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authorAdam Frisby2008-04-30 21:43:47 +0000
committerAdam Frisby2008-04-30 21:43:47 +0000
commitbe20f41637b6c06ce3ab16bc25851b6e43468e12 (patch)
treec41081329891f4c24de704fc760fb9012954ac9d /OpenSim/Region/Environment/Modules/Avatar/Groups
parent* Sometimes you know, you do something really stupid. (diff)
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* Cruft removal step #1. Cleaning Modules directory.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/Groups')
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs111
1 files changed, 53 insertions, 58 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
index 4b28ad7..c4906d2 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
@@ -41,10 +41,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 43
44 private List<Scene> m_scene = new List<Scene>();
45 private Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>();
46 private Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>();
47 private Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>(); 44 private Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>();
45 private Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>();
46 private Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>();
47 private List<Scene> m_scene = new List<Scene>();
48
49 #region IRegionModule Members
48 50
49 public void Initialise(Scene scene, IConfigSource config) 51 public void Initialise(Scene scene, IConfigSource config)
50 { 52 {
@@ -58,6 +60,42 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
58 //scene.EventManager. 60 //scene.EventManager.
59 } 61 }
60 62
63 public void PostInitialise()
64 {
65 }
66
67 public void Close()
68 {
69 m_log.Info("[GROUP]: Shutting down group module.");
70 lock (m_iclientmap)
71 {
72 m_iclientmap.Clear();
73 }
74
75 lock (m_groupmap)
76 {
77 m_groupmap.Clear();
78 }
79
80 lock (m_grouplistmap)
81 {
82 m_grouplistmap.Clear();
83 }
84 GC.Collect();
85 }
86
87 public string Name
88 {
89 get { return "GroupsModule"; }
90 }
91
92 public bool IsSharedModule
93 {
94 get { return true; }
95 }
96
97 #endregion
98
61 private void OnNewClient(IClientAPI client) 99 private void OnNewClient(IClientAPI client)
62 { 100 {
63 // All friends establishment protocol goes over instant message 101 // All friends establishment protocol goes over instant message
@@ -115,7 +153,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
115 string ActiveGroupTitle = ""; 153 string ActiveGroupTitle = "";
116 154
117 bool foundUser = false; 155 bool foundUser = false;
118 156
119 lock (m_iclientmap) 157 lock (m_iclientmap)
120 { 158 {
121 if (m_iclientmap.ContainsKey(remoteClient.AgentId)) 159 if (m_iclientmap.ContainsKey(remoteClient.AgentId))
@@ -139,11 +177,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
139 } 177 }
140 178
141 //remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname, lastname, ActiveGroupPowers, ActiveGroupName, ActiveGroupTitle); 179 //remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname, lastname, ActiveGroupPowers, ActiveGroupName, ActiveGroupTitle);
142
143 } 180 }
144 } 181 }
145 } 182 }
146
147 } 183 }
148 184
149 private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID, 185 private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
@@ -183,7 +219,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
183 m_iclientmap.Remove(agentID); 219 m_iclientmap.Remove(agentID);
184 } 220 }
185 } 221 }
186 222
187 lock (m_groupmap) 223 lock (m_groupmap)
188 { 224 {
189 if (m_groupmap.ContainsKey(agentID)) 225 if (m_groupmap.ContainsKey(agentID))
@@ -191,7 +227,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
191 m_groupmap.Remove(agentID); 227 m_groupmap.Remove(agentID);
192 } 228 }
193 } 229 }
194 230
195 lock (m_grouplistmap) 231 lock (m_grouplistmap)
196 { 232 {
197 if (m_grouplistmap.ContainsKey(agentID)) 233 if (m_grouplistmap.ContainsKey(agentID))
@@ -201,63 +237,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
201 } 237 }
202 GC.Collect(); 238 GC.Collect();
203 } 239 }
204
205 public void PostInitialise()
206 {
207 }
208
209 public void Close()
210 {
211 m_log.Info("[GROUP]: Shutting down group module.");
212 lock (m_iclientmap)
213 {
214 m_iclientmap.Clear();
215 }
216
217 lock (m_groupmap)
218 {
219 m_groupmap.Clear();
220 }
221
222 lock (m_grouplistmap)
223 {
224 m_grouplistmap.Clear();
225 }
226 GC.Collect();
227 }
228
229 public string Name
230 {
231 get { return "GroupsModule"; }
232 }
233
234 public bool IsSharedModule
235 {
236 get { return true; }
237 }
238
239 } 240 }
240 241
241 public class GroupData 242 public class GroupData
242 { 243 {
244 public string ActiveGroupTitle;
243 public LLUUID GroupID; 245 public LLUUID GroupID;
246 public List<LLUUID> GroupMembers;
244 public string groupName; 247 public string groupName;
245 public string ActiveGroupTitle; 248 public uint groupPowers = (uint) (GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
246 public List<string> GroupTitles; 249 public List<string> GroupTitles;
247 public List<LLUUID> GroupMembers;
248 public uint groupPowers = (uint)(GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
249
250 public GroupPowers ActiveGroupPowers
251 {
252 set
253 {
254 groupPowers = (uint) value;
255 }
256 get
257 {
258 return (GroupPowers)groupPowers;
259 }
260 }
261 250
262 public GroupData() 251 public GroupData()
263 { 252 {
@@ -265,11 +254,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
265 GroupMembers = new List<LLUUID>(); 254 GroupMembers = new List<LLUUID>();
266 } 255 }
267 256
257 public GroupPowers ActiveGroupPowers
258 {
259 set { groupPowers = (uint) value; }
260 get { return (GroupPowers) groupPowers; }
261 }
268 } 262 }
269 263
270 public class GroupList 264 public class GroupList
271 { 265 {
272 public List<LLUUID> m_GroupList; 266 public List<LLUUID> m_GroupList;
267
273 public GroupList() 268 public GroupList()
274 { 269 {
275 m_GroupList = new List<LLUUID>(); 270 m_GroupList = new List<LLUUID>();