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authorJustin Clarke Casey2009-01-16 21:56:13 +0000
committerJustin Clarke Casey2009-01-16 21:56:13 +0000
commiteca6442bae4093019bd221e87413c74c77c4ff5d (patch)
treee62245b1cf2a5f0afdde443fba38c2b62d401100 /OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs
parent* minor: Future archiver test stub (diff)
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* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs
index 42a4e91..cfac868 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
61 agent.InventoryFolder = UUID.Zero; 61 agent.InventoryFolder = UUID.Zero;
62 agent.startpos = Vector3.Zero; 62 agent.startpos = Vector3.Zero;
63 agent.CapsPath = "http://wibble.com"; 63 agent.CapsPath = "http://wibble.com";
64 client = new TestClient(agent); 64 client = new TestClient(agent, null);
65 ts = new TextureSender(client, 0, 0); 65 ts = new TextureSender(client, 0, 0);
66 testsize = random.Next(5000,15000); 66 testsize = random.Next(5000,15000);
67 npackets = CalculateNumPackets(testsize); 67 npackets = CalculateNumPackets(testsize);