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authorAdam Frisby2007-07-21 22:20:22 +0000
committerAdam Frisby2007-07-21 22:20:22 +0000
commit4eb8ca49a901b09ce4bc3130f76f53b910391bbc (patch)
treea8bf71c7dee31f69a26e29e0708317429653fd7c /OpenSim/Region/Environment/LandManagement/Land.cs
parent* Fixed an issue whereby extremely tall terrains would be unable to output a ... (diff)
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* Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/LandManagement/Land.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index b333f36..bae3b0e 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -219,8 +219,8 @@ namespace OpenSim.Region.Environment.LandManagement
219 } 219 }
220 } 220 }
221 } 221 }
222 landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.get((min_x * 4), (min_y * 4))); 222 landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.GetHeight((min_x * 4), (min_y * 4)));
223 landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.get((max_x * 4), (max_y * 4))); 223 landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.GetHeight((max_x * 4), (max_y * 4)));
224 landData.area = tempArea; 224 landData.area = tempArea;
225 } 225 }
226 226