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authorAdam Frisby2008-03-06 15:49:53 +0000
committerAdam Frisby2008-03-06 15:49:53 +0000
commita3601165029f8484988b5c322798a341ff1e9400 (patch)
tree4b761e7d0694dffb0b67018915fc240e7bbaa154 /OpenSim/Region/Environment/EstateManager.cs
parent* Killed 4 more warnings (at 16 now) (diff)
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* Disabled ancient TerrainEngine.
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
Diffstat (limited to 'OpenSim/Region/Environment/EstateManager.cs')
-rw-r--r--OpenSim/Region/Environment/EstateManager.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs
index 96baf21..bfa6d59 100644
--- a/OpenSim/Region/Environment/EstateManager.cs
+++ b/OpenSim/Region/Environment/EstateManager.cs
@@ -137,13 +137,10 @@ namespace OpenSim.Region.Environment
137 { 137 {
138 // Water Height 138 // Water Height
139 m_regInfo.EstateSettings.waterHeight = WaterHeight; 139 m_regInfo.EstateSettings.waterHeight = WaterHeight;
140 m_scene.Terrain.watermap.Fill(WaterHeight);
141 140
142 // Terraforming limits 141 // Terraforming limits
143 m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; 142 m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
144 m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; 143 m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
145 m_scene.Terrain.maxRaise = TerrainRaiseLimit;
146 m_scene.Terrain.minLower = TerrainLowerLimit;
147 144
148 // Time of day / fixed sun 145 // Time of day / fixed sun
149 m_regInfo.EstateSettings.useFixedSun = UseFixedSun; 146 m_regInfo.EstateSettings.useFixedSun = UseFixedSun;