | else | ||
183 | { | ||
184 | // First byte of the array is probably the item type | ||
185 | // Next 16 bytes are the UUID | ||
144 | 186 | ||
145 | UUID itemID = new UUID(im.binaryBucket, 1); | 187 | UUID itemID = new UUID(im.binaryBucket, 1); |
146 | 188 | ||
147 | m_log.DebugFormat("[AGENT INVENTORY]: Inserting item {0} "+ | 189 | m_log.DebugFormat("[AGENT INVENTORY]: Inserting item {0} "+ |
148 | "into agent {1}'s inventory", | 190 | "into agent {1}'s inventory", |
149 | itemID, new UUID(im.toAgentID)); | 191 | itemID, new UUID(im.toAgentID)); |
150 | 192 | ||
151 | InventoryItemBase itemCopy = scene.GiveInventoryItem( | 193 | InventoryItemBase itemCopy = scene.GiveInventoryItem( |
152 | new UUID(im.toAgentID), | 194 | new UUID(im.toAgentID), |
153 | client.AgentId, itemID); | 195 | client.AgentId, itemID); |
154 | 196 | ||
155 | if (itemCopy == null) | 197 | if (itemCopy == null) |
156 | { | 198 | { |
157 | client.SendAgentAlertMessage("Can't find item to give. Nothing given.", false); | 199 | client.SendAgentAlertMessage("Can't find item to give. Nothing given.", false); |
158 | return; | 200 | return; |
201 | } | ||
202 | |||
203 | copyID = itemCopy.ID; | ||
204 | Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16); | ||
205 | |||
206 | if (user != null && !user.IsChildAgent) | ||
207 | { | ||
208 | user.ControllingClient.SendBulkUpdateInventory(itemCopy); | ||
209 | } | ||
159 | } | 210 | } |
160 | 211 | ||
161 | byte[] itemCopyID = itemCopy.ID.GetBytes(); | ||
162 | |||
163 | Array.Copy(itemCopyID, 0, im.binaryBucket, 1, 16); | ||
164 | |||
165 | // Send the IM to the recipient. The item is already | 212 | // Send the IM to the recipient. The item is already |
166 | // in their inventory, so it will not be lost if | 213 | // in their inventory, so it will not be lost if |
167 | // they are offline. | 214 | // they are offline. |
168 | // | 215 | // |
169 | if (user != null && !user.IsChildAgent) | 216 | if (user != null && !user.IsChildAgent) |
170 | { | 217 | { |
171 | // User is online. So, let's make the item visible | ||
172 | // | ||
173 | user.ControllingClient.SendBulkUpdateInventory(itemCopy); | ||
174 | |||
175 | // And notify. Transaction ID is the item ID. We get that | 218 | // And notify. Transaction ID is the item ID. We get that |
176 | // same ID back on the reply so we know what to act on | 219 | // same ID back on the reply so we know what to act on |
177 | // | 220 | // |
@@ -179,7 +222,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer | |||
179 | new UUID(im.fromAgentID), im.message, | 222 | new UUID(im.fromAgentID), im.message, |
180 | new UUID(im.toAgentID), | 223 | new UUID(im.toAgentID), |
181 | im.fromAgentName, im.dialog, im.timestamp, | 224 | im.fromAgentName, im.dialog, im.timestamp, |
182 | itemCopy.ID, false, im.binaryBucket); | 225 | copyID, false, im.binaryBucket); |
183 | 226 | ||
184 | return; | 227 | return; |
185 | } | 228 | } |
@@ -208,9 +251,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer | |||
208 | } | 251 | } |
209 | } | 252 | } |
210 | else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) | 253 | else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) |
211 | { | 254 | { |
212 | UUID itemID = new UUID(im.imSessionID); // The item, back from it's trip | ||
213 | |||
214 | // Here, the recipient is local and we can assume that the | 255 | // Here, the recipient is local and we can assume that the |
215 | // inventory is loaded. Courtesy of the above bulk update, | 256 | // inventory is loaded. Courtesy of the above bulk update, |
216 | // It will have been pushed to the client, too | 257 | // It will have been pushed to the client, too |
@@ -224,27 +265,43 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer | |||
224 | { | 265 | { |
225 | InventoryFolderImpl trashFolder = | 266 | InventoryFolderImpl trashFolder = |
226 | userInfo.FindFolderForType((int)AssetType.TrashFolder); | 267 | userInfo.FindFolderForType((int)AssetType.TrashFolder); |
227 | 268 | ||
228 | InventoryItemBase item = | 269 | UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip |
229 | userInfo.RootFolder.FindItem(itemID); | 270 | |
230 | 271 | InventoryItemBase item = userInfo.RootFolder.FindItem(inventoryEntityID); | |
231 | if (trashFolder != null && item != null) | 272 | InventoryFolderBase folder = null; |
273 | |||
274 | if (item != null && trashFolder != null) | ||
232 | { | 275 | { |
233 | item.Folder = trashFolder.ID; | 276 | item.Folder = trashFolder.ID; |
234 | 277 | ||
235 | userInfo.DeleteItem(itemID); | 278 | userInfo.DeleteItem(inventoryEntityID); |
236 | 279 | ||
237 | scene.AddInventoryItem(client, item); | 280 | scene.AddInventoryItem(client, item); |
238 | } | 281 | } |
239 | else | 282 | else |
240 | { | 283 | { |
241 | string reason = ""; | 284 | folder = userInfo.RootFolder.FindFolder(inventoryEntityID); |
285 | |||
286 | if (folder != null & trashFolder != null) | ||
287 | { | ||
288 | userInfo.MoveFolder(inventoryEntityID, trashFolder.ID); | ||
289 | } | ||
290 | } | ||
291 | |||
292 | if ((null == item && null == folder) | null == trashFolder) | ||
293 | { | ||
294 | string reason = String.Empty; | ||
295 | |||
242 | if (trashFolder == null) | 296 | if (trashFolder == null) |
243 | reason += " Trash folder not found."; | 297 | reason += " Trash folder not found."; |
244 | if (item == null) | 298 | if (item == null) |
245 | reason += " Item not found."; | 299 | reason += " Item not found."; |
300 | if (folder == null) | ||
301 | reason += " Folder not found."; | ||
302 | |||
246 | client.SendAgentAlertMessage("Unable to delete "+ | 303 | client.SendAgentAlertMessage("Unable to delete "+ |
247 | "received item" + reason, false); | 304 | "received inventory" + reason, false); |
248 | } | 305 | } |
249 | } | 306 | } |
250 | 307 | ||