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authorlbsa712007-09-21 03:13:49 +0000
committerlbsa712007-09-21 03:13:49 +0000
commit409bcd999d19c52133f7099963febdf96d865467 (patch)
treea4853c05b6af3b17a2ee1392aca9e08ed38ac427 /OpenSim/Region/Environment/LandManagement/Land.cs
parentphysics-related fixes; should stabilize border crossings (diff)
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* Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
Diffstat (limited to 'OpenSim/Region/Environment/LandManagement/Land.cs')
-rw-r--r--OpenSim/Region/Environment/LandManagement/Land.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index 0ec77c5..6c177cd 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.LandManagement
203 (int) Math.Round(avatars[i].AbsolutePosition.Y)); 203 (int) Math.Round(avatars[i].AbsolutePosition.Y));
204 if (over.landData.localID == landData.localID) 204 if (over.landData.localID == landData.localID)
205 { 205 {
206 sendLandProperties(0, false, 0, avatars[i]._ControllingClient); 206 sendLandProperties(0, false, 0, avatars[i].ControllingClient);
207 } 207 }
208 } 208 }
209 } 209 }