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author | lbsa71 | 2007-11-15 19:53:10 +0000 |
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committer | lbsa71 | 2007-11-15 19:53:10 +0000 |
commit | 3aed77bd2c5fecc2a077fdad501774b2b00001b1 (patch) | |
tree | 1b2273872ae95bf68999606fb8bfcedca0305638 /OpenSim/Region/Environment/Interfaces | |
parent | make Stopped a bit sloppier which should help address any float round off issues (diff) | |
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*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin)
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs index e375343..90cdf0a 100644 --- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
40 | /// </summary> | 40 | /// </summary> |
41 | /// <param name="filename">The file to save the database to (may not be applicable)</param> | 41 | /// <param name="filename">The file to save the database to (may not be applicable)</param> |
42 | /// <param name="dbname">The name of the database to store to (may not be applicable)</param> | 42 | /// <param name="dbname">The name of the database to store to (may not be applicable)</param> |
43 | void Initialise(string filename, string dbname); | 43 | void Initialise(string filename); |
44 | 44 | ||
45 | void StoreObject(SceneObjectGroup obj, LLUUID regionUUID); | 45 | void StoreObject(SceneObjectGroup obj, LLUUID regionUUID); |
46 | void RemoveObject(LLUUID uuid, LLUUID regionUUID); | 46 | void RemoveObject(LLUUID uuid, LLUUID regionUUID); |