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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Interfaces/ILandChannel.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/ILandChannel.cs')
-rw-r--r--OpenSim/Region/Environment/Interfaces/ILandChannel.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
index c1f6f45..4a74949 100644
--- a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
32 32
@@ -35,13 +35,13 @@ namespace OpenSim.Region.Environment.Interfaces
35 public interface ILandChannel 35 public interface ILandChannel
36 { 36 {
37 37
38 List<ILandObject> ParcelsNearPoint(LLVector3 position); 38 List<ILandObject> ParcelsNearPoint(Vector3 position);
39 ILandObject GetLandObject(int x, int y); 39 ILandObject GetLandObject(int x, int y);
40 ILandObject GetLandObject(float x, float y); 40 ILandObject GetLandObject(float x, float y);
41 bool IsLandPrimCountTainted(); 41 bool IsLandPrimCountTainted();
42 bool IsForcefulBansAllowed(); 42 bool IsForcefulBansAllowed();
43 void UpdateLandObject(int localID, LandData data); 43 void UpdateLandObject(int localID, LandData data);
44 void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient); 44 void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);
45 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); 45 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
46 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); 46 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
47 } 47 }