diff options
Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to 'OpenSim/Region/Environment/LandManagement')
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/Land.cs | 38 | ||||
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/LandManager.cs | 4 |
2 files changed, 21 insertions, 21 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index 97f8276..e9f5248 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs | |||
@@ -16,7 +16,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
16 | { | 16 | { |
17 | #region Member Variables | 17 | #region Member Variables |
18 | public LandData landData = new LandData(); | 18 | public LandData landData = new LandData(); |
19 | public List<SceneObject> primsOverMe = new List<SceneObject>(); | 19 | public List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
20 | 20 | ||
21 | public Scene m_scene; | 21 | public Scene m_scene; |
22 | 22 | ||
@@ -426,21 +426,21 @@ namespace OpenSim.Region.Environment.LandManagement | |||
426 | public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client) | 426 | public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client) |
427 | { | 427 | { |
428 | List<uint> resultLocalIDs = new List<uint>(); | 428 | List<uint> resultLocalIDs = new List<uint>(); |
429 | foreach (SceneObject obj in primsOverMe) | 429 | foreach (SceneObjectGroup obj in primsOverMe) |
430 | { | 430 | { |
431 | if (obj.rootLocalID > 0) | 431 | if (obj.LocalId > 0) |
432 | { | 432 | { |
433 | if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.rootPrimitive.OwnerID == this.landData.ownerID) | 433 | if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == this.landData.ownerID) |
434 | { | 434 | { |
435 | resultLocalIDs.Add(obj.rootLocalID); | 435 | resultLocalIDs.Add(obj.LocalId); |
436 | } | 436 | } |
437 | else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support! | 437 | else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support! |
438 | { | 438 | { |
439 | 439 | ||
440 | } | 440 | } |
441 | else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.rootPrimitive.OwnerID != remote_client.AgentId) | 441 | else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.OwnerID != remote_client.AgentId) |
442 | { | 442 | { |
443 | resultLocalIDs.Add(obj.rootLocalID); | 443 | resultLocalIDs.Add(obj.LocalId); |
444 | } | 444 | } |
445 | } | 445 | } |
446 | } | 446 | } |
@@ -486,13 +486,13 @@ namespace OpenSim.Region.Environment.LandManagement | |||
486 | public void sendLandObjectOwners(IClientAPI remote_client) | 486 | public void sendLandObjectOwners(IClientAPI remote_client) |
487 | { | 487 | { |
488 | Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); | 488 | Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); |
489 | foreach (SceneObject obj in primsOverMe) | 489 | foreach (SceneObjectGroup obj in primsOverMe) |
490 | { | 490 | { |
491 | if (!ownersAndCount.ContainsKey(obj.rootPrimitive.OwnerID)) | 491 | if (!ownersAndCount.ContainsKey(obj.OwnerID)) |
492 | { | 492 | { |
493 | ownersAndCount.Add(obj.rootPrimitive.OwnerID, 0); | 493 | ownersAndCount.Add(obj.OwnerID, 0); |
494 | } | 494 | } |
495 | ownersAndCount[obj.rootPrimitive.OwnerID] += obj.primCount; | 495 | ownersAndCount[obj.OwnerID] += obj.PrimCount; |
496 | } | 496 | } |
497 | if (ownersAndCount.Count > 0) | 497 | if (ownersAndCount.Count > 0) |
498 | { | 498 | { |
@@ -525,7 +525,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
525 | #endregion | 525 | #endregion |
526 | 526 | ||
527 | #region Object Returning | 527 | #region Object Returning |
528 | public void returnObject(SceneObject obj) | 528 | public void returnObject(SceneObjectGroup obj) |
529 | { | 529 | { |
530 | } | 530 | } |
531 | public void returnLandObjects(int type, LLUUID owner) | 531 | public void returnLandObjects(int type, LLUUID owner) |
@@ -544,12 +544,12 @@ namespace OpenSim.Region.Environment.LandManagement | |||
544 | primsOverMe.Clear(); | 544 | primsOverMe.Clear(); |
545 | } | 545 | } |
546 | 546 | ||
547 | public void addPrimToCount(SceneObject obj) | 547 | public void addPrimToCount(SceneObjectGroup obj) |
548 | { | 548 | { |
549 | LLUUID prim_owner = obj.rootPrimitive.OwnerID; | 549 | LLUUID prim_owner = obj.OwnerID; |
550 | int prim_count = obj.primCount; | 550 | int prim_count = obj.PrimCount; |
551 | 551 | ||
552 | if (obj.isSelected) | 552 | if (obj.IsSelected) |
553 | { | 553 | { |
554 | landData.selectedPrims += prim_count; | 554 | landData.selectedPrims += prim_count; |
555 | } | 555 | } |
@@ -569,12 +569,12 @@ namespace OpenSim.Region.Environment.LandManagement | |||
569 | 569 | ||
570 | } | 570 | } |
571 | 571 | ||
572 | public void removePrimFromCount(SceneObject obj) | 572 | public void removePrimFromCount(SceneObjectGroup obj) |
573 | { | 573 | { |
574 | if (primsOverMe.Contains(obj)) | 574 | if (primsOverMe.Contains(obj)) |
575 | { | 575 | { |
576 | LLUUID prim_owner = obj.rootPrimitive.OwnerID; | 576 | LLUUID prim_owner = obj.OwnerID; |
577 | int prim_count = obj.primCount; | 577 | int prim_count = obj.PrimCount; |
578 | 578 | ||
579 | if (prim_owner == landData.ownerID) | 579 | if (prim_owner == landData.ownerID) |
580 | { | 580 | { |
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index f759934..f67b51a 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -552,7 +552,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
552 | this.landPrimCountTainted = true; | 552 | this.landPrimCountTainted = true; |
553 | } | 553 | } |
554 | 554 | ||
555 | public void addPrimToLandPrimCounts(SceneObject obj) | 555 | public void addPrimToLandPrimCounts(SceneObjectGroup obj) |
556 | { | 556 | { |
557 | LLVector3 position = obj.Pos; | 557 | LLVector3 position = obj.Pos; |
558 | Land landUnderPrim = getLandObject(position.X, position.Y); | 558 | Land landUnderPrim = getLandObject(position.X, position.Y); |
@@ -562,7 +562,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
562 | } | 562 | } |
563 | } | 563 | } |
564 | 564 | ||
565 | public void removePrimFromLandPrimCounts(SceneObject obj) | 565 | public void removePrimFromLandPrimCounts(SceneObjectGroup obj) |
566 | { | 566 | { |
567 | foreach (Land p in landList.Values) | 567 | foreach (Land p in landList.Values) |
568 | { | 568 | { |