diff options
author | Sean Dague | 2007-07-30 20:11:40 +0000 |
---|---|---|
committer | Sean Dague | 2007-07-30 20:11:40 +0000 |
commit | 74bb5282a09ec095a7ff810c62f79cc64e187686 (patch) | |
tree | e0a9b703bfcbbab59b04351dd71508fa913e741a /OpenSim/Region/Environment/LandManagement | |
parent | added OnDisconnectUser event to required classes (diff) | |
download | opensim-SC_OLD-74bb5282a09ec095a7ff810c62f79cc64e187686.zip opensim-SC_OLD-74bb5282a09ec095a7ff810c62f79cc64e187686.tar.gz opensim-SC_OLD-74bb5282a09ec095a7ff810c62f79cc64e187686.tar.bz2 opensim-SC_OLD-74bb5282a09ec095a7ff810c62f79cc64e187686.tar.xz |
mass update of files to have native line endings
Diffstat (limited to 'OpenSim/Region/Environment/LandManagement')
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/Land.cs | 1204 | ||||
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/LandManager.cs | 1234 |
2 files changed, 1219 insertions, 1219 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index 625b176..97f8276 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs | |||
@@ -1,602 +1,602 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using libsecondlife; | 3 | using libsecondlife; |
4 | using libsecondlife.Packets; | 4 | using libsecondlife.Packets; |
5 | using OpenSim.Framework.Interfaces; | 5 | using OpenSim.Framework.Interfaces; |
6 | using OpenSim.Framework.Types; | 6 | using OpenSim.Framework.Types; |
7 | using OpenSim.Region.Environment.Scenes; | 7 | using OpenSim.Region.Environment.Scenes; |
8 | 8 | ||
9 | namespace OpenSim.Region.Environment.LandManagement | 9 | namespace OpenSim.Region.Environment.LandManagement |
10 | { | 10 | { |
11 | #region Parcel Class | 11 | #region Parcel Class |
12 | /// <summary> | 12 | /// <summary> |
13 | /// Keeps track of a specific piece of land's information | 13 | /// Keeps track of a specific piece of land's information |
14 | /// </summary> | 14 | /// </summary> |
15 | public class Land | 15 | public class Land |
16 | { | 16 | { |
17 | #region Member Variables | 17 | #region Member Variables |
18 | public LandData landData = new LandData(); | 18 | public LandData landData = new LandData(); |
19 | public List<SceneObject> primsOverMe = new List<SceneObject>(); | 19 | public List<SceneObject> primsOverMe = new List<SceneObject>(); |
20 | 20 | ||
21 | public Scene m_scene; | 21 | public Scene m_scene; |
22 | 22 | ||
23 | private bool[,] landBitmap = new bool[64, 64]; | 23 | private bool[,] landBitmap = new bool[64, 64]; |
24 | 24 | ||
25 | #endregion | 25 | #endregion |
26 | 26 | ||
27 | 27 | ||
28 | #region Constructors | 28 | #region Constructors |
29 | public Land(LLUUID owner_id, bool is_group_owned, Scene scene) | 29 | public Land(LLUUID owner_id, bool is_group_owned, Scene scene) |
30 | { | 30 | { |
31 | m_scene = scene; | 31 | m_scene = scene; |
32 | landData.ownerID = owner_id; | 32 | landData.ownerID = owner_id; |
33 | landData.isGroupOwned = is_group_owned; | 33 | landData.isGroupOwned = is_group_owned; |
34 | 34 | ||
35 | } | 35 | } |
36 | #endregion | 36 | #endregion |
37 | 37 | ||
38 | 38 | ||
39 | #region Member Functions | 39 | #region Member Functions |
40 | 40 | ||
41 | #region General Functions | 41 | #region General Functions |
42 | /// <summary> | 42 | /// <summary> |
43 | /// Checks to see if this land object contains a point | 43 | /// Checks to see if this land object contains a point |
44 | /// </summary> | 44 | /// </summary> |
45 | /// <param name="x"></param> | 45 | /// <param name="x"></param> |
46 | /// <param name="y"></param> | 46 | /// <param name="y"></param> |
47 | /// <returns>Returns true if the piece of land contains the specified point</returns> | 47 | /// <returns>Returns true if the piece of land contains the specified point</returns> |
48 | public bool containsPoint(int x, int y) | 48 | public bool containsPoint(int x, int y) |
49 | { | 49 | { |
50 | if (x >= 0 && y >= 0 && x <= 256 && x <= 256) | 50 | if (x >= 0 && y >= 0 && x <= 256 && x <= 256) |
51 | { | 51 | { |
52 | return (landBitmap[x / 4, y / 4] == true); | 52 | return (landBitmap[x / 4, y / 4] == true); |
53 | } | 53 | } |
54 | else | 54 | else |
55 | { | 55 | { |
56 | return false; | 56 | return false; |
57 | } | 57 | } |
58 | } | 58 | } |
59 | 59 | ||
60 | public Land Copy() | 60 | public Land Copy() |
61 | { | 61 | { |
62 | Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_scene); | 62 | Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_scene); |
63 | 63 | ||
64 | //Place all new variables here! | 64 | //Place all new variables here! |
65 | newLand.landBitmap = (bool[,])(this.landBitmap.Clone()); | 65 | newLand.landBitmap = (bool[,])(this.landBitmap.Clone()); |
66 | newLand.landData = landData.Copy(); | 66 | newLand.landData = landData.Copy(); |
67 | 67 | ||
68 | return newLand; | 68 | return newLand; |
69 | } | 69 | } |
70 | 70 | ||
71 | #endregion | 71 | #endregion |
72 | 72 | ||
73 | 73 | ||
74 | #region Packet Request Handling | 74 | #region Packet Request Handling |
75 | /// <summary> | 75 | /// <summary> |
76 | /// Sends land properties as requested | 76 | /// Sends land properties as requested |
77 | /// </summary> | 77 | /// </summary> |
78 | /// <param name="sequence_id">ID sent by client for them to keep track of</param> | 78 | /// <param name="sequence_id">ID sent by client for them to keep track of</param> |
79 | /// <param name="snap_selection">Bool sent by client for them to use</param> | 79 | /// <param name="snap_selection">Bool sent by client for them to use</param> |
80 | /// <param name="remote_client">Object representing the client</param> | 80 | /// <param name="remote_client">Object representing the client</param> |
81 | public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 81 | public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
82 | { | 82 | { |
83 | 83 | ||
84 | ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket(); | 84 | ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket(); |
85 | updatePacket.ParcelData.AABBMax = landData.AABBMax; | 85 | updatePacket.ParcelData.AABBMax = landData.AABBMax; |
86 | updatePacket.ParcelData.AABBMin = landData.AABBMin; | 86 | updatePacket.ParcelData.AABBMin = landData.AABBMin; |
87 | updatePacket.ParcelData.Area = landData.area; | 87 | updatePacket.ParcelData.Area = landData.area; |
88 | updatePacket.ParcelData.AuctionID = landData.auctionID; | 88 | updatePacket.ParcelData.AuctionID = landData.auctionID; |
89 | updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented | 89 | updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented |
90 | 90 | ||
91 | updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray; | 91 | updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray; |
92 | 92 | ||
93 | updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc); | 93 | updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc); |
94 | updatePacket.ParcelData.Category = (byte)landData.category; | 94 | updatePacket.ParcelData.Category = (byte)landData.category; |
95 | updatePacket.ParcelData.ClaimDate = landData.claimDate; | 95 | updatePacket.ParcelData.ClaimDate = landData.claimDate; |
96 | updatePacket.ParcelData.ClaimPrice = landData.claimPrice; | 96 | updatePacket.ParcelData.ClaimPrice = landData.claimPrice; |
97 | updatePacket.ParcelData.GroupID = landData.groupID; | 97 | updatePacket.ParcelData.GroupID = landData.groupID; |
98 | updatePacket.ParcelData.GroupPrims = landData.groupPrims; | 98 | updatePacket.ParcelData.GroupPrims = landData.groupPrims; |
99 | updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned; | 99 | updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned; |
100 | updatePacket.ParcelData.LandingType = (byte)landData.landingType; | 100 | updatePacket.ParcelData.LandingType = (byte)landData.landingType; |
101 | updatePacket.ParcelData.LocalID = landData.localID; | 101 | updatePacket.ParcelData.LocalID = landData.localID; |
102 | if (landData.area > 0) | 102 | if (landData.area > 0) |
103 | { | 103 | { |
104 | updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); | 104 | updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); |
105 | } | 105 | } |
106 | else | 106 | else |
107 | { | 107 | { |
108 | updatePacket.ParcelData.MaxPrims = 0; | 108 | updatePacket.ParcelData.MaxPrims = 0; |
109 | } | 109 | } |
110 | updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale; | 110 | updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale; |
111 | updatePacket.ParcelData.MediaID = landData.mediaID; | 111 | updatePacket.ParcelData.MediaID = landData.mediaID; |
112 | updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL); | 112 | updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL); |
113 | updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL); | 113 | updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL); |
114 | updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName); | 114 | updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName); |
115 | updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented | 115 | updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented |
116 | updatePacket.ParcelData.OtherCount = 0; //unemplemented | 116 | updatePacket.ParcelData.OtherCount = 0; //unemplemented |
117 | updatePacket.ParcelData.OtherPrims = landData.otherPrims; | 117 | updatePacket.ParcelData.OtherPrims = landData.otherPrims; |
118 | updatePacket.ParcelData.OwnerID = landData.ownerID; | 118 | updatePacket.ParcelData.OwnerID = landData.ownerID; |
119 | updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; | 119 | updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; |
120 | updatePacket.ParcelData.ParcelFlags = landData.landFlags; | 120 | updatePacket.ParcelData.ParcelFlags = landData.landFlags; |
121 | updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.estateSettings.objectBonusFactor; | 121 | updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.estateSettings.objectBonusFactor; |
122 | updatePacket.ParcelData.PassHours = landData.passHours; | 122 | updatePacket.ParcelData.PassHours = landData.passHours; |
123 | updatePacket.ParcelData.PassPrice = landData.passPrice; | 123 | updatePacket.ParcelData.PassPrice = landData.passPrice; |
124 | updatePacket.ParcelData.PublicCount = 0; //unemplemented | 124 | updatePacket.ParcelData.PublicCount = 0; //unemplemented |
125 | 125 | ||
126 | uint regionFlags = (uint)m_scene.RegionInfo.estateSettings.regionFlags; | 126 | uint regionFlags = (uint)m_scene.RegionInfo.estateSettings.regionFlags; |
127 | updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0); | 127 | updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0); |
128 | updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0); | 128 | updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0); |
129 | updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0); | 129 | updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0); |
130 | updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0); | 130 | updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0); |
131 | 131 | ||
132 | updatePacket.ParcelData.RentPrice = 0; | 132 | updatePacket.ParcelData.RentPrice = 0; |
133 | updatePacket.ParcelData.RequestResult = request_result; | 133 | updatePacket.ParcelData.RequestResult = request_result; |
134 | updatePacket.ParcelData.SalePrice = landData.salePrice; | 134 | updatePacket.ParcelData.SalePrice = landData.salePrice; |
135 | updatePacket.ParcelData.SelectedPrims = landData.selectedPrims; | 135 | updatePacket.ParcelData.SelectedPrims = landData.selectedPrims; |
136 | updatePacket.ParcelData.SelfCount = 0;//unemplemented | 136 | updatePacket.ParcelData.SelfCount = 0;//unemplemented |
137 | updatePacket.ParcelData.SequenceID = sequence_id; | 137 | updatePacket.ParcelData.SequenceID = sequence_id; |
138 | if (landData.simwideArea > 0) | 138 | if (landData.simwideArea > 0) |
139 | { | 139 | { |
140 | updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); | 140 | updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); |
141 | } | 141 | } |
142 | else | 142 | else |
143 | { | 143 | { |
144 | updatePacket.ParcelData.SimWideMaxPrims = 0; | 144 | updatePacket.ParcelData.SimWideMaxPrims = 0; |
145 | } | 145 | } |
146 | updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims; | 146 | updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims; |
147 | updatePacket.ParcelData.SnapSelection = snap_selection; | 147 | updatePacket.ParcelData.SnapSelection = snap_selection; |
148 | updatePacket.ParcelData.SnapshotID = landData.snapshotID; | 148 | updatePacket.ParcelData.SnapshotID = landData.snapshotID; |
149 | updatePacket.ParcelData.Status = (byte)landData.landStatus; | 149 | updatePacket.ParcelData.Status = (byte)landData.landStatus; |
150 | updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + landData.selectedPrims; | 150 | updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + landData.selectedPrims; |
151 | updatePacket.ParcelData.UserLocation = landData.userLocation; | 151 | updatePacket.ParcelData.UserLocation = landData.userLocation; |
152 | updatePacket.ParcelData.UserLookAt = landData.userLookAt; | 152 | updatePacket.ParcelData.UserLookAt = landData.userLookAt; |
153 | remote_client.OutPacket((Packet)updatePacket); | 153 | remote_client.OutPacket((Packet)updatePacket); |
154 | } | 154 | } |
155 | 155 | ||
156 | public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) | 156 | public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) |
157 | { | 157 | { |
158 | if (remote_client.AgentId == landData.ownerID) | 158 | if (remote_client.AgentId == landData.ownerID) |
159 | { | 159 | { |
160 | //Needs later group support | 160 | //Needs later group support |
161 | landData.authBuyerID = packet.ParcelData.AuthBuyerID; | 161 | landData.authBuyerID = packet.ParcelData.AuthBuyerID; |
162 | landData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category; | 162 | landData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category; |
163 | landData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); | 163 | landData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); |
164 | landData.groupID = packet.ParcelData.GroupID; | 164 | landData.groupID = packet.ParcelData.GroupID; |
165 | landData.landingType = packet.ParcelData.LandingType; | 165 | landData.landingType = packet.ParcelData.LandingType; |
166 | landData.mediaAutoScale = packet.ParcelData.MediaAutoScale; | 166 | landData.mediaAutoScale = packet.ParcelData.MediaAutoScale; |
167 | landData.mediaID = packet.ParcelData.MediaID; | 167 | landData.mediaID = packet.ParcelData.MediaID; |
168 | landData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL); | 168 | landData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL); |
169 | landData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL); | 169 | landData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL); |
170 | landData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name); | 170 | landData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name); |
171 | landData.landFlags = packet.ParcelData.ParcelFlags; | 171 | landData.landFlags = packet.ParcelData.ParcelFlags; |
172 | landData.passHours = packet.ParcelData.PassHours; | 172 | landData.passHours = packet.ParcelData.PassHours; |
173 | landData.passPrice = packet.ParcelData.PassPrice; | 173 | landData.passPrice = packet.ParcelData.PassPrice; |
174 | landData.salePrice = packet.ParcelData.SalePrice; | 174 | landData.salePrice = packet.ParcelData.SalePrice; |
175 | landData.snapshotID = packet.ParcelData.SnapshotID; | 175 | landData.snapshotID = packet.ParcelData.SnapshotID; |
176 | landData.userLocation = packet.ParcelData.UserLocation; | 176 | landData.userLocation = packet.ParcelData.UserLocation; |
177 | landData.userLookAt = packet.ParcelData.UserLookAt; | 177 | landData.userLookAt = packet.ParcelData.UserLookAt; |
178 | sendLandUpdateToAvatarsOverMe(); | 178 | sendLandUpdateToAvatarsOverMe(); |
179 | 179 | ||
180 | 180 | ||
181 | } | 181 | } |
182 | } | 182 | } |
183 | 183 | ||
184 | public void sendLandUpdateToAvatarsOverMe() | 184 | public void sendLandUpdateToAvatarsOverMe() |
185 | { | 185 | { |
186 | List<ScenePresence> avatars = m_scene.RequestAvatarList(); | 186 | List<ScenePresence> avatars = m_scene.RequestAvatarList(); |
187 | for (int i = 0; i < avatars.Count; i++) | 187 | for (int i = 0; i < avatars.Count; i++) |
188 | { | 188 | { |
189 | Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y)); | 189 | Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y)); |
190 | if (over.landData.localID == this.landData.localID) | 190 | if (over.landData.localID == this.landData.localID) |
191 | { | 191 | { |
192 | sendLandProperties(0, false, 0, avatars[i].ControllingClient); | 192 | sendLandProperties(0, false, 0, avatars[i].ControllingClient); |
193 | } | 193 | } |
194 | } | 194 | } |
195 | } | 195 | } |
196 | #endregion | 196 | #endregion |
197 | 197 | ||
198 | 198 | ||
199 | #region Update Functions | 199 | #region Update Functions |
200 | /// <summary> | 200 | /// <summary> |
201 | /// Updates the AABBMin and AABBMax values after area/shape modification of the land object | 201 | /// Updates the AABBMin and AABBMax values after area/shape modification of the land object |
202 | /// </summary> | 202 | /// </summary> |
203 | private void updateAABBAndAreaValues() | 203 | private void updateAABBAndAreaValues() |
204 | { | 204 | { |
205 | int min_x = 64; | 205 | int min_x = 64; |
206 | int min_y = 64; | 206 | int min_y = 64; |
207 | int max_x = 0; | 207 | int max_x = 0; |
208 | int max_y = 0; | 208 | int max_y = 0; |
209 | int tempArea = 0; | 209 | int tempArea = 0; |
210 | int x, y; | 210 | int x, y; |
211 | for (x = 0; x < 64; x++) | 211 | for (x = 0; x < 64; x++) |
212 | { | 212 | { |
213 | for (y = 0; y < 64; y++) | 213 | for (y = 0; y < 64; y++) |
214 | { | 214 | { |
215 | if (landBitmap[x, y] == true) | 215 | if (landBitmap[x, y] == true) |
216 | { | 216 | { |
217 | if (min_x > x) min_x = x; | 217 | if (min_x > x) min_x = x; |
218 | if (min_y > y) min_y = y; | 218 | if (min_y > y) min_y = y; |
219 | if (max_x < x) max_x = x; | 219 | if (max_x < x) max_x = x; |
220 | if (max_y < y) max_y = y; | 220 | if (max_y < y) max_y = y; |
221 | tempArea += 16; //16sqm peice of land | 221 | tempArea += 16; //16sqm peice of land |
222 | } | 222 | } |
223 | } | 223 | } |
224 | } | 224 | } |
225 | landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_scene.Terrain.GetHeight((min_x * 4), (min_y * 4))); | 225 | landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_scene.Terrain.GetHeight((min_x * 4), (min_y * 4))); |
226 | landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_scene.Terrain.GetHeight((max_x * 4), (max_y * 4))); | 226 | landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_scene.Terrain.GetHeight((max_x * 4), (max_y * 4))); |
227 | landData.area = tempArea; | 227 | landData.area = tempArea; |
228 | } | 228 | } |
229 | 229 | ||
230 | public void updateLandBitmapByteArray() | 230 | public void updateLandBitmapByteArray() |
231 | { | 231 | { |
232 | landData.landBitmapByteArray = convertLandBitmapToBytes(); | 232 | landData.landBitmapByteArray = convertLandBitmapToBytes(); |
233 | } | 233 | } |
234 | 234 | ||
235 | /// <summary> | 235 | /// <summary> |
236 | /// Update all settings in land such as area, bitmap byte array, etc | 236 | /// Update all settings in land such as area, bitmap byte array, etc |
237 | /// </summary> | 237 | /// </summary> |
238 | public void forceUpdateLandInfo() | 238 | public void forceUpdateLandInfo() |
239 | { | 239 | { |
240 | this.updateAABBAndAreaValues(); | 240 | this.updateAABBAndAreaValues(); |
241 | this.updateLandBitmapByteArray(); | 241 | this.updateLandBitmapByteArray(); |
242 | } | 242 | } |
243 | 243 | ||
244 | public void setLandBitmapFromByteArray() | 244 | public void setLandBitmapFromByteArray() |
245 | { | 245 | { |
246 | landBitmap = convertBytesToLandBitmap(); | 246 | landBitmap = convertBytesToLandBitmap(); |
247 | } | 247 | } |
248 | #endregion | 248 | #endregion |
249 | 249 | ||
250 | 250 | ||
251 | #region Land Bitmap Functions | 251 | #region Land Bitmap Functions |
252 | /// <summary> | 252 | /// <summary> |
253 | /// Sets the land's bitmap manually | 253 | /// Sets the land's bitmap manually |
254 | /// </summary> | 254 | /// </summary> |
255 | /// <param name="bitmap">64x64 block representing where this land is on a map</param> | 255 | /// <param name="bitmap">64x64 block representing where this land is on a map</param> |
256 | public void setLandBitmap(bool[,] bitmap) | 256 | public void setLandBitmap(bool[,] bitmap) |
257 | { | 257 | { |
258 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) | 258 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) |
259 | { | 259 | { |
260 | //Throw an exception - The bitmap is not 64x64 | 260 | //Throw an exception - The bitmap is not 64x64 |
261 | throw new Exception("Error: Invalid Parcel Bitmap"); | 261 | throw new Exception("Error: Invalid Parcel Bitmap"); |
262 | } | 262 | } |
263 | else | 263 | else |
264 | { | 264 | { |
265 | //Valid: Lets set it | 265 | //Valid: Lets set it |
266 | landBitmap = bitmap; | 266 | landBitmap = bitmap; |
267 | forceUpdateLandInfo(); | 267 | forceUpdateLandInfo(); |
268 | 268 | ||
269 | } | 269 | } |
270 | } | 270 | } |
271 | /// <summary> | 271 | /// <summary> |
272 | /// Gets the land's bitmap manually | 272 | /// Gets the land's bitmap manually |
273 | /// </summary> | 273 | /// </summary> |
274 | /// <returns></returns> | 274 | /// <returns></returns> |
275 | public bool[,] getLandBitmap() | 275 | public bool[,] getLandBitmap() |
276 | { | 276 | { |
277 | return landBitmap; | 277 | return landBitmap; |
278 | } | 278 | } |
279 | /// <summary> | 279 | /// <summary> |
280 | /// Converts the land bitmap to a packet friendly byte array | 280 | /// Converts the land bitmap to a packet friendly byte array |
281 | /// </summary> | 281 | /// </summary> |
282 | /// <returns></returns> | 282 | /// <returns></returns> |
283 | private byte[] convertLandBitmapToBytes() | 283 | private byte[] convertLandBitmapToBytes() |
284 | { | 284 | { |
285 | byte[] tempConvertArr = new byte[512]; | 285 | byte[] tempConvertArr = new byte[512]; |
286 | byte tempByte = 0; | 286 | byte tempByte = 0; |
287 | int x, y, i, byteNum = 0; | 287 | int x, y, i, byteNum = 0; |
288 | i = 0; | 288 | i = 0; |
289 | for (y = 0; y < 64; y++) | 289 | for (y = 0; y < 64; y++) |
290 | { | 290 | { |
291 | for (x = 0; x < 64; x++) | 291 | for (x = 0; x < 64; x++) |
292 | { | 292 | { |
293 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8)); | 293 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8)); |
294 | if (i % 8 == 0) | 294 | if (i % 8 == 0) |
295 | { | 295 | { |
296 | tempConvertArr[byteNum] = tempByte; | 296 | tempConvertArr[byteNum] = tempByte; |
297 | tempByte = (byte)0; | 297 | tempByte = (byte)0; |
298 | i = 0; | 298 | i = 0; |
299 | byteNum++; | 299 | byteNum++; |
300 | } | 300 | } |
301 | } | 301 | } |
302 | } | 302 | } |
303 | return tempConvertArr; | 303 | return tempConvertArr; |
304 | } | 304 | } |
305 | 305 | ||
306 | private bool[,] convertBytesToLandBitmap() | 306 | private bool[,] convertBytesToLandBitmap() |
307 | { | 307 | { |
308 | bool[,] tempConvertMap = new bool[64, 64]; | 308 | bool[,] tempConvertMap = new bool[64, 64]; |
309 | tempConvertMap.Initialize(); | 309 | tempConvertMap.Initialize(); |
310 | byte tempByte = 0; | 310 | byte tempByte = 0; |
311 | int x = 0, y = 0, i = 0, bitNum = 0; | 311 | int x = 0, y = 0, i = 0, bitNum = 0; |
312 | for (i = 0; i < 512; i++) | 312 | for (i = 0; i < 512; i++) |
313 | { | 313 | { |
314 | tempByte = landData.landBitmapByteArray[i]; | 314 | tempByte = landData.landBitmapByteArray[i]; |
315 | for (bitNum = 0; bitNum < 8; bitNum++) | 315 | for (bitNum = 0; bitNum < 8; bitNum++) |
316 | { | 316 | { |
317 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1); | 317 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1); |
318 | tempConvertMap[x, y] = bit; | 318 | tempConvertMap[x, y] = bit; |
319 | x++; | 319 | x++; |
320 | if (x > 63) | 320 | if (x > 63) |
321 | { | 321 | { |
322 | x = 0; | 322 | x = 0; |
323 | y++; | 323 | y++; |
324 | } | 324 | } |
325 | 325 | ||
326 | } | 326 | } |
327 | 327 | ||
328 | } | 328 | } |
329 | return tempConvertMap; | 329 | return tempConvertMap; |
330 | } | 330 | } |
331 | /// <summary> | 331 | /// <summary> |
332 | /// Full sim land object creation | 332 | /// Full sim land object creation |
333 | /// </summary> | 333 | /// </summary> |
334 | /// <returns></returns> | 334 | /// <returns></returns> |
335 | public static bool[,] basicFullRegionLandBitmap() | 335 | public static bool[,] basicFullRegionLandBitmap() |
336 | { | 336 | { |
337 | return getSquareLandBitmap(0, 0, 256, 256); | 337 | return getSquareLandBitmap(0, 0, 256, 256); |
338 | } | 338 | } |
339 | 339 | ||
340 | /// <summary> | 340 | /// <summary> |
341 | /// Used to modify the bitmap between the x and y points. Points use 64 scale | 341 | /// Used to modify the bitmap between the x and y points. Points use 64 scale |
342 | /// </summary> | 342 | /// </summary> |
343 | /// <param name="start_x"></param> | 343 | /// <param name="start_x"></param> |
344 | /// <param name="start_y"></param> | 344 | /// <param name="start_y"></param> |
345 | /// <param name="end_x"></param> | 345 | /// <param name="end_x"></param> |
346 | /// <param name="end_y"></param> | 346 | /// <param name="end_y"></param> |
347 | /// <returns></returns> | 347 | /// <returns></returns> |
348 | public static bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) | 348 | public static bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) |
349 | { | 349 | { |
350 | 350 | ||
351 | bool[,] tempBitmap = new bool[64, 64]; | 351 | bool[,] tempBitmap = new bool[64, 64]; |
352 | tempBitmap.Initialize(); | 352 | tempBitmap.Initialize(); |
353 | 353 | ||
354 | tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); | 354 | tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); |
355 | return tempBitmap; | 355 | return tempBitmap; |
356 | } | 356 | } |
357 | 357 | ||
358 | /// <summary> | 358 | /// <summary> |
359 | /// Change a land bitmap at within a square and set those points to a specific value | 359 | /// Change a land bitmap at within a square and set those points to a specific value |
360 | /// </summary> | 360 | /// </summary> |
361 | /// <param name="land_bitmap"></param> | 361 | /// <param name="land_bitmap"></param> |
362 | /// <param name="start_x"></param> | 362 | /// <param name="start_x"></param> |
363 | /// <param name="start_y"></param> | 363 | /// <param name="start_y"></param> |
364 | /// <param name="end_x"></param> | 364 | /// <param name="end_x"></param> |
365 | /// <param name="end_y"></param> | 365 | /// <param name="end_y"></param> |
366 | /// <param name="set_value"></param> | 366 | /// <param name="set_value"></param> |
367 | /// <returns></returns> | 367 | /// <returns></returns> |
368 | public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value) | 368 | public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value) |
369 | { | 369 | { |
370 | if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) | 370 | if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) |
371 | { | 371 | { |
372 | //Throw an exception - The bitmap is not 64x64 | 372 | //Throw an exception - The bitmap is not 64x64 |
373 | throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); | 373 | throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); |
374 | } | 374 | } |
375 | 375 | ||
376 | int x, y; | 376 | int x, y; |
377 | for (y = 0; y < 64; y++) | 377 | for (y = 0; y < 64; y++) |
378 | { | 378 | { |
379 | for (x = 0; x < 64; x++) | 379 | for (x = 0; x < 64; x++) |
380 | { | 380 | { |
381 | if (x >= start_x / 4 && x < end_x / 4 | 381 | if (x >= start_x / 4 && x < end_x / 4 |
382 | && y >= start_y / 4 && y < end_y / 4) | 382 | && y >= start_y / 4 && y < end_y / 4) |
383 | { | 383 | { |
384 | land_bitmap[x, y] = set_value; | 384 | land_bitmap[x, y] = set_value; |
385 | } | 385 | } |
386 | } | 386 | } |
387 | } | 387 | } |
388 | return land_bitmap; | 388 | return land_bitmap; |
389 | } | 389 | } |
390 | /// <summary> | 390 | /// <summary> |
391 | /// Join the true values of 2 bitmaps together | 391 | /// Join the true values of 2 bitmaps together |
392 | /// </summary> | 392 | /// </summary> |
393 | /// <param name="bitmap_base"></param> | 393 | /// <param name="bitmap_base"></param> |
394 | /// <param name="bitmap_add"></param> | 394 | /// <param name="bitmap_add"></param> |
395 | /// <returns></returns> | 395 | /// <returns></returns> |
396 | public static bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | 396 | public static bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) |
397 | { | 397 | { |
398 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) | 398 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) |
399 | { | 399 | { |
400 | //Throw an exception - The bitmap is not 64x64 | 400 | //Throw an exception - The bitmap is not 64x64 |
401 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); | 401 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); |
402 | } | 402 | } |
403 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) | 403 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) |
404 | { | 404 | { |
405 | //Throw an exception - The bitmap is not 64x64 | 405 | //Throw an exception - The bitmap is not 64x64 |
406 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); | 406 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); |
407 | 407 | ||
408 | } | 408 | } |
409 | 409 | ||
410 | int x, y; | 410 | int x, y; |
411 | for (y = 0; y < 64; y++) | 411 | for (y = 0; y < 64; y++) |
412 | { | 412 | { |
413 | for (x = 0; x < 64; x++) | 413 | for (x = 0; x < 64; x++) |
414 | { | 414 | { |
415 | if (bitmap_add[x, y]) | 415 | if (bitmap_add[x, y]) |
416 | { | 416 | { |
417 | bitmap_base[x, y] = true; | 417 | bitmap_base[x, y] = true; |
418 | } | 418 | } |
419 | } | 419 | } |
420 | } | 420 | } |
421 | return bitmap_base; | 421 | return bitmap_base; |
422 | } | 422 | } |
423 | #endregion | 423 | #endregion |
424 | 424 | ||
425 | #region Object Select and Object Owner Listing | 425 | #region Object Select and Object Owner Listing |
426 | public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client) | 426 | public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client) |
427 | { | 427 | { |
428 | List<uint> resultLocalIDs = new List<uint>(); | 428 | List<uint> resultLocalIDs = new List<uint>(); |
429 | foreach (SceneObject obj in primsOverMe) | 429 | foreach (SceneObject obj in primsOverMe) |
430 | { | 430 | { |
431 | if (obj.rootLocalID > 0) | 431 | if (obj.rootLocalID > 0) |
432 | { | 432 | { |
433 | if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.rootPrimitive.OwnerID == this.landData.ownerID) | 433 | if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.rootPrimitive.OwnerID == this.landData.ownerID) |
434 | { | 434 | { |
435 | resultLocalIDs.Add(obj.rootLocalID); | 435 | resultLocalIDs.Add(obj.rootLocalID); |
436 | } | 436 | } |
437 | else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support! | 437 | else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support! |
438 | { | 438 | { |
439 | 439 | ||
440 | } | 440 | } |
441 | else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.rootPrimitive.OwnerID != remote_client.AgentId) | 441 | else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.rootPrimitive.OwnerID != remote_client.AgentId) |
442 | { | 442 | { |
443 | resultLocalIDs.Add(obj.rootLocalID); | 443 | resultLocalIDs.Add(obj.rootLocalID); |
444 | } | 444 | } |
445 | } | 445 | } |
446 | } | 446 | } |
447 | 447 | ||
448 | 448 | ||
449 | bool firstCall = true; | 449 | bool firstCall = true; |
450 | int MAX_OBJECTS_PER_PACKET = 251; | 450 | int MAX_OBJECTS_PER_PACKET = 251; |
451 | ForceObjectSelectPacket pack = new ForceObjectSelectPacket(); | 451 | ForceObjectSelectPacket pack = new ForceObjectSelectPacket(); |
452 | ForceObjectSelectPacket.DataBlock[] data; | 452 | ForceObjectSelectPacket.DataBlock[] data; |
453 | while (resultLocalIDs.Count > 0) | 453 | while (resultLocalIDs.Count > 0) |
454 | { | 454 | { |
455 | if (firstCall) | 455 | if (firstCall) |
456 | { | 456 | { |
457 | pack._Header.ResetList = true; | 457 | pack._Header.ResetList = true; |
458 | firstCall = false; | 458 | firstCall = false; |
459 | } | 459 | } |
460 | else | 460 | else |
461 | { | 461 | { |
462 | pack._Header.ResetList = false; | 462 | pack._Header.ResetList = false; |
463 | } | 463 | } |
464 | 464 | ||
465 | if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET) | 465 | if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET) |
466 | { | 466 | { |
467 | data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET]; | 467 | data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET]; |
468 | } | 468 | } |
469 | else | 469 | else |
470 | { | 470 | { |
471 | data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count]; | 471 | data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count]; |
472 | } | 472 | } |
473 | 473 | ||
474 | int i; | 474 | int i; |
475 | for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++) | 475 | for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++) |
476 | { | 476 | { |
477 | data[i] = new ForceObjectSelectPacket.DataBlock(); | 477 | data[i] = new ForceObjectSelectPacket.DataBlock(); |
478 | data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]); | 478 | data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]); |
479 | resultLocalIDs.RemoveAt(0); | 479 | resultLocalIDs.RemoveAt(0); |
480 | } | 480 | } |
481 | pack.Data = data; | 481 | pack.Data = data; |
482 | remote_client.OutPacket((Packet)pack); | 482 | remote_client.OutPacket((Packet)pack); |
483 | } | 483 | } |
484 | 484 | ||
485 | } | 485 | } |
486 | public void sendLandObjectOwners(IClientAPI remote_client) | 486 | public void sendLandObjectOwners(IClientAPI remote_client) |
487 | { | 487 | { |
488 | Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); | 488 | Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); |
489 | foreach (SceneObject obj in primsOverMe) | 489 | foreach (SceneObject obj in primsOverMe) |
490 | { | 490 | { |
491 | if (!ownersAndCount.ContainsKey(obj.rootPrimitive.OwnerID)) | 491 | if (!ownersAndCount.ContainsKey(obj.rootPrimitive.OwnerID)) |
492 | { | 492 | { |
493 | ownersAndCount.Add(obj.rootPrimitive.OwnerID, 0); | 493 | ownersAndCount.Add(obj.rootPrimitive.OwnerID, 0); |
494 | } | 494 | } |
495 | ownersAndCount[obj.rootPrimitive.OwnerID] += obj.primCount; | 495 | ownersAndCount[obj.rootPrimitive.OwnerID] += obj.primCount; |
496 | } | 496 | } |
497 | if (ownersAndCount.Count > 0) | 497 | if (ownersAndCount.Count > 0) |
498 | { | 498 | { |
499 | 499 | ||
500 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32]; | 500 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32]; |
501 | 501 | ||
502 | if (ownersAndCount.Count < 32) | 502 | if (ownersAndCount.Count < 32) |
503 | { | 503 | { |
504 | dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count]; | 504 | dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count]; |
505 | } | 505 | } |
506 | 506 | ||
507 | 507 | ||
508 | int num = 0; | 508 | int num = 0; |
509 | foreach (LLUUID owner in ownersAndCount.Keys) | 509 | foreach (LLUUID owner in ownersAndCount.Keys) |
510 | { | 510 | { |
511 | dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock(); | 511 | dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock(); |
512 | dataBlock[num].Count = ownersAndCount[owner]; | 512 | dataBlock[num].Count = ownersAndCount[owner]; |
513 | dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added | 513 | dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added |
514 | dataBlock[num].OnlineStatus = true; //TODO: fix me later | 514 | dataBlock[num].OnlineStatus = true; //TODO: fix me later |
515 | dataBlock[num].OwnerID = owner; | 515 | dataBlock[num].OwnerID = owner; |
516 | 516 | ||
517 | num++; | 517 | num++; |
518 | } | 518 | } |
519 | 519 | ||
520 | ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket(); | 520 | ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket(); |
521 | pack.Data = dataBlock; | 521 | pack.Data = dataBlock; |
522 | remote_client.OutPacket(pack); | 522 | remote_client.OutPacket(pack); |
523 | } | 523 | } |
524 | } | 524 | } |
525 | #endregion | 525 | #endregion |
526 | 526 | ||
527 | #region Object Returning | 527 | #region Object Returning |
528 | public void returnObject(SceneObject obj) | 528 | public void returnObject(SceneObject obj) |
529 | { | 529 | { |
530 | } | 530 | } |
531 | public void returnLandObjects(int type, LLUUID owner) | 531 | public void returnLandObjects(int type, LLUUID owner) |
532 | { | 532 | { |
533 | 533 | ||
534 | } | 534 | } |
535 | #endregion | 535 | #endregion |
536 | 536 | ||
537 | #region Object Adding/Removing from Parcel | 537 | #region Object Adding/Removing from Parcel |
538 | public void resetLandPrimCounts() | 538 | public void resetLandPrimCounts() |
539 | { | 539 | { |
540 | landData.groupPrims = 0; | 540 | landData.groupPrims = 0; |
541 | landData.ownerPrims = 0; | 541 | landData.ownerPrims = 0; |
542 | landData.otherPrims = 0; | 542 | landData.otherPrims = 0; |
543 | landData.selectedPrims = 0; | 543 | landData.selectedPrims = 0; |
544 | primsOverMe.Clear(); | 544 | primsOverMe.Clear(); |
545 | } | 545 | } |
546 | 546 | ||
547 | public void addPrimToCount(SceneObject obj) | 547 | public void addPrimToCount(SceneObject obj) |
548 | { | 548 | { |
549 | LLUUID prim_owner = obj.rootPrimitive.OwnerID; | 549 | LLUUID prim_owner = obj.rootPrimitive.OwnerID; |
550 | int prim_count = obj.primCount; | 550 | int prim_count = obj.primCount; |
551 | 551 | ||
552 | if (obj.isSelected) | 552 | if (obj.isSelected) |
553 | { | 553 | { |
554 | landData.selectedPrims += prim_count; | 554 | landData.selectedPrims += prim_count; |
555 | } | 555 | } |
556 | else | 556 | else |
557 | { | 557 | { |
558 | if (prim_owner == landData.ownerID) | 558 | if (prim_owner == landData.ownerID) |
559 | { | 559 | { |
560 | landData.ownerPrims += prim_count; | 560 | landData.ownerPrims += prim_count; |
561 | } | 561 | } |
562 | else | 562 | else |
563 | { | 563 | { |
564 | landData.otherPrims += prim_count; | 564 | landData.otherPrims += prim_count; |
565 | } | 565 | } |
566 | } | 566 | } |
567 | 567 | ||
568 | primsOverMe.Add(obj); | 568 | primsOverMe.Add(obj); |
569 | 569 | ||
570 | } | 570 | } |
571 | 571 | ||
572 | public void removePrimFromCount(SceneObject obj) | 572 | public void removePrimFromCount(SceneObject obj) |
573 | { | 573 | { |
574 | if (primsOverMe.Contains(obj)) | 574 | if (primsOverMe.Contains(obj)) |
575 | { | 575 | { |
576 | LLUUID prim_owner = obj.rootPrimitive.OwnerID; | 576 | LLUUID prim_owner = obj.rootPrimitive.OwnerID; |
577 | int prim_count = obj.primCount; | 577 | int prim_count = obj.primCount; |
578 | 578 | ||
579 | if (prim_owner == landData.ownerID) | 579 | if (prim_owner == landData.ownerID) |
580 | { | 580 | { |
581 | landData.ownerPrims -= prim_count; | 581 | landData.ownerPrims -= prim_count; |
582 | } | 582 | } |
583 | else if (prim_owner == landData.groupID) | 583 | else if (prim_owner == landData.groupID) |
584 | { | 584 | { |
585 | landData.groupPrims -= prim_count; | 585 | landData.groupPrims -= prim_count; |
586 | } | 586 | } |
587 | else | 587 | else |
588 | { | 588 | { |
589 | landData.otherPrims -= prim_count; | 589 | landData.otherPrims -= prim_count; |
590 | } | 590 | } |
591 | 591 | ||
592 | primsOverMe.Remove(obj); | 592 | primsOverMe.Remove(obj); |
593 | } | 593 | } |
594 | } | 594 | } |
595 | #endregion | 595 | #endregion |
596 | 596 | ||
597 | #endregion | 597 | #endregion |
598 | 598 | ||
599 | 599 | ||
600 | } | 600 | } |
601 | #endregion | 601 | #endregion |
602 | } | 602 | } |
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index 8c359fc..f759934 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -1,617 +1,617 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using libsecondlife.Packets; | 31 | using libsecondlife.Packets; |
32 | using OpenSim.Framework.Interfaces; | 32 | using OpenSim.Framework.Interfaces; |
33 | using OpenSim.Framework.Types; | 33 | using OpenSim.Framework.Types; |
34 | using OpenSim.Region.Environment.Scenes; | 34 | using OpenSim.Region.Environment.Scenes; |
35 | 35 | ||
36 | namespace OpenSim.Region.Environment.LandManagement | 36 | namespace OpenSim.Region.Environment.LandManagement |
37 | { | 37 | { |
38 | 38 | ||
39 | 39 | ||
40 | #region LandManager Class | 40 | #region LandManager Class |
41 | /// <summary> | 41 | /// <summary> |
42 | /// Handles Land objects and operations requiring information from other Land objects (divide, join, etc) | 42 | /// Handles Land objects and operations requiring information from other Land objects (divide, join, etc) |
43 | /// </summary> | 43 | /// </summary> |
44 | public class LandManager : ILocalStorageLandObjectReceiver | 44 | public class LandManager : ILocalStorageLandObjectReceiver |
45 | { | 45 | { |
46 | 46 | ||
47 | #region Constants | 47 | #region Constants |
48 | //Land types set with flags in ParcelOverlay. | 48 | //Land types set with flags in ParcelOverlay. |
49 | //Only one of these can be used. | 49 | //Only one of these can be used. |
50 | public const byte LAND_TYPE_PUBLIC = (byte)0; //Equals 00000000 | 50 | public const byte LAND_TYPE_PUBLIC = (byte)0; //Equals 00000000 |
51 | public const byte LAND_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001 | 51 | public const byte LAND_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001 |
52 | public const byte LAND_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010 | 52 | public const byte LAND_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010 |
53 | public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011 | 53 | public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011 |
54 | public const byte LAND_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100 | 54 | public const byte LAND_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100 |
55 | public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101 | 55 | public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101 |
56 | 56 | ||
57 | 57 | ||
58 | //Flags that when set, a border on the given side will be placed | 58 | //Flags that when set, a border on the given side will be placed |
59 | //NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc) | 59 | //NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc) |
60 | //This took forever to figure out -- jeesh. /blame LL for even having to send these | 60 | //This took forever to figure out -- jeesh. /blame LL for even having to send these |
61 | public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000 | 61 | public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000 |
62 | public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 | 62 | public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 |
63 | 63 | ||
64 | //RequestResults (I think these are right, they seem to work): | 64 | //RequestResults (I think these are right, they seem to work): |
65 | public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land | 65 | public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land |
66 | public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land | 66 | public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land |
67 | 67 | ||
68 | //ParcelSelectObjects | 68 | //ParcelSelectObjects |
69 | public const int LAND_SELECT_OBJECTS_OWNER = 2; | 69 | public const int LAND_SELECT_OBJECTS_OWNER = 2; |
70 | public const int LAND_SELECT_OBJECTS_GROUP = 4; | 70 | public const int LAND_SELECT_OBJECTS_GROUP = 4; |
71 | public const int LAND_SELECT_OBJECTS_OTHER = 8; | 71 | public const int LAND_SELECT_OBJECTS_OTHER = 8; |
72 | 72 | ||
73 | 73 | ||
74 | //These are other constants. Yay! | 74 | //These are other constants. Yay! |
75 | public const int START_LAND_LOCAL_ID = 1; | 75 | public const int START_LAND_LOCAL_ID = 1; |
76 | #endregion | 76 | #endregion |
77 | 77 | ||
78 | #region Member Variables | 78 | #region Member Variables |
79 | public Dictionary<int, Land> landList = new Dictionary<int, Land>(); | 79 | public Dictionary<int, Land> landList = new Dictionary<int, Land>(); |
80 | private int lastLandLocalID = START_LAND_LOCAL_ID - 1; | 80 | private int lastLandLocalID = START_LAND_LOCAL_ID - 1; |
81 | private int[,] landIDList = new int[64, 64]; | 81 | private int[,] landIDList = new int[64, 64]; |
82 | 82 | ||
83 | /// <summary> | 83 | /// <summary> |
84 | /// Set to true when a prim is moved, created, added. Performs a prim count update | 84 | /// Set to true when a prim is moved, created, added. Performs a prim count update |
85 | /// </summary> | 85 | /// </summary> |
86 | public bool landPrimCountTainted = false; | 86 | public bool landPrimCountTainted = false; |
87 | 87 | ||
88 | private Scene m_scene; | 88 | private Scene m_scene; |
89 | private RegionInfo m_regInfo; | 89 | private RegionInfo m_regInfo; |
90 | 90 | ||
91 | #endregion | 91 | #endregion |
92 | 92 | ||
93 | #region Constructors | 93 | #region Constructors |
94 | public LandManager(Scene scene, RegionInfo reginfo) | 94 | public LandManager(Scene scene, RegionInfo reginfo) |
95 | { | 95 | { |
96 | 96 | ||
97 | m_scene = scene; | 97 | m_scene = scene; |
98 | m_regInfo = reginfo; | 98 | m_regInfo = reginfo; |
99 | landIDList.Initialize(); | 99 | landIDList.Initialize(); |
100 | 100 | ||
101 | } | 101 | } |
102 | #endregion | 102 | #endregion |
103 | 103 | ||
104 | #region Member Functions | 104 | #region Member Functions |
105 | 105 | ||
106 | #region Parcel From Storage Functions | 106 | #region Parcel From Storage Functions |
107 | public void LandFromStorage(LandData data) | 107 | public void LandFromStorage(LandData data) |
108 | { | 108 | { |
109 | Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); | 109 | Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); |
110 | new_land.landData = data.Copy(); | 110 | new_land.landData = data.Copy(); |
111 | new_land.setLandBitmapFromByteArray(); | 111 | new_land.setLandBitmapFromByteArray(); |
112 | addLandObject(new_land); | 112 | addLandObject(new_land); |
113 | 113 | ||
114 | } | 114 | } |
115 | 115 | ||
116 | public void NoLandDataFromStorage() | 116 | public void NoLandDataFromStorage() |
117 | { | 117 | { |
118 | resetSimLandObjects(); | 118 | resetSimLandObjects(); |
119 | } | 119 | } |
120 | #endregion | 120 | #endregion |
121 | 121 | ||
122 | #region Parcel Add/Remove/Get/Create | 122 | #region Parcel Add/Remove/Get/Create |
123 | /// <summary> | 123 | /// <summary> |
124 | /// Creates a basic Parcel object without an owner (a zeroed key) | 124 | /// Creates a basic Parcel object without an owner (a zeroed key) |
125 | /// </summary> | 125 | /// </summary> |
126 | /// <returns></returns> | 126 | /// <returns></returns> |
127 | public Land createBaseLand() | 127 | public Land createBaseLand() |
128 | { | 128 | { |
129 | return new Land(new LLUUID(), false, m_scene); | 129 | return new Land(new LLUUID(), false, m_scene); |
130 | } | 130 | } |
131 | 131 | ||
132 | /// <summary> | 132 | /// <summary> |
133 | /// Adds a land object to the stored list and adds them to the landIDList to what they own | 133 | /// Adds a land object to the stored list and adds them to the landIDList to what they own |
134 | /// </summary> | 134 | /// </summary> |
135 | /// <param name="new_land">The land object being added</param> | 135 | /// <param name="new_land">The land object being added</param> |
136 | public Land addLandObject(Land new_land) | 136 | public Land addLandObject(Land new_land) |
137 | { | 137 | { |
138 | lastLandLocalID++; | 138 | lastLandLocalID++; |
139 | new_land.landData.localID = lastLandLocalID; | 139 | new_land.landData.localID = lastLandLocalID; |
140 | landList.Add(lastLandLocalID, new_land.Copy()); | 140 | landList.Add(lastLandLocalID, new_land.Copy()); |
141 | 141 | ||
142 | 142 | ||
143 | bool[,] landBitmap = new_land.getLandBitmap(); | 143 | bool[,] landBitmap = new_land.getLandBitmap(); |
144 | int x, y; | 144 | int x, y; |
145 | for (x = 0; x < 64; x++) | 145 | for (x = 0; x < 64; x++) |
146 | { | 146 | { |
147 | for (y = 0; y < 64; y++) | 147 | for (y = 0; y < 64; y++) |
148 | { | 148 | { |
149 | if (landBitmap[x, y]) | 149 | if (landBitmap[x, y]) |
150 | { | 150 | { |
151 | landIDList[x, y] = lastLandLocalID; | 151 | landIDList[x, y] = lastLandLocalID; |
152 | } | 152 | } |
153 | } | 153 | } |
154 | } | 154 | } |
155 | landList[lastLandLocalID].forceUpdateLandInfo(); | 155 | landList[lastLandLocalID].forceUpdateLandInfo(); |
156 | 156 | ||
157 | return new_land; | 157 | return new_land; |
158 | 158 | ||
159 | } | 159 | } |
160 | /// <summary> | 160 | /// <summary> |
161 | /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList | 161 | /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList |
162 | /// </summary> | 162 | /// </summary> |
163 | /// <param name="local_id">Land.localID of the peice of land to remove.</param> | 163 | /// <param name="local_id">Land.localID of the peice of land to remove.</param> |
164 | public void removeLandObject(int local_id) | 164 | public void removeLandObject(int local_id) |
165 | { | 165 | { |
166 | int x, y; | 166 | int x, y; |
167 | for (x = 0; x < 64; x++) | 167 | for (x = 0; x < 64; x++) |
168 | { | 168 | { |
169 | for (y = 0; y < 64; y++) | 169 | for (y = 0; y < 64; y++) |
170 | { | 170 | { |
171 | if (landIDList[x, y] == local_id) | 171 | if (landIDList[x, y] == local_id) |
172 | { | 172 | { |
173 | throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); | 173 | throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); |
174 | } | 174 | } |
175 | } | 175 | } |
176 | } | 176 | } |
177 | // TODO: Put event here for storage manager to bind to. | 177 | // TODO: Put event here for storage manager to bind to. |
178 | landList.Remove(local_id); | 178 | landList.Remove(local_id); |
179 | } | 179 | } |
180 | 180 | ||
181 | private void performFinalLandJoin(Land master, Land slave) | 181 | private void performFinalLandJoin(Land master, Land slave) |
182 | { | 182 | { |
183 | int x, y; | 183 | int x, y; |
184 | bool[,] landBitmapSlave = slave.getLandBitmap(); | 184 | bool[,] landBitmapSlave = slave.getLandBitmap(); |
185 | for (x = 0; x < 64; x++) | 185 | for (x = 0; x < 64; x++) |
186 | { | 186 | { |
187 | for (y = 0; y < 64; y++) | 187 | for (y = 0; y < 64; y++) |
188 | { | 188 | { |
189 | if (landBitmapSlave[x, y]) | 189 | if (landBitmapSlave[x, y]) |
190 | { | 190 | { |
191 | landIDList[x, y] = master.landData.localID; | 191 | landIDList[x, y] = master.landData.localID; |
192 | } | 192 | } |
193 | } | 193 | } |
194 | } | 194 | } |
195 | removeLandObject(slave.landData.localID); | 195 | removeLandObject(slave.landData.localID); |
196 | } | 196 | } |
197 | /// <summary> | 197 | /// <summary> |
198 | /// Get the land object at the specified point | 198 | /// Get the land object at the specified point |
199 | /// </summary> | 199 | /// </summary> |
200 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> | 200 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> |
201 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> | 201 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> |
202 | /// <returns>Land object at the point supplied</returns> | 202 | /// <returns>Land object at the point supplied</returns> |
203 | public Land getLandObject(float x_float, float y_float) | 203 | public Land getLandObject(float x_float, float y_float) |
204 | { | 204 | { |
205 | int x = Convert.ToInt32(Math.Floor(Convert.ToDecimal(x_float) / Convert.ToDecimal(4.0))); | 205 | int x = Convert.ToInt32(Math.Floor(Convert.ToDecimal(x_float) / Convert.ToDecimal(4.0))); |
206 | int y = Convert.ToInt32(Math.Floor(Convert.ToDecimal(y_float) / Convert.ToDecimal(4.0))); | 206 | int y = Convert.ToInt32(Math.Floor(Convert.ToDecimal(y_float) / Convert.ToDecimal(4.0))); |
207 | 207 | ||
208 | if (x > 63 || y > 63 || x < 0 || y < 0) | 208 | if (x > 63 || y > 63 || x < 0 || y < 0) |
209 | { | 209 | { |
210 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | 210 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); |
211 | } | 211 | } |
212 | else | 212 | else |
213 | { | 213 | { |
214 | // Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")"); | 214 | // Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")"); |
215 | return landList[landIDList[x, y]]; | 215 | return landList[landIDList[x, y]]; |
216 | } | 216 | } |
217 | } | 217 | } |
218 | 218 | ||
219 | public Land getLandObject(int x, int y) | 219 | public Land getLandObject(int x, int y) |
220 | { | 220 | { |
221 | if (x > 256 || y > 256 || x < 0 || y < 0) | 221 | if (x > 256 || y > 256 || x < 0 || y < 0) |
222 | { | 222 | { |
223 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | 223 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); |
224 | } | 224 | } |
225 | else | 225 | else |
226 | { | 226 | { |
227 | return landList[landIDList[x / 4, y / 4]]; | 227 | return landList[landIDList[x / 4, y / 4]]; |
228 | } | 228 | } |
229 | } | 229 | } |
230 | #endregion | 230 | #endregion |
231 | 231 | ||
232 | #region Parcel Modification | 232 | #region Parcel Modification |
233 | /// <summary> | 233 | /// <summary> |
234 | /// Subdivides a piece of land | 234 | /// Subdivides a piece of land |
235 | /// </summary> | 235 | /// </summary> |
236 | /// <param name="start_x">West Point</param> | 236 | /// <param name="start_x">West Point</param> |
237 | /// <param name="start_y">South Point</param> | 237 | /// <param name="start_y">South Point</param> |
238 | /// <param name="end_x">East Point</param> | 238 | /// <param name="end_x">East Point</param> |
239 | /// <param name="end_y">North Point</param> | 239 | /// <param name="end_y">North Point</param> |
240 | /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param> | 240 | /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param> |
241 | /// <returns>Returns true if successful</returns> | 241 | /// <returns>Returns true if successful</returns> |
242 | private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) | 242 | private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) |
243 | { | 243 | { |
244 | 244 | ||
245 | //First, lets loop through the points and make sure they are all in the same peice of land | 245 | //First, lets loop through the points and make sure they are all in the same peice of land |
246 | //Get the land object at start | 246 | //Get the land object at start |
247 | Land startLandObject = getLandObject(start_x, start_y); | 247 | Land startLandObject = getLandObject(start_x, start_y); |
248 | if (startLandObject == null) return false; //No such land object at the beginning | 248 | if (startLandObject == null) return false; //No such land object at the beginning |
249 | 249 | ||
250 | //Loop through the points | 250 | //Loop through the points |
251 | try | 251 | try |
252 | { | 252 | { |
253 | int totalX = end_x - start_x; | 253 | int totalX = end_x - start_x; |
254 | int totalY = end_y - start_y; | 254 | int totalY = end_y - start_y; |
255 | int x, y; | 255 | int x, y; |
256 | for (y = 0; y < totalY; y++) | 256 | for (y = 0; y < totalY; y++) |
257 | { | 257 | { |
258 | for (x = 0; x < totalX; x++) | 258 | for (x = 0; x < totalX; x++) |
259 | { | 259 | { |
260 | Land tempLandObject = getLandObject(start_x + x, start_y + y); | 260 | Land tempLandObject = getLandObject(start_x + x, start_y + y); |
261 | if (tempLandObject == null) return false; //No such land object at that point | 261 | if (tempLandObject == null) return false; //No such land object at that point |
262 | if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no | 262 | if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no |
263 | } | 263 | } |
264 | } | 264 | } |
265 | } | 265 | } |
266 | catch (Exception) | 266 | catch (Exception) |
267 | { | 267 | { |
268 | return false; //Exception. For now, lets skip subdivision | 268 | return false; //Exception. For now, lets skip subdivision |
269 | } | 269 | } |
270 | 270 | ||
271 | //If we are still here, then they are subdividing within one piece of land | 271 | //If we are still here, then they are subdividing within one piece of land |
272 | //Check owner | 272 | //Check owner |
273 | if (startLandObject.landData.ownerID != attempting_user_id) | 273 | if (startLandObject.landData.ownerID != attempting_user_id) |
274 | { | 274 | { |
275 | return false; //They cant do this! | 275 | return false; //They cant do this! |
276 | } | 276 | } |
277 | 277 | ||
278 | //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) | 278 | //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) |
279 | Land newLand = startLandObject.Copy(); | 279 | Land newLand = startLandObject.Copy(); |
280 | newLand.landData.landName = "Subdivision of " + newLand.landData.landName; | 280 | newLand.landData.landName = "Subdivision of " + newLand.landData.landName; |
281 | newLand.landData.globalID = LLUUID.Random(); | 281 | newLand.landData.globalID = LLUUID.Random(); |
282 | 282 | ||
283 | newLand.setLandBitmap(Land.getSquareLandBitmap(start_x, start_y, end_x, end_y)); | 283 | newLand.setLandBitmap(Land.getSquareLandBitmap(start_x, start_y, end_x, end_y)); |
284 | 284 | ||
285 | //Now, lets set the subdivision area of the original to false | 285 | //Now, lets set the subdivision area of the original to false |
286 | int startLandObjectIndex = startLandObject.landData.localID; | 286 | int startLandObjectIndex = startLandObject.landData.localID; |
287 | landList[startLandObjectIndex].setLandBitmap(Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); | 287 | landList[startLandObjectIndex].setLandBitmap(Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); |
288 | landList[startLandObjectIndex].forceUpdateLandInfo(); | 288 | landList[startLandObjectIndex].forceUpdateLandInfo(); |
289 | 289 | ||
290 | 290 | ||
291 | this.setPrimsTainted(); | 291 | this.setPrimsTainted(); |
292 | 292 | ||
293 | //Now add the new land object | 293 | //Now add the new land object |
294 | Land result = addLandObject(newLand); | 294 | Land result = addLandObject(newLand); |
295 | result.sendLandUpdateToAvatarsOverMe(); | 295 | result.sendLandUpdateToAvatarsOverMe(); |
296 | 296 | ||
297 | 297 | ||
298 | 298 | ||
299 | 299 | ||
300 | return true; | 300 | return true; |
301 | } | 301 | } |
302 | /// <summary> | 302 | /// <summary> |
303 | /// Join 2 land objects together | 303 | /// Join 2 land objects together |
304 | /// </summary> | 304 | /// </summary> |
305 | /// <param name="start_x">x value in first piece of land</param> | 305 | /// <param name="start_x">x value in first piece of land</param> |
306 | /// <param name="start_y">y value in first piece of land</param> | 306 | /// <param name="start_y">y value in first piece of land</param> |
307 | /// <param name="end_x">x value in second peice of land</param> | 307 | /// <param name="end_x">x value in second peice of land</param> |
308 | /// <param name="end_y">y value in second peice of land</param> | 308 | /// <param name="end_y">y value in second peice of land</param> |
309 | /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param> | 309 | /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param> |
310 | /// <returns>Returns true if successful</returns> | 310 | /// <returns>Returns true if successful</returns> |
311 | private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) | 311 | private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) |
312 | { | 312 | { |
313 | end_x -= 4; | 313 | end_x -= 4; |
314 | end_y -= 4; | 314 | end_y -= 4; |
315 | 315 | ||
316 | List<Land> selectedLandObjects = new List<Land>(); | 316 | List<Land> selectedLandObjects = new List<Land>(); |
317 | int stepXSelected = 0; | 317 | int stepXSelected = 0; |
318 | int stepYSelected = 0; | 318 | int stepYSelected = 0; |
319 | for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4) | 319 | for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4) |
320 | { | 320 | { |
321 | for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) | 321 | for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) |
322 | { | 322 | { |
323 | Land p = getLandObject(stepXSelected,stepYSelected); | 323 | Land p = getLandObject(stepXSelected,stepYSelected); |
324 | if (!selectedLandObjects.Contains(p)) | 324 | if (!selectedLandObjects.Contains(p)) |
325 | { | 325 | { |
326 | selectedLandObjects.Add(p); | 326 | selectedLandObjects.Add(p); |
327 | } | 327 | } |
328 | } | 328 | } |
329 | } | 329 | } |
330 | Land masterLandObject = selectedLandObjects[0]; | 330 | Land masterLandObject = selectedLandObjects[0]; |
331 | selectedLandObjects.RemoveAt(0); | 331 | selectedLandObjects.RemoveAt(0); |
332 | 332 | ||
333 | 333 | ||
334 | if (selectedLandObjects.Count < 1) | 334 | if (selectedLandObjects.Count < 1) |
335 | { | 335 | { |
336 | return false; //Only one piece of land selected | 336 | return false; //Only one piece of land selected |
337 | } | 337 | } |
338 | if (masterLandObject.landData.ownerID != attempting_user_id) | 338 | if (masterLandObject.landData.ownerID != attempting_user_id) |
339 | { | 339 | { |
340 | return false; //Not the same owner | 340 | return false; //Not the same owner |
341 | } | 341 | } |
342 | foreach (Land p in selectedLandObjects) | 342 | foreach (Land p in selectedLandObjects) |
343 | { | 343 | { |
344 | if (p.landData.ownerID != masterLandObject.landData.ownerID) | 344 | if (p.landData.ownerID != masterLandObject.landData.ownerID) |
345 | { | 345 | { |
346 | return false; //Over multiple users. TODO: make this just ignore this piece of land? | 346 | return false; //Over multiple users. TODO: make this just ignore this piece of land? |
347 | } | 347 | } |
348 | } | 348 | } |
349 | foreach (Land slaveLandObject in selectedLandObjects) | 349 | foreach (Land slaveLandObject in selectedLandObjects) |
350 | { | 350 | { |
351 | landList[masterLandObject.landData.localID].setLandBitmap(Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); | 351 | landList[masterLandObject.landData.localID].setLandBitmap(Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); |
352 | performFinalLandJoin(masterLandObject, slaveLandObject); | 352 | performFinalLandJoin(masterLandObject, slaveLandObject); |
353 | } | 353 | } |
354 | 354 | ||
355 | 355 | ||
356 | this.setPrimsTainted(); | 356 | this.setPrimsTainted(); |
357 | 357 | ||
358 | masterLandObject.sendLandUpdateToAvatarsOverMe(); | 358 | masterLandObject.sendLandUpdateToAvatarsOverMe(); |
359 | 359 | ||
360 | return true; | 360 | return true; |
361 | 361 | ||
362 | 362 | ||
363 | 363 | ||
364 | } | 364 | } |
365 | #endregion | 365 | #endregion |
366 | 366 | ||
367 | #region Parcel Updating | 367 | #region Parcel Updating |
368 | /// <summary> | 368 | /// <summary> |
369 | /// Where we send the ParcelOverlay packet to the client | 369 | /// Where we send the ParcelOverlay packet to the client |
370 | /// </summary> | 370 | /// </summary> |
371 | /// <param name="remote_client">The object representing the client</param> | 371 | /// <param name="remote_client">The object representing the client</param> |
372 | public void sendParcelOverlay(IClientAPI remote_client) | 372 | public void sendParcelOverlay(IClientAPI remote_client) |
373 | { | 373 | { |
374 | const int LAND_BLOCKS_PER_PACKET = 1024; | 374 | const int LAND_BLOCKS_PER_PACKET = 1024; |
375 | int x, y = 0; | 375 | int x, y = 0; |
376 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | 376 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; |
377 | int byteArrayCount = 0; | 377 | int byteArrayCount = 0; |
378 | int sequenceID = 0; | 378 | int sequenceID = 0; |
379 | ParcelOverlayPacket packet; | 379 | ParcelOverlayPacket packet; |
380 | 380 | ||
381 | for (y = 0; y < 64; y++) | 381 | for (y = 0; y < 64; y++) |
382 | { | 382 | { |
383 | for (x = 0; x < 64; x++) | 383 | for (x = 0; x < 64; x++) |
384 | { | 384 | { |
385 | byte tempByte = (byte)0; //This represents the byte for the current 4x4 | 385 | byte tempByte = (byte)0; //This represents the byte for the current 4x4 |
386 | Land currentParcelBlock = getLandObject(x * 4, y * 4); | 386 | Land currentParcelBlock = getLandObject(x * 4, y * 4); |
387 | 387 | ||
388 | if (currentParcelBlock.landData.ownerID == remote_client.AgentId) | 388 | if (currentParcelBlock.landData.ownerID == remote_client.AgentId) |
389 | { | 389 | { |
390 | //Owner Flag | 390 | //Owner Flag |
391 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER); | 391 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER); |
392 | } | 392 | } |
393 | else if (currentParcelBlock.landData.salePrice > 0 && (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || currentParcelBlock.landData.authBuyerID == remote_client.AgentId)) | 393 | else if (currentParcelBlock.landData.salePrice > 0 && (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || currentParcelBlock.landData.authBuyerID == remote_client.AgentId)) |
394 | { | 394 | { |
395 | //Sale Flag | 395 | //Sale Flag |
396 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE); | 396 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE); |
397 | } | 397 | } |
398 | else if (currentParcelBlock.landData.ownerID == LLUUID.Zero) | 398 | else if (currentParcelBlock.landData.ownerID == LLUUID.Zero) |
399 | { | 399 | { |
400 | //Public Flag | 400 | //Public Flag |
401 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC); | 401 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC); |
402 | } | 402 | } |
403 | else | 403 | else |
404 | { | 404 | { |
405 | //Other Flag | 405 | //Other Flag |
406 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER); | 406 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER); |
407 | } | 407 | } |
408 | 408 | ||
409 | 409 | ||
410 | //Now for border control | 410 | //Now for border control |
411 | if (x == 0) | 411 | if (x == 0) |
412 | { | 412 | { |
413 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); | 413 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); |
414 | } | 414 | } |
415 | else if (getLandObject((x - 1) * 4, y * 4) != currentParcelBlock) | 415 | else if (getLandObject((x - 1) * 4, y * 4) != currentParcelBlock) |
416 | { | 416 | { |
417 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); | 417 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); |
418 | } | 418 | } |
419 | 419 | ||
420 | if (y == 0) | 420 | if (y == 0) |
421 | { | 421 | { |
422 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); | 422 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); |
423 | } | 423 | } |
424 | else if (getLandObject(x * 4, (y - 1) * 4) != currentParcelBlock) | 424 | else if (getLandObject(x * 4, (y - 1) * 4) != currentParcelBlock) |
425 | { | 425 | { |
426 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); | 426 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); |
427 | } | 427 | } |
428 | 428 | ||
429 | byteArray[byteArrayCount] = tempByte; | 429 | byteArray[byteArrayCount] = tempByte; |
430 | byteArrayCount++; | 430 | byteArrayCount++; |
431 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | 431 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) |
432 | { | 432 | { |
433 | byteArrayCount = 0; | 433 | byteArrayCount = 0; |
434 | packet = new ParcelOverlayPacket(); | 434 | packet = new ParcelOverlayPacket(); |
435 | packet.ParcelData.Data = byteArray; | 435 | packet.ParcelData.Data = byteArray; |
436 | packet.ParcelData.SequenceID = sequenceID; | 436 | packet.ParcelData.SequenceID = sequenceID; |
437 | remote_client.OutPacket((Packet)packet); | 437 | remote_client.OutPacket((Packet)packet); |
438 | sequenceID++; | 438 | sequenceID++; |
439 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | 439 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; |
440 | } | 440 | } |
441 | } | 441 | } |
442 | } | 442 | } |
443 | 443 | ||
444 | 444 | ||
445 | } | 445 | } |
446 | 446 | ||
447 | public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client) | 447 | public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client) |
448 | { | 448 | { |
449 | //Get the land objects within the bounds | 449 | //Get the land objects within the bounds |
450 | List<Land> temp = new List<Land>(); | 450 | List<Land> temp = new List<Land>(); |
451 | int x, y, i; | 451 | int x, y, i; |
452 | int inc_x = end_x - start_x; | 452 | int inc_x = end_x - start_x; |
453 | int inc_y = end_y - start_y; | 453 | int inc_y = end_y - start_y; |
454 | for (x = 0; x < inc_x; x++) | 454 | for (x = 0; x < inc_x; x++) |
455 | { | 455 | { |
456 | for (y = 0; y < inc_y; y++) | 456 | for (y = 0; y < inc_y; y++) |
457 | { | 457 | { |
458 | Land currentParcel = getLandObject(start_x + x, start_y + y); | 458 | Land currentParcel = getLandObject(start_x + x, start_y + y); |
459 | if (!temp.Contains(currentParcel)) | 459 | if (!temp.Contains(currentParcel)) |
460 | { | 460 | { |
461 | currentParcel.forceUpdateLandInfo(); | 461 | currentParcel.forceUpdateLandInfo(); |
462 | temp.Add(currentParcel); | 462 | temp.Add(currentParcel); |
463 | } | 463 | } |
464 | } | 464 | } |
465 | } | 465 | } |
466 | 466 | ||
467 | int requestResult = LAND_RESULT_SINGLE; | 467 | int requestResult = LAND_RESULT_SINGLE; |
468 | if (temp.Count > 1) | 468 | if (temp.Count > 1) |
469 | { | 469 | { |
470 | requestResult = LAND_RESULT_MULTIPLE; | 470 | requestResult = LAND_RESULT_MULTIPLE; |
471 | } | 471 | } |
472 | 472 | ||
473 | for (i = 0; i < temp.Count; i++) | 473 | for (i = 0; i < temp.Count; i++) |
474 | { | 474 | { |
475 | temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); | 475 | temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); |
476 | } | 476 | } |
477 | 477 | ||
478 | 478 | ||
479 | sendParcelOverlay(remote_client); | 479 | sendParcelOverlay(remote_client); |
480 | } | 480 | } |
481 | 481 | ||
482 | public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) | 482 | public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) |
483 | { | 483 | { |
484 | if (landList.ContainsKey(packet.ParcelData.LocalID)) | 484 | if (landList.ContainsKey(packet.ParcelData.LocalID)) |
485 | { | 485 | { |
486 | landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client); | 486 | landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client); |
487 | } | 487 | } |
488 | } | 488 | } |
489 | public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) | 489 | public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) |
490 | { | 490 | { |
491 | subdivide(west, south, east, north, remote_client.AgentId); | 491 | subdivide(west, south, east, north, remote_client.AgentId); |
492 | } | 492 | } |
493 | public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) | 493 | public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) |
494 | { | 494 | { |
495 | join(west, south, east, north, remote_client.AgentId); | 495 | join(west, south, east, north, remote_client.AgentId); |
496 | 496 | ||
497 | } | 497 | } |
498 | 498 | ||
499 | public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) | 499 | public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) |
500 | { | 500 | { |
501 | landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); | 501 | landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); |
502 | } | 502 | } |
503 | 503 | ||
504 | public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client) | 504 | public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client) |
505 | { | 505 | { |
506 | landList[local_id].sendLandObjectOwners(remote_client); | 506 | landList[local_id].sendLandObjectOwners(remote_client); |
507 | } | 507 | } |
508 | #endregion | 508 | #endregion |
509 | 509 | ||
510 | /// <summary> | 510 | /// <summary> |
511 | /// Resets the sim to the default land object (full sim piece of land owned by the default user) | 511 | /// Resets the sim to the default land object (full sim piece of land owned by the default user) |
512 | /// </summary> | 512 | /// </summary> |
513 | public void resetSimLandObjects() | 513 | public void resetSimLandObjects() |
514 | { | 514 | { |
515 | //Remove all the land objects in the sim and add a blank, full sim land object set to public | 515 | //Remove all the land objects in the sim and add a blank, full sim land object set to public |
516 | landList.Clear(); | 516 | landList.Clear(); |
517 | lastLandLocalID = START_LAND_LOCAL_ID - 1; | 517 | lastLandLocalID = START_LAND_LOCAL_ID - 1; |
518 | landIDList.Initialize(); | 518 | landIDList.Initialize(); |
519 | 519 | ||
520 | Land fullSimParcel = new Land(LLUUID.Zero, false, m_scene); | 520 | Land fullSimParcel = new Land(LLUUID.Zero, false, m_scene); |
521 | 521 | ||
522 | fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256)); | 522 | fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256)); |
523 | fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID; | 523 | fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID; |
524 | 524 | ||
525 | addLandObject(fullSimParcel); | 525 | addLandObject(fullSimParcel); |
526 | 526 | ||
527 | } | 527 | } |
528 | 528 | ||
529 | 529 | ||
530 | public void handleSignificantClientMovement(IClientAPI remote_client) | 530 | public void handleSignificantClientMovement(IClientAPI remote_client) |
531 | { | 531 | { |
532 | ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId); | 532 | ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId); |
533 | if (clientAvatar != null) | 533 | if (clientAvatar != null) |
534 | { | 534 | { |
535 | Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y); | 535 | Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y); |
536 | if (over != null) | 536 | if (over != null) |
537 | { | 537 | { |
538 | over.sendLandProperties(0, false, 0, remote_client); | 538 | over.sendLandProperties(0, false, 0, remote_client); |
539 | } | 539 | } |
540 | } | 540 | } |
541 | } | 541 | } |
542 | 542 | ||
543 | public void resetAllLandPrimCounts() | 543 | public void resetAllLandPrimCounts() |
544 | { | 544 | { |
545 | foreach (Land p in landList.Values) | 545 | foreach (Land p in landList.Values) |
546 | { | 546 | { |
547 | p.resetLandPrimCounts(); | 547 | p.resetLandPrimCounts(); |
548 | } | 548 | } |
549 | } | 549 | } |
550 | public void setPrimsTainted() | 550 | public void setPrimsTainted() |
551 | { | 551 | { |
552 | this.landPrimCountTainted = true; | 552 | this.landPrimCountTainted = true; |
553 | } | 553 | } |
554 | 554 | ||
555 | public void addPrimToLandPrimCounts(SceneObject obj) | 555 | public void addPrimToLandPrimCounts(SceneObject obj) |
556 | { | 556 | { |
557 | LLVector3 position = obj.Pos; | 557 | LLVector3 position = obj.Pos; |
558 | Land landUnderPrim = getLandObject(position.X, position.Y); | 558 | Land landUnderPrim = getLandObject(position.X, position.Y); |
559 | if (landUnderPrim != null) | 559 | if (landUnderPrim != null) |
560 | { | 560 | { |
561 | landUnderPrim.addPrimToCount(obj); | 561 | landUnderPrim.addPrimToCount(obj); |
562 | } | 562 | } |
563 | } | 563 | } |
564 | 564 | ||
565 | public void removePrimFromLandPrimCounts(SceneObject obj) | 565 | public void removePrimFromLandPrimCounts(SceneObject obj) |
566 | { | 566 | { |
567 | foreach (Land p in landList.Values) | 567 | foreach (Land p in landList.Values) |
568 | { | 568 | { |
569 | p.removePrimFromCount(obj); | 569 | p.removePrimFromCount(obj); |
570 | } | 570 | } |
571 | } | 571 | } |
572 | 572 | ||
573 | public void finalizeLandPrimCountUpdate() | 573 | public void finalizeLandPrimCountUpdate() |
574 | { | 574 | { |
575 | //Get Simwide prim count for owner | 575 | //Get Simwide prim count for owner |
576 | Dictionary<LLUUID, List<Land>> landOwnersAndParcels = new Dictionary<LLUUID,List<Land>>(); | 576 | Dictionary<LLUUID, List<Land>> landOwnersAndParcels = new Dictionary<LLUUID,List<Land>>(); |
577 | foreach (Land p in landList.Values) | 577 | foreach (Land p in landList.Values) |
578 | { | 578 | { |
579 | if(!landOwnersAndParcels.ContainsKey(p.landData.ownerID)) | 579 | if(!landOwnersAndParcels.ContainsKey(p.landData.ownerID)) |
580 | { | 580 | { |
581 | List<Land> tempList = new List<Land>(); | 581 | List<Land> tempList = new List<Land>(); |
582 | tempList.Add(p); | 582 | tempList.Add(p); |
583 | landOwnersAndParcels.Add(p.landData.ownerID,tempList); | 583 | landOwnersAndParcels.Add(p.landData.ownerID,tempList); |
584 | } | 584 | } |
585 | else | 585 | else |
586 | { | 586 | { |
587 | landOwnersAndParcels[p.landData.ownerID].Add(p); | 587 | landOwnersAndParcels[p.landData.ownerID].Add(p); |
588 | } | 588 | } |
589 | } | 589 | } |
590 | 590 | ||
591 | foreach (LLUUID owner in landOwnersAndParcels.Keys) | 591 | foreach (LLUUID owner in landOwnersAndParcels.Keys) |
592 | { | 592 | { |
593 | int simArea = 0; | 593 | int simArea = 0; |
594 | int simPrims = 0; | 594 | int simPrims = 0; |
595 | foreach (Land p in landOwnersAndParcels[owner]) | 595 | foreach (Land p in landOwnersAndParcels[owner]) |
596 | { | 596 | { |
597 | simArea += p.landData.area; | 597 | simArea += p.landData.area; |
598 | simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + p.landData.selectedPrims; | 598 | simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + p.landData.selectedPrims; |
599 | } | 599 | } |
600 | 600 | ||
601 | foreach (Land p in landOwnersAndParcels[owner]) | 601 | foreach (Land p in landOwnersAndParcels[owner]) |
602 | { | 602 | { |
603 | p.landData.simwideArea = simArea; | 603 | p.landData.simwideArea = simArea; |
604 | p.landData.simwidePrims = simPrims; | 604 | p.landData.simwidePrims = simPrims; |
605 | } | 605 | } |
606 | } | 606 | } |
607 | 607 | ||
608 | } | 608 | } |
609 | #endregion | 609 | #endregion |
610 | } | 610 | } |
611 | #endregion | 611 | #endregion |
612 | 612 | ||
613 | 613 | ||
614 | 614 | ||
615 | 615 | ||
616 | 616 | ||
617 | } | 617 | } |