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authorJustin Clarke Casey2008-12-30 19:00:19 +0000
committerJustin Clarke Casey2008-12-30 19:00:19 +0000
commitf0ea8eb53463fe7e228537779f3f700bc6ecb74d (patch)
tree33f1a11a0dc4817557fd0578329ee7249c058371 /OpenSim/Region/Environment/Interfaces/IEstateModule.cs
parentOpenUser_Main is now public. Fixes Mantis #2940. Thanks SirKimba (diff)
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* Implement saving of region settings in OAR files
* This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IEstateModule.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IEstateModule.cs b/OpenSim/Region/Environment/Interfaces/IEstateModule.cs
index 70c5800..8e393bb 100644
--- a/OpenSim/Region/Environment/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Environment/Interfaces/IEstateModule.cs
@@ -35,5 +35,10 @@ namespace OpenSim.Region.Environment.Interfaces
35 { 35 {
36 uint GetRegionFlags(); 36 uint GetRegionFlags();
37 bool IsManager(UUID avatarID); 37 bool IsManager(UUID avatarID);
38
39 /// <summary>
40 /// Tell all clients about the current state of the region (terrain textures, water height, etc.)
41 /// </summary>
42 void sendRegionHandshakeToAll();
38 } 43 }
39} 44}