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authorMW2008-02-14 16:38:38 +0000
committerMW2008-02-14 16:38:38 +0000
commit4616563cc47f1ed2bfa574e3d8d952a618bde3a6 (patch)
tree7ca024327c50962827742b39b2f8af2e168ab329 /OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
parent* Removed some catch-all-ignores from UDPServer in an attempt to look for #305. (diff)
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Added "better" multi thread handling to AvatarFactoryModule, which uses EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon.
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