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author | Justin Clarke Casey | 2008-01-21 16:42:53 +0000 |
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committer | Justin Clarke Casey | 2008-01-21 16:42:53 +0000 |
commit | 46fe6e2f978ef03a20768e629e9cd2437c707bba (patch) | |
tree | 613fc4e709fb7736e5f462c9bc7da99ae3a636d1 /OpenSim/Region/Environment/Interfaces | |
parent | comment out use of the TribalMedia data mapper layer (diff) | |
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* Scripts edited within a prim will now be persisted correctly
* On restart the latest save will be restored rather than the very first dragged in scripts
* Also add previously missed out database commits to separate prim inventory commit path (sigh)
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs index 47768b7..d0b5680 100644 --- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
63 | /// Store a prim's inventory | 63 | /// Store a prim's inventory |
64 | /// </summary> | 64 | /// </summary> |
65 | /// <returns></returns> | 65 | /// <returns></returns> |
66 | void StorePrimInventory(LLUUID primID, IDictionary<LLUUID, TaskInventoryItem> items); | 66 | void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items); |
67 | 67 | ||
68 | List<SceneObjectGroup> LoadObjects(LLUUID regionUUID); | 68 | List<SceneObjectGroup> LoadObjects(LLUUID regionUUID); |
69 | 69 | ||