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authorMelanie Thielker2008-10-26 19:32:41 +0000
committerMelanie Thielker2008-10-26 19:32:41 +0000
commitf7e44250bf6058a7f232b5555d709787f1a2eb6b (patch)
treef9197d06761c96d1b47f0b4dd56cef8aca6bf4b5 /OpenSim/Region/Environment/Modules/Avatar
parentThank you kindly, Idb for a patch that solves: (diff)
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Committing a small fix for EventData along with more plumbing work
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar')
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
index 3e45f7f..2553266 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -118,13 +118,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
118 || dialog == (byte) InstantMessageDialog.InventoryOffered 118 || dialog == (byte) InstantMessageDialog.InventoryOffered
119 || dialog == (byte) InstantMessageDialog.InventoryAccepted 119 || dialog == (byte) InstantMessageDialog.InventoryAccepted
120 || dialog == (byte) InstantMessageDialog.InventoryDeclined 120 || dialog == (byte) InstantMessageDialog.InventoryDeclined
121 || dialog == (byte) InstantMessageDialog.GroupNoticeInventoryAccepted
122 || dialog == (byte) InstantMessageDialog.GroupNoticeInventoryDeclined
123 || dialog == (byte) InstantMessageDialog.GroupInvitationAccept
124 || dialog == (byte) InstantMessageDialog.GroupInvitationDecline
121 || dialog == (byte) InstantMessageDialog.GroupNotice); 125 || dialog == (byte) InstantMessageDialog.GroupNotice);
122 126
123 // IM dialogs need to be pre-processed and have their sessionID filled by the server 127 // IM dialogs need to be pre-processed and have their sessionID filled by the server
124 // so the sim can match the transaction on the return packet. 128 // so the sim can match the transaction on the return packet.
125 129
126 // Don't send a Friend Dialog IM with a UUID.Zero session. 130 // Don't send a Friend Dialog IM with a UUID.Zero session.
127 if (!(dialogHandledElsewhere && imSessionID == UUID.Zero)) 131 if (!dialogHandledElsewhere)
128 { 132 {
129 // Try root avatar only first 133 // Try root avatar only first
130 foreach (Scene scene in m_scenes) 134 foreach (Scene scene in m_scenes)
@@ -137,7 +141,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
137 { 141 {
138 user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, 142 user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
139 toAgentID, imSessionID, fromAgentName, dialog, 143 toAgentID, imSessionID, fromAgentName, dialog,
140 timestamp); 144 timestamp, fromGroup, binaryBucket);
141 // Message sent 145 // Message sent
142 return; 146 return;
143 } 147 }
@@ -154,7 +158,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
154 158
155 user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, 159 user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
156 toAgentID, imSessionID, fromAgentName, dialog, 160 toAgentID, imSessionID, fromAgentName, dialog,
157 timestamp); 161 timestamp, fromGroup, binaryBucket);
158 // Message sent 162 // Message sent
159 return; 163 return;
160 } 164 }