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authorAdam Frisby2008-05-01 16:35:00 +0000
committerAdam Frisby2008-05-01 16:35:00 +0000
commit13526097f24b7a8ad63b1d482c44b44397fa055f (patch)
tree7a82c20ed7c63e2aea5ad3863325e37f64e1cbea /OpenSim/Region/Environment/Modules/Agent/AssetTransaction
parent* Breaking all the code, breaking all the code..! (diff)
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* Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs20
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs13
2 files changed, 14 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 555d5f4..008daa2 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
44 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 44 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 // Fields 46 // Fields
47 private bool m_dumpAssetsToFile; 47 private readonly bool m_dumpAssetsToFile;
48 public AgentAssetTransactionsManager Manager; 48 public AgentAssetTransactionsManager Manager;
49 public LLUUID UserID; 49 public LLUUID UserID;
50 public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>(); 50 public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
@@ -141,23 +141,23 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
141 public class AssetXferUploader 141 public class AssetXferUploader
142 { 142 {
143 // Fields 143 // Fields
144 private readonly bool m_dumpAssetToFile;
145 private readonly AgentAssetTransactions m_userTransactions;
144 public bool AddToInventory; 146 public bool AddToInventory;
145 public AssetBase Asset; 147 public AssetBase Asset;
146 public LLUUID InventFolder = LLUUID.Zero; 148 public LLUUID InventFolder = LLUUID.Zero;
147 private sbyte invType = 0; 149 private sbyte invType;
148 private bool m_createItem = false; 150 private bool m_createItem;
149 private string m_description = String.Empty; 151 private string m_description = String.Empty;
150 private bool m_dumpAssetToFile; 152 private bool m_finished;
151 private bool m_finished = false;
152 private string m_name = String.Empty; 153 private string m_name = String.Empty;
153 private bool m_storeLocal; 154 private bool m_storeLocal;
154 private AgentAssetTransactions m_userTransactions; 155 private uint nextPerm;
155 private uint nextPerm = 0;
156 private IClientAPI ourClient; 156 private IClientAPI ourClient;
157 public LLUUID TransactionID = LLUUID.Zero; 157 public LLUUID TransactionID = LLUUID.Zero;
158 private sbyte type = 0; 158 private sbyte type;
159 public bool UploadComplete; 159 public bool UploadComplete;
160 private byte wearableType = 0; 160 private byte wearableType;
161 public ulong XferID; 161 public ulong XferID;
162 162
163 public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile) 163 public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
@@ -390,7 +390,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
390 item.BasePermissions = 2147483647; 390 item.BasePermissions = 2147483647;
391 item.CurrentPermissions = 2147483647; 391 item.CurrentPermissions = 2147483647;
392 item.NextPermissions = nextPerm; 392 item.NextPermissions = nextPerm;
393 item.Flags = (uint) wearableType; 393 item.Flags = wearableType;
394 394
395 userInfo.AddItem(ourClient.AgentId, item); 395 userInfo.AddItem(ourClient.AgentId, item);
396 ourClient.SendInventoryItemCreateUpdate(item); 396 ourClient.SendInventoryItemCreateUpdate(item);
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
index fcd0e0c..d7f5804 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -40,16 +40,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
40 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions 40 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
41 { 41 {
42 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); 42 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
43 private bool m_dumpAssetsToFile = false; 43 private bool m_dumpAssetsToFile;
44 private Scene m_scene = null; 44 private Scene m_scene;
45 45
46 private AgentAssetTransactionsManager m_transactionManager; 46 private AgentAssetTransactionsManager m_transactionManager;
47 47
48 public AssetTransactionModule()
49 {
50 // System.Console.WriteLine("creating AgentAssetTransactionModule");
51 }
52
53 #region IAgentAssetTransactions Members 48 #region IAgentAssetTransactions Members
54 49
55 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, 50 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
@@ -145,13 +140,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
145 /// <summary> 140 /// <summary>
146 /// Each agent has its own singleton collection of transactions 141 /// Each agent has its own singleton collection of transactions
147 /// </summary> 142 /// </summary>
148 private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = 143 private readonly Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
149 new Dictionary<LLUUID, AgentAssetTransactions>(); 144 new Dictionary<LLUUID, AgentAssetTransactions>();
150 145
151 /// <summary> 146 /// <summary>
152 /// Should we dump uploaded assets to the filesystem? 147 /// Should we dump uploaded assets to the filesystem?
153 /// </summary> 148 /// </summary>
154 private bool m_dumpAssetsToFile; 149 private readonly bool m_dumpAssetsToFile;
155 150
156 public Scene MyScene; 151 public Scene MyScene;
157 152