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author | Justin Clarke Casey | 2008-12-09 20:07:15 +0000 |
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committer | Justin Clarke Casey | 2008-12-09 20:07:15 +0000 |
commit | dae84498ed4bfebd4b912939a1c2d32c05187416 (patch) | |
tree | a0ef8fa2c6581093f11ae69cba608afdb4fadbec /OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |
parent | * Actually update subfolders of parent folders in the inventory cache when a ... (diff) | |
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* Enable agent to agent transfer of inventory folders
* It should now be possible to give an entire folder to another avatar instead of just single items at a time
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 4a7f336..0e3634c 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -144,11 +144,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer | |||
144 | // First byte is the asset type | 144 | // First byte is the asset type |
145 | AssetType assetType = (AssetType)im.binaryBucket[0]; | 145 | AssetType assetType = (AssetType)im.binaryBucket[0]; |
146 | 146 | ||
147 | // Temporarily disabled pending test of complex transfers (folders within folders, lots of items, | ||
148 | // empty folders, etc.) | ||
149 | if (AssetType.Folder == assetType) | ||
150 | return; | ||
151 | |||
152 | if (AssetType.Folder == assetType) | 147 | if (AssetType.Folder == assetType) |
153 | { | 148 | { |
154 | UUID folderID = new UUID(im.binaryBucket, 1); | 149 | UUID folderID = new UUID(im.binaryBucket, 1); |