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authorJustin Clarke Casey2009-01-30 20:54:38 +0000
committerJustin Clarke Casey2009-01-30 20:54:38 +0000
commitc307e0e4a7ddf0b07f2b0662fe55adc31b64b393 (patch)
tree3206f4a7aa0d00ad5256599eb457de0ce608fcc6 /OpenSim/Region/Environment/Interfaces/IRegionArchiverModule.cs
parent* furhter simplify test setups for objects (diff)
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* Extend archive save test to check for the presence of the file for the object that was in the scene
* Can now pass in a wait handle to ArchiveRegion() if you want same thread signalling that the save has completed
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/IRegionArchiverModule.cs')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionArchiverModule.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Environment/Interfaces/IRegionArchiverModule.cs
index 7db784e..d9f8c08 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionArchiverModule.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System.IO; 28using System.IO;
29using System.Threading;
29 30
30namespace OpenSim.Region.Environment.Interfaces 31namespace OpenSim.Region.Environment.Interfaces
31{ 32{
@@ -44,12 +45,11 @@ namespace OpenSim.Region.Environment.Interfaces
44 /// Archive the region to a stream. 45 /// Archive the region to a stream.
45 /// </summary> 46 /// </summary>
46 /// 47 ///
47 /// This may be a little problematic to use right now since saves happen asynchronously and there is not yet
48 /// a mechanism to signal completion to the caller (possibly other than continually checking whether the
49 /// stream has any data in it). TODO: Address this.
50 ///
51 /// <param name="saveStream"></param> 48 /// <param name="saveStream"></param>
52 void ArchiveRegion(Stream saveStream); 49 /// <param name="waitHandle">
50 /// Pass in a wait handle if you want to be signalled when the operation completes.
51 /// </param>
52 void ArchiveRegion(Stream saveStream, EventWaitHandle waitHandle);
53 53
54 /// <summary> 54 /// <summary>
55 /// Dearchive the given region archive into the scene 55 /// Dearchive the given region archive into the scene