aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs
diff options
context:
space:
mode:
authorTeravus Ovares2007-12-28 14:24:14 +0000
committerTeravus Ovares2007-12-28 14:24:14 +0000
commitf64d94f8caccd49523c54c48a1c6700b7fb0d212 (patch)
tree6373c114a94befc75551953c706490acbca56c8e /OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs
parent* Made a copy of parts before updating to avoid dictionary updated exceptions... (diff)
downloadopensim-SC_OLD-f64d94f8caccd49523c54c48a1c6700b7fb0d212.zip
opensim-SC_OLD-f64d94f8caccd49523c54c48a1c6700b7fb0d212.tar.gz
opensim-SC_OLD-f64d94f8caccd49523c54c48a1c6700b7fb0d212.tar.bz2
opensim-SC_OLD-f64d94f8caccd49523c54c48a1c6700b7fb0d212.tar.xz
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
* Various Refactorings
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions