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author | Justin Clarke Casey | 2008-07-02 16:20:54 +0000 |
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committer | Justin Clarke Casey | 2008-07-02 16:20:54 +0000 |
commit | 9052c43319ab69f57b80e363d965780be625b0e2 (patch) | |
tree | 3e17e9c0908be54ecb01ddff824d6c1a32020e88 /OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |
parent | Mantis#1647. Thank you kindly, Sempuki for a patch that: (diff) | |
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* Drop InvType from the assets table since it is no longer used
* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs index f2185ab..bc1d710 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -216,7 +216,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
216 | ourClient = remoteClient; | 216 | ourClient = remoteClient; |
217 | Asset = new AssetBase(); | 217 | Asset = new AssetBase(); |
218 | Asset.FullID = assetID; | 218 | Asset.FullID = assetID; |
219 | Asset.InvType = type; | ||
220 | Asset.Type = type; | 219 | Asset.Type = type; |
221 | Asset.Data = data; | 220 | Asset.Data = data; |
222 | Asset.Name = "blank"; | 221 | Asset.Name = "blank"; |
@@ -314,7 +313,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
314 | Asset.Name = name; | 313 | Asset.Name = name; |
315 | Asset.Description = description; | 314 | Asset.Description = description; |
316 | Asset.Type = type; | 315 | Asset.Type = type; |
317 | Asset.InvType = invType; | ||
318 | m_createItem = true; | 316 | m_createItem = true; |
319 | if (m_finished) | 317 | if (m_finished) |
320 | { | 318 | { |
@@ -351,7 +349,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
351 | asset.FullID = LLUUID.Random(); | 349 | asset.FullID = LLUUID.Random(); |
352 | asset.Name = item.Name; | 350 | asset.Name = item.Name; |
353 | asset.Description = item.Description; | 351 | asset.Description = item.Description; |
354 | asset.InvType = (sbyte) item.InvType; | ||
355 | asset.Type = (sbyte) item.AssetType; | 352 | asset.Type = (sbyte) item.AssetType; |
356 | item.AssetID = asset.FullID; | 353 | item.AssetID = asset.FullID; |
357 | 354 | ||