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authorJustin Clarke Casey2008-01-21 16:42:53 +0000
committerJustin Clarke Casey2008-01-21 16:42:53 +0000
commit46fe6e2f978ef03a20768e629e9cd2437c707bba (patch)
tree613fc4e709fb7736e5f462c9bc7da99ae3a636d1 /OpenSim/Region/Environment/Interfaces
parentcomment out use of the TribalMedia data mapper layer (diff)
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* Scripts edited within a prim will now be persisted correctly
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 47768b7..d0b5680 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Interfaces
63 /// Store a prim's inventory 63 /// Store a prim's inventory
64 /// </summary> 64 /// </summary>
65 /// <returns></returns> 65 /// <returns></returns>
66 void StorePrimInventory(LLUUID primID, IDictionary<LLUUID, TaskInventoryItem> items); 66 void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items);
67 67
68 List<SceneObjectGroup> LoadObjects(LLUUID regionUUID); 68 List<SceneObjectGroup> LoadObjects(LLUUID regionUUID);
69 69