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author | mingchen | 2007-12-17 03:49:13 +0000 |
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committer | mingchen | 2007-12-17 03:49:13 +0000 |
commit | d845da215f8d30ef3f34a3c207fb892c815d1fac (patch) | |
tree | a1714f51422e4b5639d28459569d6235c86751d1 /OpenSim/Region/Environment/LandManagement/LandManager.cs | |
parent | Again, thanks to Alondria for: (diff) | |
download | opensim-SC_OLD-d845da215f8d30ef3f34a3c207fb892c815d1fac.zip opensim-SC_OLD-d845da215f8d30ef3f34a3c207fb892c815d1fac.tar.gz opensim-SC_OLD-d845da215f8d30ef3f34a3c207fb892c815d1fac.tar.bz2 opensim-SC_OLD-d845da215f8d30ef3f34a3c207fb892c815d1fac.tar.xz |
*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.
Diffstat (limited to 'OpenSim/Region/Environment/LandManagement/LandManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/LandManager.cs | 65 |
1 files changed, 59 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index 0fa2c23..11845ae 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -31,6 +31,7 @@ using libsecondlife; | |||
31 | using libsecondlife.Packets; | 31 | using libsecondlife.Packets; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Scenes; | 33 | using OpenSim.Region.Environment.Scenes; |
34 | using OpenSim.Region.Environment.Interfaces; | ||
34 | 35 | ||
35 | namespace OpenSim.Region.Environment.LandManagement | 36 | namespace OpenSim.Region.Environment.LandManagement |
36 | { | 37 | { |
@@ -75,6 +76,34 @@ namespace OpenSim.Region.Environment.LandManagement | |||
75 | 76 | ||
76 | #endregion | 77 | #endregion |
77 | 78 | ||
79 | #region Events and Triggers | ||
80 | public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID); | ||
81 | public delegate void LandObjectRemoved(uint localParcelID, LLUUID regionUUID); | ||
82 | |||
83 | public event LandObjectAdded OnLandObjectAdded; | ||
84 | public event LandObjectRemoved OnLandObjectRemoved; | ||
85 | |||
86 | public void triggerLandObjectAdded(Land newParcel) | ||
87 | { | ||
88 | if (OnLandObjectAdded != null) | ||
89 | { | ||
90 | OnLandObjectAdded(newParcel, m_scene.RegionInfo.RegionID); | ||
91 | } | ||
92 | } | ||
93 | public void triggerLandObjectRemoved(uint localParcelID) | ||
94 | { | ||
95 | if (OnLandObjectRemoved != null) | ||
96 | { | ||
97 | OnLandObjectRemoved(localParcelID, m_scene.RegionInfo.RegionID); | ||
98 | } | ||
99 | } | ||
100 | public void triggerLandObjectUpdated(uint localParcelID, Land newParcel) | ||
101 | { | ||
102 | triggerLandObjectRemoved(localParcelID); | ||
103 | triggerLandObjectAdded(newParcel); | ||
104 | } | ||
105 | |||
106 | #endregion | ||
78 | #region Member Variables | 107 | #region Member Variables |
79 | 108 | ||
80 | public Dictionary<int, Land> landList = new Dictionary<int, Land>(); | 109 | public Dictionary<int, Land> landList = new Dictionary<int, Land>(); |
@@ -100,13 +129,23 @@ namespace OpenSim.Region.Environment.LandManagement | |||
100 | landIDList.Initialize(); | 129 | landIDList.Initialize(); |
101 | } | 130 | } |
102 | 131 | ||
103 | #endregion | ||
104 | 132 | ||
133 | |||
134 | #endregion | ||
135 | |||
105 | #region Member Functions | 136 | #region Member Functions |
106 | 137 | ||
107 | #region Parcel From Storage Functions | 138 | #region Land Object From Storage Functions |
108 | 139 | ||
109 | public void LandFromStorage(LandData data) | 140 | public void IncomingLandObjectsFromStorage(List<LandData> data) |
141 | { | ||
142 | foreach (LandData parcel in data) | ||
143 | { | ||
144 | IncomingLandObjectFromStorage(parcel); | ||
145 | } | ||
146 | } | ||
147 | |||
148 | public void IncomingLandObjectFromStorage(LandData data) | ||
110 | { | 149 | { |
111 | Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); | 150 | Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); |
112 | new_land.landData = data.Copy(); | 151 | new_land.landData = data.Copy(); |
@@ -116,6 +155,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
116 | 155 | ||
117 | public void NoLandDataFromStorage() | 156 | public void NoLandDataFromStorage() |
118 | { | 157 | { |
158 | Console.WriteLine("No LandData in storage! Loading a single, flat parcel instead"); | ||
119 | resetSimLandObjects(); | 159 | resetSimLandObjects(); |
120 | } | 160 | } |
121 | 161 | ||
@@ -156,7 +196,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
156 | } | 196 | } |
157 | } | 197 | } |
158 | landList[lastLandLocalID].forceUpdateLandInfo(); | 198 | landList[lastLandLocalID].forceUpdateLandInfo(); |
159 | 199 | triggerLandObjectAdded(new_land); | |
160 | return new_land; | 200 | return new_land; |
161 | } | 201 | } |
162 | 202 | ||
@@ -177,8 +217,21 @@ namespace OpenSim.Region.Environment.LandManagement | |||
177 | } | 217 | } |
178 | } | 218 | } |
179 | } | 219 | } |
180 | // TODO: Put event here for storage manager to bind to. | ||
181 | landList.Remove(local_id); | 220 | landList.Remove(local_id); |
221 | triggerLandObjectRemoved((uint)local_id); | ||
222 | } | ||
223 | |||
224 | public void updateLandObject(int local_id, LandData newData) | ||
225 | { | ||
226 | if (landList.ContainsKey(local_id)) | ||
227 | { | ||
228 | landList[local_id].landData = newData.Copy(); | ||
229 | triggerLandObjectUpdated((uint)local_id, landList[local_id]); | ||
230 | } | ||
231 | else | ||
232 | { | ||
233 | throw new Exception("Could not update land object. Local ID '" + local_id + "' does not exist"); | ||
234 | } | ||
182 | } | 235 | } |
183 | 236 | ||
184 | private void performFinalLandJoin(Land master, Land slave) | 237 | private void performFinalLandJoin(Land master, Land slave) |
@@ -195,6 +248,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
195 | } | 248 | } |
196 | } | 249 | } |
197 | } | 250 | } |
251 | |||
198 | removeLandObject(slave.landData.localID); | 252 | removeLandObject(slave.landData.localID); |
199 | } | 253 | } |
200 | 254 | ||
@@ -293,7 +347,6 @@ namespace OpenSim.Region.Environment.LandManagement | |||
293 | Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); | 347 | Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); |
294 | landList[startLandObjectIndex].forceUpdateLandInfo(); | 348 | landList[startLandObjectIndex].forceUpdateLandInfo(); |
295 | 349 | ||
296 | |||
297 | setPrimsTainted(); | 350 | setPrimsTainted(); |
298 | 351 | ||
299 | //Now add the new land object | 352 | //Now add the new land object |