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authorJustin Clarke Casey2009-01-08 18:50:46 +0000
committerJustin Clarke Casey2009-01-08 18:50:46 +0000
commit17f783457b8dbd182f8184ef77c72d57d7c8da8b (patch)
tree2ab67061f34d29f724ee13ebec4a9ca884cdd5da /OpenSim/Region/Environment/Interfaces/IDialogModule.cs
parentUpdate svn properties, minor formatting cleanup. (diff)
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* refactor: move code for sending a message to all users in a region to the DialogModule
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/IDialogModule.cs')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IDialogModule.cs20
1 files changed, 17 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IDialogModule.cs b/OpenSim/Region/Environment/Interfaces/IDialogModule.cs
index a296c5a..4a648d6 100644
--- a/OpenSim/Region/Environment/Interfaces/IDialogModule.cs
+++ b/OpenSim/Region/Environment/Interfaces/IDialogModule.cs
@@ -34,7 +34,8 @@ namespace OpenSim.Region.Environment.Interfaces
34 public interface IDialogModule 34 public interface IDialogModule
35 { 35 {
36 /// <summary> 36 /// <summary>
37 /// Send a non-modal alert message to a particular user. 37 /// Send a non-modal alert message to a particular user. This can disappear from the user's view after a
38 /// small interval.
38 /// </summary> 39 /// </summary>
39 /// <param name="client"></param> 40 /// <param name="client"></param>
40 /// <param name="message"></param> 41 /// <param name="message"></param>
@@ -73,9 +74,22 @@ namespace OpenSim.Region.Environment.Interfaces
73 void SendAlertToUser(string firstName, string lastName, string message, bool modal); 74 void SendAlertToUser(string firstName, string lastName, string message, bool modal);
74 75
75 /// <summary> 76 /// <summary>
76 /// Send an alert messages to all avatars in the scene. 77 /// Send an alert message to all users in the scene.
77 /// </summary> 78 /// </summary>
78 /// <param name="message"></param> 79 /// <param name="message"></param>
79 void SendGeneralAlert(string message); 80 void SendGeneralAlert(string message);
81
82 /// <summary>
83 /// Send a notification to all users in the scene. This notification should remain around until the
84 /// user explicitly dismisses it.
85 /// </summary>
86 ///
87 /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
88 /// screen.
89 ///
90 /// <param name="fromAvatarID">The user sending the message</param>
91 /// <param name="fromAvatarName">The name of the user doing the sending</param>
92 /// <param name="message">The message being sent to the user</param>
93 void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
80 } 94 }
81} 95}