diff options
Added "better" multi thread handling to AvatarFactoryModule, which uses EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs')
0 files changed, 0 insertions, 0 deletions