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authorAdam Frisby2008-03-30 09:03:38 +0000
committerAdam Frisby2008-03-30 09:03:38 +0000
commitfadd19f3140107d7c09e7a82a97dfb490146ccb9 (patch)
tree3ce4581ef1af79d451f0b24ce50128f09482f386 /OpenSim/Region/Environment/Interfaces/ICommand.cs
parentThis update has good news and bad news, first the bad. (diff)
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**Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/ICommand.cs')
-rw-r--r--OpenSim/Region/Environment/Interfaces/ICommand.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ICommand.cs b/OpenSim/Region/Environment/Interfaces/ICommand.cs
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1using System;
2
3using OpenSim.Region.Environment.Modules.ModuleFramework;
4
5namespace OpenSim.Region.Environment.Interfaces
6{
7 public interface ICommand
8 {
9 void AddArgument(string name, string helptext, string type);
10 System.Collections.Generic.Dictionary<string, string> Arguments { get; }
11 string Help { get; }
12 string Name { get; }
13 void Run(object[] args);
14 void ShowConsoleHelp();
15 }
16}