diff options
Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransactionModule
Diffstat (limited to 'OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs new file mode 100644 index 0000000..f19ba32 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs | |||
@@ -0,0 +1,244 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using Nini.Config; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Region.Environment.Interfaces; | ||
8 | using OpenSim.Region.Environment.Scenes; | ||
9 | |||
10 | namespace OpenSim.Region.Environment.Modules | ||
11 | { | ||
12 | public class AgentAssetTransactionModule : IRegionModule, IAgentAssetTransactions | ||
13 | { | ||
14 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | ||
15 | private Scene m_scene = null; | ||
16 | private bool m_dumpAssetsToFile = false; | ||
17 | |||
18 | private AgentAssetTransactionsManager m_transactionManager; | ||
19 | |||
20 | public void Initialise(Scene scene, IConfigSource config) | ||
21 | { | ||
22 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | ||
23 | { | ||
24 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | ||
25 | scene.RegisterModuleInterface<IAgentAssetTransactions>(this); | ||
26 | |||
27 | scene.EventManager.OnNewClient += NewClient; | ||
28 | |||
29 | try | ||
30 | { | ||
31 | m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false); | ||
32 | } | ||
33 | catch (Exception) | ||
34 | { | ||
35 | } | ||
36 | } | ||
37 | |||
38 | if (m_scene == null) | ||
39 | { | ||
40 | m_scene = scene; | ||
41 | m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile); | ||
42 | } | ||
43 | } | ||
44 | |||
45 | public void PostInitialise() | ||
46 | { | ||
47 | |||
48 | } | ||
49 | |||
50 | public void Close() | ||
51 | { | ||
52 | } | ||
53 | |||
54 | public string Name | ||
55 | { | ||
56 | get { return "AgentTransactionModule"; } | ||
57 | } | ||
58 | |||
59 | public bool IsSharedModule | ||
60 | { | ||
61 | get { return true; } | ||
62 | } | ||
63 | |||
64 | public void NewClient(IClientAPI client) | ||
65 | { | ||
66 | client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest; | ||
67 | client.OnXferReceive += m_transactionManager.HandleXfer; | ||
68 | } | ||
69 | |||
70 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | ||
71 | uint callbackID, string description, string name, sbyte invType, | ||
72 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
73 | { | ||
74 | m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); | ||
75 | } | ||
76 | |||
77 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, | ||
78 | InventoryItemBase item) | ||
79 | { | ||
80 | m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); | ||
81 | } | ||
82 | |||
83 | public void RemoveAgentAssetTransactions(LLUUID userID) | ||
84 | { | ||
85 | m_transactionManager.RemoveAgentAssetTransactions(userID); | ||
86 | } | ||
87 | } | ||
88 | |||
89 | //should merge this classes and clean up | ||
90 | public class AgentAssetTransactionsManager | ||
91 | { | ||
92 | private static readonly log4net.ILog m_log | ||
93 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
94 | |||
95 | // Fields | ||
96 | public Scene MyScene; | ||
97 | |||
98 | /// <summary> | ||
99 | /// Each agent has its own singleton collection of transactions | ||
100 | /// </summary> | ||
101 | private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = | ||
102 | new Dictionary<LLUUID, AgentAssetTransactions>(); | ||
103 | |||
104 | /// <summary> | ||
105 | /// Should we dump uploaded assets to the filesystem? | ||
106 | /// </summary> | ||
107 | private bool m_dumpAssetsToFile; | ||
108 | |||
109 | public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile) | ||
110 | { | ||
111 | MyScene = scene; | ||
112 | m_dumpAssetsToFile = dumpAssetsToFile; | ||
113 | } | ||
114 | |||
115 | /// <summary> | ||
116 | /// Get the collection of asset transactions for the given user. If one does not already exist, it | ||
117 | /// is created. | ||
118 | /// </summary> | ||
119 | /// <param name="userID"></param> | ||
120 | /// <returns></returns> | ||
121 | private AgentAssetTransactions GetUserTransactions(LLUUID userID) | ||
122 | { | ||
123 | lock (AgentTransactions) | ||
124 | { | ||
125 | if (!AgentTransactions.ContainsKey(userID)) | ||
126 | { | ||
127 | AgentAssetTransactions transactions | ||
128 | = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); | ||
129 | AgentTransactions.Add(userID, transactions); | ||
130 | } | ||
131 | |||
132 | return AgentTransactions[userID]; | ||
133 | } | ||
134 | } | ||
135 | |||
136 | /// <summary> | ||
137 | /// Remove the given agent asset transactions. This should be called when a client is departing | ||
138 | /// from a scene (and hence won't be making any more transactions here). | ||
139 | /// </summary> | ||
140 | /// <param name="userID"></param> | ||
141 | public void RemoveAgentAssetTransactions(LLUUID userID) | ||
142 | { | ||
143 | // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); | ||
144 | |||
145 | lock (AgentTransactions) | ||
146 | { | ||
147 | AgentTransactions.Remove(userID); | ||
148 | } | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Create an inventory item from data that has been received through a transaction. | ||
153 | /// | ||
154 | /// This is called when new clothing or body parts are created. It may also be called in other | ||
155 | /// situations. | ||
156 | /// </summary> | ||
157 | /// <param name="remoteClient"></param> | ||
158 | /// <param name="transactionID"></param> | ||
159 | /// <param name="folderID"></param> | ||
160 | /// <param name="callbackID"></param> | ||
161 | /// <param name="description"></param> | ||
162 | /// <param name="name"></param> | ||
163 | /// <param name="invType"></param> | ||
164 | /// <param name="type"></param> | ||
165 | /// <param name="wearableType"></param> | ||
166 | /// <param name="nextOwnerMask"></param> | ||
167 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | ||
168 | uint callbackID, string description, string name, sbyte invType, | ||
169 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
170 | { | ||
171 | m_log.DebugFormat( | ||
172 | "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); | ||
173 | |||
174 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
175 | |||
176 | transactions.RequestCreateInventoryItem( | ||
177 | remoteClient, transactionID, folderID, callbackID, description, | ||
178 | name, invType, type, wearableType, nextOwnerMask); | ||
179 | } | ||
180 | |||
181 | /// <summary> | ||
182 | /// Update an inventory item with data that has been received through a transaction. | ||
183 | /// | ||
184 | /// This is called when clothing or body parts are updated (for instance, with new textures or | ||
185 | /// colours). It may also be called in other situations. | ||
186 | /// </summary> | ||
187 | /// <param name="remoteClient"></param> | ||
188 | /// <param name="transactionID"></param> | ||
189 | /// <param name="item"></param> | ||
190 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, | ||
191 | InventoryItemBase item) | ||
192 | { | ||
193 | m_log.DebugFormat( | ||
194 | "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", | ||
195 | item.inventoryName); | ||
196 | |||
197 | AgentAssetTransactions transactions | ||
198 | = GetUserTransactions(remoteClient.AgentId); | ||
199 | |||
200 | transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); | ||
201 | } | ||
202 | |||
203 | /// <summary> | ||
204 | /// Request that a client (agent) begin an asset transfer. | ||
205 | /// </summary> | ||
206 | /// <param name="remoteClient"></param> | ||
207 | /// <param name="assetID"></param> | ||
208 | /// <param name="transaction"></param> | ||
209 | /// <param name="type"></param> | ||
210 | /// <param name="data"></param></param> | ||
211 | /// <param name="tempFile"></param> | ||
212 | public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, | ||
213 | byte[] data, bool storeLocal, bool tempFile) | ||
214 | { | ||
215 | // Console.WriteLine("asset upload of " + assetID); | ||
216 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
217 | |||
218 | AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); | ||
219 | if (uploader != null) | ||
220 | { | ||
221 | |||
222 | if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile)) | ||
223 | { | ||
224 | |||
225 | } | ||
226 | } | ||
227 | } | ||
228 | |||
229 | /// <summary> | ||
230 | /// Handle asset transfer data packets received in response to the asset upload request in | ||
231 | /// HandleUDPUploadRequest() | ||
232 | /// </summary> | ||
233 | /// <param name="remoteClient"></param> | ||
234 | /// <param name="xferID"></param> | ||
235 | /// <param name="packetID"></param> | ||
236 | /// <param name="data"></param> | ||
237 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) | ||
238 | { | ||
239 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
240 | |||
241 | transactions.HandleXfer(xferID, packetID, data); | ||
242 | } | ||
243 | } | ||
244 | } | ||