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author | lbsa71 | 2007-08-16 17:08:03 +0000 |
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committer | lbsa71 | 2007-08-16 17:08:03 +0000 |
commit | 25fd8d02738e61e81f93ac784b02ab84697ee528 (patch) | |
tree | db1dda71b3aa86770fa90ae84d4ac361a6fd84c7 /OpenSim/Region/Environment/LandManagement/LandManager.cs | |
parent | Deleted old inventoryCache.cs (diff) | |
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* Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
Diffstat (limited to 'OpenSim/Region/Environment/LandManagement/LandManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/LandManager.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index 1d82fa9..1ed0642 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -532,7 +532,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
532 | ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId); | 532 | ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId); |
533 | if (clientAvatar != null) | 533 | if (clientAvatar != null) |
534 | { | 534 | { |
535 | Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y); | 535 | Land over = getLandObject(clientAvatar.AbsolutePosition.X,clientAvatar.AbsolutePosition.Y); |
536 | if (over != null) | 536 | if (over != null) |
537 | { | 537 | { |
538 | over.sendLandProperties(0, false, 0, remote_client); | 538 | over.sendLandProperties(0, false, 0, remote_client); |
@@ -554,7 +554,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
554 | 554 | ||
555 | public void addPrimToLandPrimCounts(SceneObjectGroup obj) | 555 | public void addPrimToLandPrimCounts(SceneObjectGroup obj) |
556 | { | 556 | { |
557 | LLVector3 position = obj.Pos; | 557 | LLVector3 position = obj.AbsolutePosition; |
558 | Land landUnderPrim = getLandObject(position.X, position.Y); | 558 | Land landUnderPrim = getLandObject(position.X, position.Y); |
559 | if (landUnderPrim != null) | 559 | if (landUnderPrim != null) |
560 | { | 560 | { |