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author | Justin Clarke Casey | 2009-01-16 21:56:13 +0000 |
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committer | Justin Clarke Casey | 2009-01-16 21:56:13 +0000 |
commit | eca6442bae4093019bd221e87413c74c77c4ff5d (patch) | |
tree | e62245b1cf2a5f0afdde443fba38c2b62d401100 /OpenSim/Region/Environment/Modules/Agent | |
parent | * minor: Future archiver test stub (diff) | |
download | opensim-SC_OLD-eca6442bae4093019bd221e87413c74c77c4ff5d.zip opensim-SC_OLD-eca6442bae4093019bd221e87413c74c77c4ff5d.tar.gz opensim-SC_OLD-eca6442bae4093019bd221e87413c74c77c4ff5d.tar.bz2 opensim-SC_OLD-eca6442bae4093019bd221e87413c74c77c4ff5d.tar.xz |
* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs index 42a4e91..cfac868 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | |||
61 | agent.InventoryFolder = UUID.Zero; | 61 | agent.InventoryFolder = UUID.Zero; |
62 | agent.startpos = Vector3.Zero; | 62 | agent.startpos = Vector3.Zero; |
63 | agent.CapsPath = "http://wibble.com"; | 63 | agent.CapsPath = "http://wibble.com"; |
64 | client = new TestClient(agent); | 64 | client = new TestClient(agent, null); |
65 | ts = new TextureSender(client, 0, 0); | 65 | ts = new TextureSender(client, 0, 0); |
66 | testsize = random.Next(5000,15000); | 66 | testsize = random.Next(5000,15000); |
67 | npackets = CalculateNumPackets(testsize); | 67 | npackets = CalculateNumPackets(testsize); |