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authorTeravus Ovares2008-05-21 21:22:56 +0000
committerTeravus Ovares2008-05-21 21:22:56 +0000
commit5af108a029e5382f6a2f6d4d10b3d4de3a8f5245 (patch)
tree171813c4182af2849052281c1e941dec434e6815 /OpenSim/Region/Environment/Interfaces/ITerrain.cs
parentimplement in memory appearance cache for sqlite. This (diff)
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* This update causes the backup process to run in a separate thread.
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
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