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authorSean Dague2008-07-23 15:50:32 +0000
committerSean Dague2008-07-23 15:50:32 +0000
commit090159defc731fca252b2b3520364712760f0f4e (patch)
tree78fe9dde5a9902d67aa6d1690cf575d778d154f2 /OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
parentSend Animation data for other avatars to new users joining the region (tested... (diff)
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refactored LandData to use properties, and cleaned up the naming on
the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
index 57524a9..0d22ab9 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
@@ -1423,7 +1423,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
1423 else 1423 else
1424 { 1424 {
1425 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 1425 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
1426 if ((obj.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) 1426 if ((obj.landData.Flags & (uint)Parcel.ParcelFlags.AllowDamage) != 0)
1427 { 1427 {
1428 avatar.Invulnerable = false; 1428 avatar.Invulnerable = false;
1429 } 1429 }