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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Interfaces/ILandObject.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/ILandObject.cs')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/ILandObject.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ILandObject.cs b/OpenSim/Region/Environment/Interfaces/ILandObject.cs index 750b387..96fa378 100644 --- a/OpenSim/Region/Environment/Interfaces/ILandObject.cs +++ b/OpenSim/Region/Environment/Interfaces/ILandObject.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | 32 | ||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
42 | 42 | ||
43 | LandData landData { get; set; } | 43 | LandData landData { get; set; } |
44 | bool[,] landBitmap { get; set; } | 44 | bool[,] landBitmap { get; set; } |
45 | LLUUID regionUUID { get; } | 45 | UUID regionUUID { get; } |
46 | bool containsPoint(int x, int y); | 46 | bool containsPoint(int x, int y); |
47 | ILandObject Copy(); | 47 | ILandObject Copy(); |
48 | 48 | ||
@@ -50,12 +50,12 @@ namespace OpenSim.Region.Environment.Interfaces | |||
50 | 50 | ||
51 | void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); | 51 | void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); |
52 | void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client); | 52 | void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client); |
53 | bool isEitherBannedOrRestricted(LLUUID avatar); | 53 | bool isEitherBannedOrRestricted(UUID avatar); |
54 | bool isBannedFromLand(LLUUID avatar); | 54 | bool isBannedFromLand(UUID avatar); |
55 | bool isRestrictedFromLand(LLUUID avatar); | 55 | bool isRestrictedFromLand(UUID avatar); |
56 | void sendLandUpdateToClient(IClientAPI remote_client); | 56 | void sendLandUpdateToClient(IClientAPI remote_client); |
57 | List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag); | 57 | List<UUID> createAccessListArrayByFlag(ParcelManager.AccessList flag); |
58 | void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); | 58 | void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); |
59 | void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); | 59 | void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); |
60 | void updateLandBitmapByteArray(); | 60 | void updateLandBitmapByteArray(); |
61 | void setLandBitmapFromByteArray(); | 61 | void setLandBitmapFromByteArray(); |
@@ -71,11 +71,11 @@ namespace OpenSim.Region.Environment.Interfaces | |||
71 | void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client); | 71 | void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client); |
72 | void sendLandObjectOwners(IClientAPI remote_client); | 72 | void sendLandObjectOwners(IClientAPI remote_client); |
73 | void returnObject(SceneObjectGroup obj); | 73 | void returnObject(SceneObjectGroup obj); |
74 | void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client); | 74 | void returnLandObjects(uint type, UUID[] owners, IClientAPI remote_client); |
75 | void resetLandPrimCounts(); | 75 | void resetLandPrimCounts(); |
76 | void addPrimToCount(SceneObjectGroup obj); | 76 | void addPrimToCount(SceneObjectGroup obj); |
77 | void removePrimFromCount(SceneObjectGroup obj); | 77 | void removePrimFromCount(SceneObjectGroup obj); |
78 | void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); | 78 | void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); |
79 | 79 | ||
80 | void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); | 80 | void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); |
81 | void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); | 81 | void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); |