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authorlbsa712007-09-23 23:55:29 +0000
committerlbsa712007-09-23 23:55:29 +0000
commitb3eeb5a8dcdb91d47037234540c5045cdfb9977a (patch)
tree47e5965e061861cb1ee57bee4b319b432e8f63d8 /OpenSim/Region/Environment/LandManagement
parentfix to do hollow prims correctly. Reported from (diff)
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* Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
Diffstat (limited to 'OpenSim/Region/Environment/LandManagement')
-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 731ce61..98b90b4 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -87,8 +87,8 @@ namespace OpenSim.Region.Environment.LandManagement
87 /// </summary> 87 /// </summary>
88 public bool landPrimCountTainted = false; 88 public bool landPrimCountTainted = false;
89 89
90 private Scene m_scene; 90 private readonly Scene m_scene;
91 private RegionInfo m_regInfo; 91 private readonly RegionInfo m_regInfo;
92 92
93 #endregion 93 #endregion
94 94