aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
diff options
context:
space:
mode:
authormingchen2007-07-16 19:40:25 +0000
committermingchen2007-07-16 19:40:25 +0000
commit2873b82b788244852fd1dad3a747f3ba33a73be5 (patch)
tree1a447a3e880743860a7fb4e4f726fedf816bf9d6 /OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
parent*Renamed ParcelManager to LandManager (diff)
downloadopensim-SC_OLD-2873b82b788244852fd1dad3a747f3ba33a73be5.zip
opensim-SC_OLD-2873b82b788244852fd1dad3a747f3ba33a73be5.tar.gz
opensim-SC_OLD-2873b82b788244852fd1dad3a747f3ba33a73be5.tar.bz2
opensim-SC_OLD-2873b82b788244852fd1dad3a747f3ba33a73be5.tar.xz
*Renamed everything Parcels and ParcelData to Land and LandData
*Added missing files (I hope)
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 05e936e..4148d08 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -32,7 +32,7 @@ using OpenSim.Framework.Types;
32using OpenSim.Region; 32using OpenSim.Region;
33using OpenSim.Region.Environment; 33using OpenSim.Region.Environment;
34using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
35using OpenSim.Region.Environment.Parcels; 35using OpenSim.Region.Environment.LandManagement;
36 36
37using System.Collections.Generic; 37using System.Collections.Generic;
38 38
@@ -55,9 +55,9 @@ namespace OpenSim.Region.Interfaces
55 void StoreTerrain(double[,] terrain); 55 void StoreTerrain(double[,] terrain);
56 double[,] LoadTerrain(); 56 double[,] LoadTerrain();
57 57
58 void StoreParcel(Environment.Parcels.Parcel Parcel); 58 void StoreParcel(Land Parcel);
59 void RemoveParcel(uint ID); 59 void RemoveLandObject(uint ID);
60 List<Environment.Parcels.Parcel> LoadParcels(); 60 List<Land> LoadLandObjects();
61 61
62 void Shutdown(); 62 void Shutdown();
63 } 63 }