diff options
author | Adam Frisby | 2008-03-05 00:52:35 +0000 |
---|---|---|
committer | Adam Frisby | 2008-03-05 00:52:35 +0000 |
commit | f64611862a46c91f416134146cb53fa720a96ec5 (patch) | |
tree | 5032b3c6e85254ec62540f76f7921e47b1f7fb62 /OpenSim/Region/Environment/Modules/AgentAssetsTransactions.cs | |
parent | once more on hgignore, now that I think I understand this (diff) | |
download | opensim-SC_OLD-f64611862a46c91f416134146cb53fa720a96ec5.zip opensim-SC_OLD-f64611862a46c91f416134146cb53fa720a96ec5.tar.gz opensim-SC_OLD-f64611862a46c91f416134146cb53fa720a96ec5.tar.bz2 opensim-SC_OLD-f64611862a46c91f416134146cb53fa720a96ec5.tar.xz |
* New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
* *Much* faster terraforming (woot!)
* New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example)
* New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times.
* New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in.
* Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/AgentAssetsTransactions.cs')
0 files changed, 0 insertions, 0 deletions