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authorlbsa712007-09-19 00:30:55 +0000
committerlbsa712007-09-19 00:30:55 +0000
commit8f0b03597b0bc8ea6873af9a55495407fae1ec56 (patch)
treef9f4de38379aebf2223ad4cb10a3d9ebcfa52a4f /OpenSim/Region/Environment/LandManagement
parent* Moved SendLogoutPacket back to IClientAPI. (diff)
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* Modernized ScriptManager to new interface-based module calls.
* 'remove redundant this qualifier' ftw
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/LandManagement/Land.cs149
-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs122
2 files changed, 151 insertions, 120 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index a1d8885..4d36650 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -8,37 +8,40 @@ using OpenSim.Region.Environment.Scenes;
8 8
9namespace OpenSim.Region.Environment.LandManagement 9namespace OpenSim.Region.Environment.LandManagement
10{ 10{
11
11 #region Parcel Class 12 #region Parcel Class
13
12 /// <summary> 14 /// <summary>
13 /// Keeps track of a specific piece of land's information 15 /// Keeps track of a specific piece of land's information
14 /// </summary> 16 /// </summary>
15 public class Land 17 public class Land
16 { 18 {
17 #region Member Variables 19 #region Member Variables
20
18 public LandData landData = new LandData(); 21 public LandData landData = new LandData();
19 public List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 22 public List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
20 23
21 public Scene m_scene; 24 public Scene m_scene;
22 25
23 private bool[,] landBitmap = new bool[64, 64]; 26 private bool[,] landBitmap = new bool[64,64];
24 27
25 #endregion 28 #endregion
26 29
27
28 #region Constructors 30 #region Constructors
31
29 public Land(LLUUID owner_id, bool is_group_owned, Scene scene) 32 public Land(LLUUID owner_id, bool is_group_owned, Scene scene)
30 { 33 {
31 m_scene = scene; 34 m_scene = scene;
32 landData.ownerID = owner_id; 35 landData.ownerID = owner_id;
33 landData.isGroupOwned = is_group_owned; 36 landData.isGroupOwned = is_group_owned;
34
35 } 37 }
36 #endregion
37 38
39 #endregion
38 40
39 #region Member Functions 41 #region Member Functions
40 42
41 #region General Functions 43 #region General Functions
44
42 /// <summary> 45 /// <summary>
43 /// Checks to see if this land object contains a point 46 /// Checks to see if this land object contains a point
44 /// </summary> 47 /// </summary>
@@ -49,7 +52,7 @@ namespace OpenSim.Region.Environment.LandManagement
49 { 52 {
50 if (x >= 0 && y >= 0 && x <= 256 && x <= 256) 53 if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
51 { 54 {
52 return (landBitmap[x / 4, y / 4] == true); 55 return (landBitmap[x/4, y/4] == true);
53 } 56 }
54 else 57 else
55 { 58 {
@@ -59,10 +62,10 @@ namespace OpenSim.Region.Environment.LandManagement
59 62
60 public Land Copy() 63 public Land Copy()
61 { 64 {
62 Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_scene); 65 Land newLand = new Land(landData.ownerID, landData.isGroupOwned, m_scene);
63 66
64 //Place all new variables here! 67 //Place all new variables here!
65 newLand.landBitmap = (bool[,])(this.landBitmap.Clone()); 68 newLand.landBitmap = (bool[,]) (landBitmap.Clone());
66 newLand.landData = landData.Copy(); 69 newLand.landData = landData.Copy();
67 70
68 return newLand; 71 return newLand;
@@ -70,17 +73,17 @@ namespace OpenSim.Region.Environment.LandManagement
70 73
71 #endregion 74 #endregion
72 75
73
74 #region Packet Request Handling 76 #region Packet Request Handling
77
75 /// <summary> 78 /// <summary>
76 /// Sends land properties as requested 79 /// Sends land properties as requested
77 /// </summary> 80 /// </summary>
78 /// <param name="sequence_id">ID sent by client for them to keep track of</param> 81 /// <param name="sequence_id">ID sent by client for them to keep track of</param>
79 /// <param name="snap_selection">Bool sent by client for them to use</param> 82 /// <param name="snap_selection">Bool sent by client for them to use</param>
80 /// <param name="remote_client">Object representing the client</param> 83 /// <param name="remote_client">Object representing the client</param>
81 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) 84 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result,
85 IClientAPI remote_client)
82 { 86 {
83
84 ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket(); 87 ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
85 updatePacket.ParcelData.AABBMax = landData.AABBMax; 88 updatePacket.ParcelData.AABBMax = landData.AABBMax;
86 updatePacket.ParcelData.AABBMin = landData.AABBMin; 89 updatePacket.ParcelData.AABBMin = landData.AABBMin;
@@ -91,17 +94,20 @@ namespace OpenSim.Region.Environment.LandManagement
91 updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray; 94 updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray;
92 95
93 updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc); 96 updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc);
94 updatePacket.ParcelData.Category = (byte)landData.category; 97 updatePacket.ParcelData.Category = (byte) landData.category;
95 updatePacket.ParcelData.ClaimDate = landData.claimDate; 98 updatePacket.ParcelData.ClaimDate = landData.claimDate;
96 updatePacket.ParcelData.ClaimPrice = landData.claimPrice; 99 updatePacket.ParcelData.ClaimPrice = landData.claimPrice;
97 updatePacket.ParcelData.GroupID = landData.groupID; 100 updatePacket.ParcelData.GroupID = landData.groupID;
98 updatePacket.ParcelData.GroupPrims = landData.groupPrims; 101 updatePacket.ParcelData.GroupPrims = landData.groupPrims;
99 updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned; 102 updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
100 updatePacket.ParcelData.LandingType = (byte)landData.landingType; 103 updatePacket.ParcelData.LandingType = (byte) landData.landingType;
101 updatePacket.ParcelData.LocalID = landData.localID; 104 updatePacket.ParcelData.LocalID = landData.localID;
102 if (landData.area > 0) 105 if (landData.area > 0)
103 { 106 {
104 updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); 107 updatePacket.ParcelData.MaxPrims =
108 Convert.ToInt32(
109 Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000*
110 Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
105 } 111 }
106 else 112 else
107 { 113 {
@@ -122,22 +128,29 @@ namespace OpenSim.Region.Environment.LandManagement
122 updatePacket.ParcelData.PassHours = landData.passHours; 128 updatePacket.ParcelData.PassHours = landData.passHours;
123 updatePacket.ParcelData.PassPrice = landData.passPrice; 129 updatePacket.ParcelData.PassPrice = landData.passPrice;
124 updatePacket.ParcelData.PublicCount = 0; //unemplemented 130 updatePacket.ParcelData.PublicCount = 0; //unemplemented
125 131
126 uint regionFlags = (uint)m_scene.RegionInfo.estateSettings.regionFlags; 132 uint regionFlags = (uint) m_scene.RegionInfo.estateSettings.regionFlags;
127 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0); 133 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) >
128 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0); 134 0);
129 updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0); 135 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) >
130 updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0); 136 0);
131 137 updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint) Simulator.RegionFlags.DenyTransacted) >
138 0);
139 updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint) Simulator.RegionFlags.RestrictPushObject) >
140 0);
141
132 updatePacket.ParcelData.RentPrice = 0; 142 updatePacket.ParcelData.RentPrice = 0;
133 updatePacket.ParcelData.RequestResult = request_result; 143 updatePacket.ParcelData.RequestResult = request_result;
134 updatePacket.ParcelData.SalePrice = landData.salePrice; 144 updatePacket.ParcelData.SalePrice = landData.salePrice;
135 updatePacket.ParcelData.SelectedPrims = landData.selectedPrims; 145 updatePacket.ParcelData.SelectedPrims = landData.selectedPrims;
136 updatePacket.ParcelData.SelfCount = 0;//unemplemented 146 updatePacket.ParcelData.SelfCount = 0; //unemplemented
137 updatePacket.ParcelData.SequenceID = sequence_id; 147 updatePacket.ParcelData.SequenceID = sequence_id;
138 if (landData.simwideArea > 0) 148 if (landData.simwideArea > 0)
139 { 149 {
140 updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); 150 updatePacket.ParcelData.SimWideMaxPrims =
151 Convert.ToInt32(
152 Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000*
153 Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
141 } 154 }
142 else 155 else
143 { 156 {
@@ -146,11 +159,12 @@ namespace OpenSim.Region.Environment.LandManagement
146 updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims; 159 updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims;
147 updatePacket.ParcelData.SnapSelection = snap_selection; 160 updatePacket.ParcelData.SnapSelection = snap_selection;
148 updatePacket.ParcelData.SnapshotID = landData.snapshotID; 161 updatePacket.ParcelData.SnapshotID = landData.snapshotID;
149 updatePacket.ParcelData.Status = (byte)landData.landStatus; 162 updatePacket.ParcelData.Status = (byte) landData.landStatus;
150 updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + landData.selectedPrims; 163 updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims +
164 landData.selectedPrims;
151 updatePacket.ParcelData.UserLocation = landData.userLocation; 165 updatePacket.ParcelData.UserLocation = landData.userLocation;
152 updatePacket.ParcelData.UserLookAt = landData.userLookAt; 166 updatePacket.ParcelData.UserLookAt = landData.userLookAt;
153 remote_client.OutPacket((Packet)updatePacket); 167 remote_client.OutPacket((Packet) updatePacket);
154 } 168 }
155 169
156 public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) 170 public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
@@ -159,7 +173,7 @@ namespace OpenSim.Region.Environment.LandManagement
159 { 173 {
160 //Needs later group support 174 //Needs later group support
161 landData.authBuyerID = packet.ParcelData.AuthBuyerID; 175 landData.authBuyerID = packet.ParcelData.AuthBuyerID;
162 landData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category; 176 landData.category = (Parcel.ParcelCategory) packet.ParcelData.Category;
163 landData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); 177 landData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
164 landData.groupID = packet.ParcelData.GroupID; 178 landData.groupID = packet.ParcelData.GroupID;
165 landData.landingType = packet.ParcelData.LandingType; 179 landData.landingType = packet.ParcelData.LandingType;
@@ -176,8 +190,6 @@ namespace OpenSim.Region.Environment.LandManagement
176 landData.userLocation = packet.ParcelData.UserLocation; 190 landData.userLocation = packet.ParcelData.UserLocation;
177 landData.userLookAt = packet.ParcelData.UserLookAt; 191 landData.userLookAt = packet.ParcelData.UserLookAt;
178 sendLandUpdateToAvatarsOverMe(); 192 sendLandUpdateToAvatarsOverMe();
179
180
181 } 193 }
182 } 194 }
183 195
@@ -186,17 +198,20 @@ namespace OpenSim.Region.Environment.LandManagement
186 List<ScenePresence> avatars = m_scene.RequestAvatarList(); 198 List<ScenePresence> avatars = m_scene.RequestAvatarList();
187 for (int i = 0; i < avatars.Count; i++) 199 for (int i = 0; i < avatars.Count; i++)
188 { 200 {
189 Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].AbsolutePosition.X), (int)Math.Round(avatars[i].AbsolutePosition.Y)); 201 Land over =
190 if (over.landData.localID == this.landData.localID) 202 m_scene.LandManager.getLandObject((int) Math.Round(avatars[i].AbsolutePosition.X),
203 (int) Math.Round(avatars[i].AbsolutePosition.Y));
204 if (over.landData.localID == landData.localID)
191 { 205 {
192 sendLandProperties(0, false, 0, avatars[i].ControllingClient); 206 sendLandProperties(0, false, 0, avatars[i].ControllingClient);
193 } 207 }
194 } 208 }
195 } 209 }
196 #endregion
197 210
211 #endregion
198 212
199 #region Update Functions 213 #region Update Functions
214
200 /// <summary> 215 /// <summary>
201 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object 216 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
202 /// </summary> 217 /// </summary>
@@ -222,8 +237,12 @@ namespace OpenSim.Region.Environment.LandManagement
222 } 237 }
223 } 238 }
224 } 239 }
225 landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_scene.Terrain.GetHeight((min_x * 4), (min_y * 4))); 240 landData.AABBMin =
226 landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_scene.Terrain.GetHeight((max_x * 4), (max_y * 4))); 241 new LLVector3((float) (min_x*4), (float) (min_y*4),
242 (float) m_scene.Terrain.GetHeight((min_x*4), (min_y*4)));
243 landData.AABBMax =
244 new LLVector3((float) (max_x*4), (float) (max_y*4),
245 (float) m_scene.Terrain.GetHeight((max_x*4), (max_y*4)));
227 landData.area = tempArea; 246 landData.area = tempArea;
228 } 247 }
229 248
@@ -237,18 +256,19 @@ namespace OpenSim.Region.Environment.LandManagement
237 /// </summary> 256 /// </summary>
238 public void forceUpdateLandInfo() 257 public void forceUpdateLandInfo()
239 { 258 {
240 this.updateAABBAndAreaValues(); 259 updateAABBAndAreaValues();
241 this.updateLandBitmapByteArray(); 260 updateLandBitmapByteArray();
242 } 261 }
243 262
244 public void setLandBitmapFromByteArray() 263 public void setLandBitmapFromByteArray()
245 { 264 {
246 landBitmap = convertBytesToLandBitmap(); 265 landBitmap = convertBytesToLandBitmap();
247 } 266 }
248 #endregion
249 267
268 #endregion
250 269
251 #region Land Bitmap Functions 270 #region Land Bitmap Functions
271
252 /// <summary> 272 /// <summary>
253 /// Sets the land's bitmap manually 273 /// Sets the land's bitmap manually
254 /// </summary> 274 /// </summary>
@@ -265,9 +285,9 @@ namespace OpenSim.Region.Environment.LandManagement
265 //Valid: Lets set it 285 //Valid: Lets set it
266 landBitmap = bitmap; 286 landBitmap = bitmap;
267 forceUpdateLandInfo(); 287 forceUpdateLandInfo();
268
269 } 288 }
270 } 289 }
290
271 /// <summary> 291 /// <summary>
272 /// Gets the land's bitmap manually 292 /// Gets the land's bitmap manually
273 /// </summary> 293 /// </summary>
@@ -276,6 +296,7 @@ namespace OpenSim.Region.Environment.LandManagement
276 { 296 {
277 return landBitmap; 297 return landBitmap;
278 } 298 }
299
279 /// <summary> 300 /// <summary>
280 /// Converts the land bitmap to a packet friendly byte array 301 /// Converts the land bitmap to a packet friendly byte array
281 /// </summary> 302 /// </summary>
@@ -290,11 +311,11 @@ namespace OpenSim.Region.Environment.LandManagement
290 { 311 {
291 for (x = 0; x < 64; x++) 312 for (x = 0; x < 64; x++)
292 { 313 {
293 tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8)); 314 tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++%8));
294 if (i % 8 == 0) 315 if (i%8 == 0)
295 { 316 {
296 tempConvertArr[byteNum] = tempByte; 317 tempConvertArr[byteNum] = tempByte;
297 tempByte = (byte)0; 318 tempByte = (byte) 0;
298 i = 0; 319 i = 0;
299 byteNum++; 320 byteNum++;
300 } 321 }
@@ -305,7 +326,7 @@ namespace OpenSim.Region.Environment.LandManagement
305 326
306 private bool[,] convertBytesToLandBitmap() 327 private bool[,] convertBytesToLandBitmap()
307 { 328 {
308 bool[,] tempConvertMap = new bool[64, 64]; 329 bool[,] tempConvertMap = new bool[64,64];
309 tempConvertMap.Initialize(); 330 tempConvertMap.Initialize();
310 byte tempByte = 0; 331 byte tempByte = 0;
311 int x = 0, y = 0, i = 0, bitNum = 0; 332 int x = 0, y = 0, i = 0, bitNum = 0;
@@ -314,7 +335,7 @@ namespace OpenSim.Region.Environment.LandManagement
314 tempByte = landData.landBitmapByteArray[i]; 335 tempByte = landData.landBitmapByteArray[i];
315 for (bitNum = 0; bitNum < 8; bitNum++) 336 for (bitNum = 0; bitNum < 8; bitNum++)
316 { 337 {
317 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1); 338 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
318 tempConvertMap[x, y] = bit; 339 tempConvertMap[x, y] = bit;
319 x++; 340 x++;
320 if (x > 63) 341 if (x > 63)
@@ -322,12 +343,11 @@ namespace OpenSim.Region.Environment.LandManagement
322 x = 0; 343 x = 0;
323 y++; 344 y++;
324 } 345 }
325
326 } 346 }
327
328 } 347 }
329 return tempConvertMap; 348 return tempConvertMap;
330 } 349 }
350
331 /// <summary> 351 /// <summary>
332 /// Full sim land object creation 352 /// Full sim land object creation
333 /// </summary> 353 /// </summary>
@@ -347,8 +367,7 @@ namespace OpenSim.Region.Environment.LandManagement
347 /// <returns></returns> 367 /// <returns></returns>
348 public static bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) 368 public static bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
349 { 369 {
350 370 bool[,] tempBitmap = new bool[64,64];
351 bool[,] tempBitmap = new bool[64, 64];
352 tempBitmap.Initialize(); 371 tempBitmap.Initialize();
353 372
354 tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); 373 tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
@@ -365,7 +384,8 @@ namespace OpenSim.Region.Environment.LandManagement
365 /// <param name="end_y"></param> 384 /// <param name="end_y"></param>
366 /// <param name="set_value"></param> 385 /// <param name="set_value"></param>
367 /// <returns></returns> 386 /// <returns></returns>
368 public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value) 387 public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
388 bool set_value)
369 { 389 {
370 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) 390 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
371 { 391 {
@@ -378,8 +398,8 @@ namespace OpenSim.Region.Environment.LandManagement
378 { 398 {
379 for (x = 0; x < 64; x++) 399 for (x = 0; x < 64; x++)
380 { 400 {
381 if (x >= start_x / 4 && x < end_x / 4 401 if (x >= start_x/4 && x < end_x/4
382 && y >= start_y / 4 && y < end_y / 4) 402 && y >= start_y/4 && y < end_y/4)
383 { 403 {
384 land_bitmap[x, y] = set_value; 404 land_bitmap[x, y] = set_value;
385 } 405 }
@@ -387,6 +407,7 @@ namespace OpenSim.Region.Environment.LandManagement
387 } 407 }
388 return land_bitmap; 408 return land_bitmap;
389 } 409 }
410
390 /// <summary> 411 /// <summary>
391 /// Join the true values of 2 bitmaps together 412 /// Join the true values of 2 bitmaps together
392 /// </summary> 413 /// </summary>
@@ -404,7 +425,6 @@ namespace OpenSim.Region.Environment.LandManagement
404 { 425 {
405 //Throw an exception - The bitmap is not 64x64 426 //Throw an exception - The bitmap is not 64x64
406 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); 427 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
407
408 } 428 }
409 429
410 int x, y; 430 int x, y;
@@ -420,9 +440,11 @@ namespace OpenSim.Region.Environment.LandManagement
420 } 440 }
421 return bitmap_base; 441 return bitmap_base;
422 } 442 }
443
423 #endregion 444 #endregion
424 445
425 #region Object Select and Object Owner Listing 446 #region Object Select and Object Owner Listing
447
426 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client) 448 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
427 { 449 {
428 List<uint> resultLocalIDs = new List<uint>(); 450 List<uint> resultLocalIDs = new List<uint>();
@@ -430,15 +452,16 @@ namespace OpenSim.Region.Environment.LandManagement
430 { 452 {
431 if (obj.LocalId > 0) 453 if (obj.LocalId > 0)
432 { 454 {
433 if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == this.landData.ownerID) 455 if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID)
434 { 456 {
435 resultLocalIDs.Add(obj.LocalId); 457 resultLocalIDs.Add(obj.LocalId);
436 } 458 }
437 else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support! 459 else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false)
460 //TODO: change false to group support!
438 { 461 {
439
440 } 462 }
441 else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.OwnerID != remote_client.AgentId) 463 else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER &&
464 obj.OwnerID != remote_client.AgentId)
442 { 465 {
443 resultLocalIDs.Add(obj.LocalId); 466 resultLocalIDs.Add(obj.LocalId);
444 } 467 }
@@ -479,10 +502,10 @@ namespace OpenSim.Region.Environment.LandManagement
479 resultLocalIDs.RemoveAt(0); 502 resultLocalIDs.RemoveAt(0);
480 } 503 }
481 pack.Data = data; 504 pack.Data = data;
482 remote_client.OutPacket((Packet)pack); 505 remote_client.OutPacket((Packet) pack);
483 } 506 }
484
485 } 507 }
508
486 public void sendLandObjectOwners(IClientAPI remote_client) 509 public void sendLandObjectOwners(IClientAPI remote_client)
487 { 510 {
488 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); 511 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
@@ -496,7 +519,6 @@ namespace OpenSim.Region.Environment.LandManagement
496 } 519 }
497 if (ownersAndCount.Count > 0) 520 if (ownersAndCount.Count > 0)
498 { 521 {
499
500 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32]; 522 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32];
501 523
502 if (ownersAndCount.Count < 32) 524 if (ownersAndCount.Count < 32)
@@ -522,19 +544,23 @@ namespace OpenSim.Region.Environment.LandManagement
522 remote_client.OutPacket(pack); 544 remote_client.OutPacket(pack);
523 } 545 }
524 } 546 }
547
525 #endregion 548 #endregion
526 549
527 #region Object Returning 550 #region Object Returning
551
528 public void returnObject(SceneObjectGroup obj) 552 public void returnObject(SceneObjectGroup obj)
529 { 553 {
530 } 554 }
555
531 public void returnLandObjects(int type, LLUUID owner) 556 public void returnLandObjects(int type, LLUUID owner)
532 { 557 {
533
534 } 558 }
559
535 #endregion 560 #endregion
536 561
537 #region Object Adding/Removing from Parcel 562 #region Object Adding/Removing from Parcel
563
538 public void resetLandPrimCounts() 564 public void resetLandPrimCounts()
539 { 565 {
540 landData.groupPrims = 0; 566 landData.groupPrims = 0;
@@ -566,7 +592,6 @@ namespace OpenSim.Region.Environment.LandManagement
566 } 592 }
567 593
568 primsOverMe.Add(obj); 594 primsOverMe.Add(obj);
569
570 } 595 }
571 596
572 public void removePrimFromCount(SceneObjectGroup obj) 597 public void removePrimFromCount(SceneObjectGroup obj)
@@ -592,11 +617,11 @@ namespace OpenSim.Region.Environment.LandManagement
592 primsOverMe.Remove(obj); 617 primsOverMe.Remove(obj);
593 } 618 }
594 } 619 }
595 #endregion
596 620
597 #endregion 621 #endregion
598 622
599 623 #endregion
600 } 624 }
625
601 #endregion 626 #endregion
602} 627} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 8e49811..843c0f5 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -36,34 +36,34 @@ using OpenSim.Region.Environment.Scenes;
36namespace OpenSim.Region.Environment.LandManagement 36namespace OpenSim.Region.Environment.LandManagement
37{ 37{
38 38
39
40 #region LandManager Class 39 #region LandManager Class
40
41 /// <summary> 41 /// <summary>
42 /// Handles Land objects and operations requiring information from other Land objects (divide, join, etc) 42 /// Handles Land objects and operations requiring information from other Land objects (divide, join, etc)
43 /// </summary> 43 /// </summary>
44 public class LandManager 44 public class LandManager
45 { 45 {
46
47 #region Constants 46 #region Constants
47
48 //Land types set with flags in ParcelOverlay. 48 //Land types set with flags in ParcelOverlay.
49 //Only one of these can be used. 49 //Only one of these can be used.
50 public const byte LAND_TYPE_PUBLIC = (byte)0; //Equals 00000000 50 public const byte LAND_TYPE_PUBLIC = (byte) 0; //Equals 00000000
51 public const byte LAND_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001 51 public const byte LAND_TYPE_OWNED_BY_OTHER = (byte) 1; //Equals 00000001
52 public const byte LAND_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010 52 public const byte LAND_TYPE_OWNED_BY_GROUP = (byte) 2; //Equals 00000010
53 public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011 53 public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte) 3; //Equals 00000011
54 public const byte LAND_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100 54 public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100
55 public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101 55 public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101
56 56
57 57
58 //Flags that when set, a border on the given side will be placed 58 //Flags that when set, a border on the given side will be placed
59 //NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc) 59 //NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc)
60 //This took forever to figure out -- jeesh. /blame LL for even having to send these 60 //This took forever to figure out -- jeesh. /blame LL for even having to send these
61 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000 61 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte) 64; //Equals 01000000
62 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 62 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte) 128; //Equals 10000000
63 63
64 //RequestResults (I think these are right, they seem to work): 64 //RequestResults (I think these are right, they seem to work):
65 public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land 65 public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
66 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land 66 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
67 67
68 //ParcelSelectObjects 68 //ParcelSelectObjects
69 public const int LAND_SELECT_OBJECTS_OWNER = 2; 69 public const int LAND_SELECT_OBJECTS_OWNER = 2;
@@ -73,12 +73,14 @@ namespace OpenSim.Region.Environment.LandManagement
73 73
74 //These are other constants. Yay! 74 //These are other constants. Yay!
75 public const int START_LAND_LOCAL_ID = 1; 75 public const int START_LAND_LOCAL_ID = 1;
76
76 #endregion 77 #endregion
77 78
78 #region Member Variables 79 #region Member Variables
80
79 public Dictionary<int, Land> landList = new Dictionary<int, Land>(); 81 public Dictionary<int, Land> landList = new Dictionary<int, Land>();
80 private int lastLandLocalID = START_LAND_LOCAL_ID - 1; 82 private int lastLandLocalID = START_LAND_LOCAL_ID - 1;
81 private int[,] landIDList = new int[64, 64]; 83 private int[,] landIDList = new int[64,64];
82 84
83 /// <summary> 85 /// <summary>
84 /// Set to true when a prim is moved, created, added. Performs a prim count update 86 /// Set to true when a prim is moved, created, added. Performs a prim count update
@@ -91,35 +93,37 @@ namespace OpenSim.Region.Environment.LandManagement
91 #endregion 93 #endregion
92 94
93 #region Constructors 95 #region Constructors
96
94 public LandManager(Scene scene, RegionInfo reginfo) 97 public LandManager(Scene scene, RegionInfo reginfo)
95 { 98 {
96
97 m_scene = scene; 99 m_scene = scene;
98 m_regInfo = reginfo; 100 m_regInfo = reginfo;
99 landIDList.Initialize(); 101 landIDList.Initialize();
100
101 } 102 }
103
102 #endregion 104 #endregion
103 105
104 #region Member Functions 106 #region Member Functions
105 107
106 #region Parcel From Storage Functions 108 #region Parcel From Storage Functions
109
107 public void LandFromStorage(LandData data) 110 public void LandFromStorage(LandData data)
108 { 111 {
109 Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); 112 Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
110 new_land.landData = data.Copy(); 113 new_land.landData = data.Copy();
111 new_land.setLandBitmapFromByteArray(); 114 new_land.setLandBitmapFromByteArray();
112 addLandObject(new_land); 115 addLandObject(new_land);
113
114 } 116 }
115 117
116 public void NoLandDataFromStorage() 118 public void NoLandDataFromStorage()
117 { 119 {
118 resetSimLandObjects(); 120 resetSimLandObjects();
119 } 121 }
122
120 #endregion 123 #endregion
121 124
122 #region Parcel Add/Remove/Get/Create 125 #region Parcel Add/Remove/Get/Create
126
123 /// <summary> 127 /// <summary>
124 /// Creates a basic Parcel object without an owner (a zeroed key) 128 /// Creates a basic Parcel object without an owner (a zeroed key)
125 /// </summary> 129 /// </summary>
@@ -155,8 +159,8 @@ namespace OpenSim.Region.Environment.LandManagement
155 landList[lastLandLocalID].forceUpdateLandInfo(); 159 landList[lastLandLocalID].forceUpdateLandInfo();
156 160
157 return new_land; 161 return new_land;
158
159 } 162 }
163
160 /// <summary> 164 /// <summary>
161 /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList 165 /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList
162 /// </summary> 166 /// </summary>
@@ -194,6 +198,7 @@ namespace OpenSim.Region.Environment.LandManagement
194 } 198 }
195 removeLandObject(slave.landData.localID); 199 removeLandObject(slave.landData.localID);
196 } 200 }
201
197 /// <summary> 202 /// <summary>
198 /// Get the land object at the specified point 203 /// Get the land object at the specified point
199 /// </summary> 204 /// </summary>
@@ -202,16 +207,16 @@ namespace OpenSim.Region.Environment.LandManagement
202 /// <returns>Land object at the point supplied</returns> 207 /// <returns>Land object at the point supplied</returns>
203 public Land getLandObject(float x_float, float y_float) 208 public Land getLandObject(float x_float, float y_float)
204 { 209 {
205 int x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0))); 210 int x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float)/Convert.ToDouble(4.0)));
206 int y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0))); 211 int y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float)/Convert.ToDouble(4.0)));
207 212
208 if (x > 63 || y > 63 || x < 0 || y < 0) 213 if (x > 63 || y > 63 || x < 0 || y < 0)
209 { 214 {
210 throw new Exception("Error: Parcel not found at point " + x + ", " + y); 215 throw new Exception("Error: Parcel not found at point " + x + ", " + y);
211 } 216 }
212 else 217 else
213 { 218 {
214 // Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")"); 219 // Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")");
215 return landList[landIDList[x, y]]; 220 return landList[landIDList[x, y]];
216 } 221 }
217 } 222 }
@@ -224,12 +229,14 @@ namespace OpenSim.Region.Environment.LandManagement
224 } 229 }
225 else 230 else
226 { 231 {
227 return landList[landIDList[x / 4, y / 4]]; 232 return landList[landIDList[x/4, y/4]];
228 } 233 }
229 } 234 }
235
230 #endregion 236 #endregion
231 237
232 #region Parcel Modification 238 #region Parcel Modification
239
233 /// <summary> 240 /// <summary>
234 /// Subdivides a piece of land 241 /// Subdivides a piece of land
235 /// </summary> 242 /// </summary>
@@ -241,7 +248,6 @@ namespace OpenSim.Region.Environment.LandManagement
241 /// <returns>Returns true if successful</returns> 248 /// <returns>Returns true if successful</returns>
242 private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) 249 private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
243 { 250 {
244
245 //First, lets loop through the points and make sure they are all in the same peice of land 251 //First, lets loop through the points and make sure they are all in the same peice of land
246 //Get the land object at start 252 //Get the land object at start
247 Land startLandObject = getLandObject(start_x, start_y); 253 Land startLandObject = getLandObject(start_x, start_y);
@@ -284,21 +290,21 @@ namespace OpenSim.Region.Environment.LandManagement
284 290
285 //Now, lets set the subdivision area of the original to false 291 //Now, lets set the subdivision area of the original to false
286 int startLandObjectIndex = startLandObject.landData.localID; 292 int startLandObjectIndex = startLandObject.landData.localID;
287 landList[startLandObjectIndex].setLandBitmap(Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); 293 landList[startLandObjectIndex].setLandBitmap(
294 Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
288 landList[startLandObjectIndex].forceUpdateLandInfo(); 295 landList[startLandObjectIndex].forceUpdateLandInfo();
289 296
290 297
291 this.setPrimsTainted(); 298 setPrimsTainted();
292 299
293 //Now add the new land object 300 //Now add the new land object
294 Land result = addLandObject(newLand); 301 Land result = addLandObject(newLand);
295 result.sendLandUpdateToAvatarsOverMe(); 302 result.sendLandUpdateToAvatarsOverMe();
296 303
297 304
298
299
300 return true; 305 return true;
301 } 306 }
307
302 /// <summary> 308 /// <summary>
303 /// Join 2 land objects together 309 /// Join 2 land objects together
304 /// </summary> 310 /// </summary>
@@ -320,7 +326,7 @@ namespace OpenSim.Region.Environment.LandManagement
320 { 326 {
321 for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) 327 for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
322 { 328 {
323 Land p = getLandObject(stepXSelected,stepYSelected); 329 Land p = getLandObject(stepXSelected, stepYSelected);
324 if (!selectedLandObjects.Contains(p)) 330 if (!selectedLandObjects.Contains(p))
325 { 331 {
326 selectedLandObjects.Add(p); 332 selectedLandObjects.Add(p);
@@ -330,7 +336,7 @@ namespace OpenSim.Region.Environment.LandManagement
330 Land masterLandObject = selectedLandObjects[0]; 336 Land masterLandObject = selectedLandObjects[0];
331 selectedLandObjects.RemoveAt(0); 337 selectedLandObjects.RemoveAt(0);
332 338
333 339
334 if (selectedLandObjects.Count < 1) 340 if (selectedLandObjects.Count < 1)
335 { 341 {
336 return false; //Only one piece of land selected 342 return false; //Only one piece of land selected
@@ -348,23 +354,23 @@ namespace OpenSim.Region.Environment.LandManagement
348 } 354 }
349 foreach (Land slaveLandObject in selectedLandObjects) 355 foreach (Land slaveLandObject in selectedLandObjects)
350 { 356 {
351 landList[masterLandObject.landData.localID].setLandBitmap(Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); 357 landList[masterLandObject.landData.localID].setLandBitmap(
358 Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
352 performFinalLandJoin(masterLandObject, slaveLandObject); 359 performFinalLandJoin(masterLandObject, slaveLandObject);
353 } 360 }
354 361
355 362
356 this.setPrimsTainted(); 363 setPrimsTainted();
357 364
358 masterLandObject.sendLandUpdateToAvatarsOverMe(); 365 masterLandObject.sendLandUpdateToAvatarsOverMe();
359 366
360 return true; 367 return true;
361
362
363
364 } 368 }
369
365 #endregion 370 #endregion
366 371
367 #region Parcel Updating 372 #region Parcel Updating
373
368 /// <summary> 374 /// <summary>
369 /// Where we send the ParcelOverlay packet to the client 375 /// Where we send the ParcelOverlay packet to the client
370 /// </summary> 376 /// </summary>
@@ -382,15 +388,17 @@ namespace OpenSim.Region.Environment.LandManagement
382 { 388 {
383 for (x = 0; x < 64; x++) 389 for (x = 0; x < 64; x++)
384 { 390 {
385 byte tempByte = (byte)0; //This represents the byte for the current 4x4 391 byte tempByte = (byte) 0; //This represents the byte for the current 4x4
386 Land currentParcelBlock = getLandObject(x * 4, y * 4); 392 Land currentParcelBlock = getLandObject(x*4, y*4);
387 393
388 if (currentParcelBlock.landData.ownerID == remote_client.AgentId) 394 if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
389 { 395 {
390 //Owner Flag 396 //Owner Flag
391 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER); 397 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER);
392 } 398 }
393 else if (currentParcelBlock.landData.salePrice > 0 && (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || currentParcelBlock.landData.authBuyerID == remote_client.AgentId)) 399 else if (currentParcelBlock.landData.salePrice > 0 &&
400 (currentParcelBlock.landData.authBuyerID == LLUUID.Zero ||
401 currentParcelBlock.landData.authBuyerID == remote_client.AgentId))
394 { 402 {
395 //Sale Flag 403 //Sale Flag
396 tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE); 404 tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE);
@@ -412,7 +420,7 @@ namespace OpenSim.Region.Environment.LandManagement
412 { 420 {
413 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); 421 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
414 } 422 }
415 else if (getLandObject((x - 1) * 4, y * 4) != currentParcelBlock) 423 else if (getLandObject((x - 1)*4, y*4) != currentParcelBlock)
416 { 424 {
417 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); 425 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
418 } 426 }
@@ -421,7 +429,7 @@ namespace OpenSim.Region.Environment.LandManagement
421 { 429 {
422 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); 430 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
423 } 431 }
424 else if (getLandObject(x * 4, (y - 1) * 4) != currentParcelBlock) 432 else if (getLandObject(x*4, (y - 1)*4) != currentParcelBlock)
425 { 433 {
426 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); 434 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
427 } 435 }
@@ -434,17 +442,16 @@ namespace OpenSim.Region.Environment.LandManagement
434 packet = new ParcelOverlayPacket(); 442 packet = new ParcelOverlayPacket();
435 packet.ParcelData.Data = byteArray; 443 packet.ParcelData.Data = byteArray;
436 packet.ParcelData.SequenceID = sequenceID; 444 packet.ParcelData.SequenceID = sequenceID;
437 remote_client.OutPacket((Packet)packet); 445 remote_client.OutPacket((Packet) packet);
438 sequenceID++; 446 sequenceID++;
439 byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 447 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
440 } 448 }
441 } 449 }
442 } 450 }
443
444
445 } 451 }
446 452
447 public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client) 453 public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
454 bool snap_selection, IClientAPI remote_client)
448 { 455 {
449 //Get the land objects within the bounds 456 //Get the land objects within the bounds
450 List<Land> temp = new List<Land>(); 457 List<Land> temp = new List<Land>();
@@ -486,14 +493,15 @@ namespace OpenSim.Region.Environment.LandManagement
486 landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client); 493 landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client);
487 } 494 }
488 } 495 }
496
489 public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) 497 public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
490 { 498 {
491 subdivide(west, south, east, north, remote_client.AgentId); 499 subdivide(west, south, east, north, remote_client.AgentId);
492 } 500 }
501
493 public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) 502 public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
494 { 503 {
495 join(west, south, east, north, remote_client.AgentId); 504 join(west, south, east, north, remote_client.AgentId);
496
497 } 505 }
498 506
499 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) 507 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
@@ -505,6 +513,7 @@ namespace OpenSim.Region.Environment.LandManagement
505 { 513 {
506 landList[local_id].sendLandObjectOwners(remote_client); 514 landList[local_id].sendLandObjectOwners(remote_client);
507 } 515 }
516
508 #endregion 517 #endregion
509 518
510 /// <summary> 519 /// <summary>
@@ -523,7 +532,6 @@ namespace OpenSim.Region.Environment.LandManagement
523 fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID; 532 fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
524 533
525 addLandObject(fullSimParcel); 534 addLandObject(fullSimParcel);
526
527 } 535 }
528 536
529 537
@@ -532,7 +540,7 @@ namespace OpenSim.Region.Environment.LandManagement
532 ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId); 540 ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
533 if (clientAvatar != null) 541 if (clientAvatar != null)
534 { 542 {
535 Land over = getLandObject(clientAvatar.AbsolutePosition.X,clientAvatar.AbsolutePosition.Y); 543 Land over = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
536 if (over != null) 544 if (over != null)
537 { 545 {
538 over.sendLandProperties(0, false, 0, remote_client); 546 over.sendLandProperties(0, false, 0, remote_client);
@@ -547,9 +555,10 @@ namespace OpenSim.Region.Environment.LandManagement
547 p.resetLandPrimCounts(); 555 p.resetLandPrimCounts();
548 } 556 }
549 } 557 }
558
550 public void setPrimsTainted() 559 public void setPrimsTainted()
551 { 560 {
552 this.landPrimCountTainted = true; 561 landPrimCountTainted = true;
553 } 562 }
554 563
555 public void addPrimToLandPrimCounts(SceneObjectGroup obj) 564 public void addPrimToLandPrimCounts(SceneObjectGroup obj)
@@ -573,14 +582,14 @@ namespace OpenSim.Region.Environment.LandManagement
573 public void finalizeLandPrimCountUpdate() 582 public void finalizeLandPrimCountUpdate()
574 { 583 {
575 //Get Simwide prim count for owner 584 //Get Simwide prim count for owner
576 Dictionary<LLUUID, List<Land>> landOwnersAndParcels = new Dictionary<LLUUID,List<Land>>(); 585 Dictionary<LLUUID, List<Land>> landOwnersAndParcels = new Dictionary<LLUUID, List<Land>>();
577 foreach (Land p in landList.Values) 586 foreach (Land p in landList.Values)
578 { 587 {
579 if(!landOwnersAndParcels.ContainsKey(p.landData.ownerID)) 588 if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID))
580 { 589 {
581 List<Land> tempList = new List<Land>(); 590 List<Land> tempList = new List<Land>();
582 tempList.Add(p); 591 tempList.Add(p);
583 landOwnersAndParcels.Add(p.landData.ownerID,tempList); 592 landOwnersAndParcels.Add(p.landData.ownerID, tempList);
584 } 593 }
585 else 594 else
586 { 595 {
@@ -595,7 +604,8 @@ namespace OpenSim.Region.Environment.LandManagement
595 foreach (Land p in landOwnersAndParcels[owner]) 604 foreach (Land p in landOwnersAndParcels[owner])
596 { 605 {
597 simArea += p.landData.area; 606 simArea += p.landData.area;
598 simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + p.landData.selectedPrims; 607 simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims +
608 p.landData.selectedPrims;
599 } 609 }
600 610
601 foreach (Land p in landOwnersAndParcels[owner]) 611 foreach (Land p in landOwnersAndParcels[owner])
@@ -604,14 +614,10 @@ namespace OpenSim.Region.Environment.LandManagement
604 p.landData.simwidePrims = simPrims; 614 p.landData.simwidePrims = simPrims;
605 } 615 }
606 } 616 }
607
608 } 617 }
618
609 #endregion 619 #endregion
610 } 620 }
611 #endregion
612
613
614
615 621
616 622 #endregion
617} 623} \ No newline at end of file