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authorJeff Ames2008-04-07 14:19:08 +0000
committerJeff Ames2008-04-07 14:19:08 +0000
commit8833a72388a07db48eb1fc135bf3919da13fb1db (patch)
treee9ba61c9b6a2eb78d664a8a5fa8d49ddfd4e1332 /OpenSim/Region/DataSnapshot/LandSnapshot.cs
parentThank you kindly Diva & KMeisthax for adding the beginnings (diff)
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Diffstat (limited to 'OpenSim/Region/DataSnapshot/LandSnapshot.cs')
-rw-r--r--OpenSim/Region/DataSnapshot/LandSnapshot.cs534
1 files changed, 267 insertions, 267 deletions
diff --git a/OpenSim/Region/DataSnapshot/LandSnapshot.cs b/OpenSim/Region/DataSnapshot/LandSnapshot.cs
index 47dea43..a8bbed1 100644
--- a/OpenSim/Region/DataSnapshot/LandSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/LandSnapshot.cs
@@ -1,267 +1,267 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using System.Xml; 32using System.Xml;
33using System.Reflection; 33using System.Reflection;
34 34
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36using OpenSim.Region.Environment.Modules.LandManagement; 36using OpenSim.Region.Environment.Modules.LandManagement;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Console; 39using OpenSim.Framework.Console;
40using OpenSim.Framework.Communications; 40using OpenSim.Framework.Communications;
41using libsecondlife; 41using libsecondlife;
42using libsecondlife.Packets; 42using libsecondlife.Packets;
43 43
44namespace OpenSim.Region.DataSnapshot 44namespace OpenSim.Region.DataSnapshot
45{ 45{
46 public class LandSnapshot : IDataSnapshotProvider 46 public class LandSnapshot : IDataSnapshotProvider
47 { 47 {
48 private Scene m_scene = null; 48 private Scene m_scene = null;
49 private DataSnapshotManager m_parent = null; 49 private DataSnapshotManager m_parent = null;
50 //private Dictionary<int, Land> m_landIndexed = new Dictionary<int, Land>(); 50 //private Dictionary<int, Land> m_landIndexed = new Dictionary<int, Land>();
51 private log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 51 private log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 #region Dead code 53 #region Dead code
54 54
55 /* 55 /*
56 * David, I don't think we need this at all. When we do the snapshot, we can 56 * David, I don't think we need this at all. When we do the snapshot, we can
57 * simply look into the parcels that are marked for ShowDirectory -- see 57 * simply look into the parcels that are marked for ShowDirectory -- see
58 * conditional in RequestSnapshotData 58 * conditional in RequestSnapshotData
59 * 59 *
60 //Revise this, look for more direct way of checking for change in land 60 //Revise this, look for more direct way of checking for change in land
61 #region Client hooks 61 #region Client hooks
62 62
63 public void OnNewClient(IClientAPI client) 63 public void OnNewClient(IClientAPI client)
64 { 64 {
65 //Land hooks 65 //Land hooks
66 client.OnParcelDivideRequest += ParcelSplitHook; 66 client.OnParcelDivideRequest += ParcelSplitHook;
67 client.OnParcelJoinRequest += ParcelSplitHook; 67 client.OnParcelJoinRequest += ParcelSplitHook;
68 client.OnParcelPropertiesUpdateRequest += ParcelPropsHook; 68 client.OnParcelPropertiesUpdateRequest += ParcelPropsHook;
69 } 69 }
70 70
71 public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client) 71 public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)
72 { 72 {
73 PrepareData(); 73 PrepareData();
74 } 74 }
75 75
76 public void ParcelPropsHook(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) 76 public void ParcelPropsHook(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
77 { 77 {
78 PrepareData(); 78 PrepareData();
79 } 79 }
80 80
81 #endregion 81 #endregion
82 82
83 public void PrepareData() 83 public void PrepareData()
84 { 84 {
85 m_log.Info("[EXTERNALDATA]: Generating land data."); 85 m_log.Info("[EXTERNALDATA]: Generating land data.");
86 86
87 m_landIndexed.Clear(); 87 m_landIndexed.Clear();
88 88
89 //Index sim land 89 //Index sim land
90 foreach (KeyValuePair<int, Land> curLand in m_scene.LandManager.landList) 90 foreach (KeyValuePair<int, Land> curLand in m_scene.LandManager.landList)
91 { 91 {
92 //if ((curLand.Value.landData.landFlags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory) 92 //if ((curLand.Value.landData.landFlags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
93 //{ 93 //{
94 m_landIndexed.Add(curLand.Key, curLand.Value.Copy()); 94 m_landIndexed.Add(curLand.Key, curLand.Value.Copy());
95 //} 95 //}
96 } 96 }
97 } 97 }
98 98
99 public Dictionary<int,Land> IndexedLand { 99 public Dictionary<int,Land> IndexedLand {
100 get { return m_landIndexed; } 100 get { return m_landIndexed; }
101 } 101 }
102 */ 102 */
103 103
104 #endregion 104 #endregion
105 105
106 #region IDataSnapshotProvider members 106 #region IDataSnapshotProvider members
107 107
108 public void Initialize(Scene scene, DataSnapshotManager parent) 108 public void Initialize(Scene scene, DataSnapshotManager parent)
109 { 109 {
110 m_scene = scene; 110 m_scene = scene;
111 m_parent = parent; 111 m_parent = parent;
112 //m_scene.EventManager.OnNewClient += OnNewClient; 112 //m_scene.EventManager.OnNewClient += OnNewClient;
113 } 113 }
114 114
115 public Scene GetParentScene 115 public Scene GetParentScene
116 { 116 {
117 get { return m_scene; } 117 get { return m_scene; }
118 } 118 }
119 119
120 public XmlNode RequestSnapshotData(XmlDocument nodeFactory) 120 public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
121 { 121 {
122 ILandChannel landChannel = (LandChannel)m_scene.LandChannel; 122 ILandChannel landChannel = (LandChannel)m_scene.LandChannel;
123 Dictionary<int, ILandObject> landList = null; 123 Dictionary<int, ILandObject> landList = null;
124 try 124 try
125 { 125 {
126 Type landChannelType = typeof(LandChannel); 126 Type landChannelType = typeof(LandChannel);
127 FieldInfo landListField = landChannelType.GetField("landList", BindingFlags.NonPublic | BindingFlags.Instance); 127 FieldInfo landListField = landChannelType.GetField("landList", BindingFlags.NonPublic | BindingFlags.Instance);
128 if (landListField != null) 128 if (landListField != null)
129 { 129 {
130 landList = (Dictionary<int, ILandObject>)landListField.GetValue(landChannel); 130 landList = (Dictionary<int, ILandObject>)landListField.GetValue(landChannel);
131 } 131 }
132 } 132 }
133 catch (Exception e) 133 catch (Exception e)
134 { 134 {
135 Console.WriteLine("[DATASNAPSHOT] couldn't access field reflectively\n" + e.ToString()); 135 Console.WriteLine("[DATASNAPSHOT] couldn't access field reflectively\n" + e.ToString());
136 } 136 }
137 XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", ""); 137 XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
138 if (landList != null) 138 if (landList != null)
139 { 139 {
140 140
141 //foreach (KeyValuePair<int, Land> curParcel in m_landIndexed) 141 //foreach (KeyValuePair<int, Land> curParcel in m_landIndexed)
142 foreach (LandObject land in landList.Values) 142 foreach (LandObject land in landList.Values)
143 { 143 {
144 LandData parcel = land.landData; 144 LandData parcel = land.landData;
145 if ((parcel.landFlags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory) 145 if ((parcel.landFlags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
146 { 146 {
147 147
148 //TODO: make better method of marshalling data from LandData to XmlNode 148 //TODO: make better method of marshalling data from LandData to XmlNode
149 XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", ""); 149 XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
150 150
151 // Attributes of the parcel node 151 // Attributes of the parcel node
152 XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts"); 152 XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
153 scripts_attr.Value = GetScriptsPermissions(parcel); 153 scripts_attr.Value = GetScriptsPermissions(parcel);
154 XmlAttribute category_attr = nodeFactory.CreateAttribute("category"); 154 XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
155 category_attr.Value = parcel.category.ToString(); 155 category_attr.Value = parcel.category.ToString();
156 //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities"); 156 //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
157 //entities_attr.Value = land.primsOverMe.Count.ToString(); 157 //entities_attr.Value = land.primsOverMe.Count.ToString();
158 xmlparcel.Attributes.Append(scripts_attr); 158 xmlparcel.Attributes.Append(scripts_attr);
159 xmlparcel.Attributes.Append(category_attr); 159 xmlparcel.Attributes.Append(category_attr);
160 //xmlparcel.Attributes.Append(entities_attr); 160 //xmlparcel.Attributes.Append(entities_attr);
161 161
162 162
163 //name, description, area, and UUID 163 //name, description, area, and UUID
164 XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", ""); 164 XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
165 name.InnerText = parcel.landName; 165 name.InnerText = parcel.landName;
166 xmlparcel.AppendChild(name); 166 xmlparcel.AppendChild(name);
167 167
168 XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", ""); 168 XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
169 desc.InnerText = parcel.landDesc; 169 desc.InnerText = parcel.landDesc;
170 xmlparcel.AppendChild(desc); 170 xmlparcel.AppendChild(desc);
171 171
172 XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", ""); 172 XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
173 uuid.InnerText = parcel.globalID.ToString(); 173 uuid.InnerText = parcel.globalID.ToString();
174 xmlparcel.AppendChild(uuid); 174 xmlparcel.AppendChild(uuid);
175 175
176 XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", ""); 176 XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
177 area.InnerText = parcel.area.ToString(); 177 area.InnerText = parcel.area.ToString();
178 xmlparcel.AppendChild(area); 178 xmlparcel.AppendChild(area);
179 179
180 //default location 180 //default location
181 XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", ""); 181 XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
182 LLVector3 loc = parcel.userLocation; 182 LLVector3 loc = parcel.userLocation;
183 if (loc.Equals(LLVector3.Zero)) // This test is mute at this point: the location is wrong by default 183 if (loc.Equals(LLVector3.Zero)) // This test is mute at this point: the location is wrong by default
184 loc = new LLVector3((parcel.AABBMax.X - parcel.AABBMin.X) / 2, (parcel.AABBMax.Y - parcel.AABBMin.Y) / 2, (parcel.AABBMax.Y - parcel.AABBMin.Y) / 2); 184 loc = new LLVector3((parcel.AABBMax.X - parcel.AABBMin.X) / 2, (parcel.AABBMax.Y - parcel.AABBMin.Y) / 2, (parcel.AABBMax.Y - parcel.AABBMin.Y) / 2);
185 tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString(); 185 tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
186 xmlparcel.AppendChild(tpLocation); 186 xmlparcel.AppendChild(tpLocation);
187 187
188 //TODO: figure how to figure out teleport system landData.landingType 188 //TODO: figure how to figure out teleport system landData.landingType
189 189
190 //land texture snapshot uuid 190 //land texture snapshot uuid
191 if (parcel.snapshotID != LLUUID.Zero) 191 if (parcel.snapshotID != LLUUID.Zero)
192 { 192 {
193 XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", ""); 193 XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
194 textureuuid.InnerText = parcel.snapshotID.ToString(); 194 textureuuid.InnerText = parcel.snapshotID.ToString();
195 xmlparcel.AppendChild(textureuuid); 195 xmlparcel.AppendChild(textureuuid);
196 } 196 }
197 197
198 //attached user and group 198 //attached user and group
199 if (parcel.groupID != LLUUID.Zero) 199 if (parcel.groupID != LLUUID.Zero)
200 { 200 {
201 XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", ""); 201 XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
202 XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", ""); 202 XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
203 groupuuid.InnerText = parcel.groupID.ToString(); 203 groupuuid.InnerText = parcel.groupID.ToString();
204 groupblock.AppendChild(groupuuid); 204 groupblock.AppendChild(groupuuid);
205 205
206 //No name yet, there's no way to get a group name since they don't exist yet. 206 //No name yet, there's no way to get a group name since they don't exist yet.
207 //TODO: When groups are supported, add the group handling code. 207 //TODO: When groups are supported, add the group handling code.
208 208
209 xmlparcel.AppendChild(groupblock); 209 xmlparcel.AppendChild(groupblock);
210 } 210 }
211 211
212 if (!parcel.isGroupOwned) 212 if (!parcel.isGroupOwned)
213 { 213 {
214 XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", ""); 214 XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
215 215
216 LLUUID userOwnerUUID = parcel.ownerID; 216 LLUUID userOwnerUUID = parcel.ownerID;
217 217
218 XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", ""); 218 XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
219 useruuid.InnerText = userOwnerUUID.ToString(); 219 useruuid.InnerText = userOwnerUUID.ToString();
220 userblock.AppendChild(useruuid); 220 userblock.AppendChild(useruuid);
221 221
222 try 222 try
223 { 223 {
224 XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", ""); 224 XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
225 UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(userOwnerUUID); 225 UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(userOwnerUUID);
226 username.InnerText = userProfile.username + " " + userProfile.surname; 226 username.InnerText = userProfile.username + " " + userProfile.surname;
227 userblock.AppendChild(username); 227 userblock.AppendChild(username);
228 } 228 }
229 catch (Exception) 229 catch (Exception)
230 { 230 {
231 m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel"); 231 m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
232 } 232 }
233 233
234 xmlparcel.AppendChild(userblock); 234 xmlparcel.AppendChild(userblock);
235 } 235 }
236 //else 236 //else
237 //{ 237 //{
238 // XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", ""); 238 // XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", "");
239 // type.InnerText = "owner"; 239 // type.InnerText = "owner";
240 // groupblock.Attributes.Append(type); 240 // groupblock.Attributes.Append(type);
241 //} 241 //}
242 242
243 parent.AppendChild(xmlparcel); 243 parent.AppendChild(xmlparcel);
244 } 244 }
245 } 245 }
246 //snap.AppendChild(parent); 246 //snap.AppendChild(parent);
247 } 247 }
248 248
249 return parent; 249 return parent;
250 } 250 }
251 251
252 #endregion 252 #endregion
253 253
254 #region Helper functions 254 #region Helper functions
255 255
256 private string GetScriptsPermissions(LandData parcel) 256 private string GetScriptsPermissions(LandData parcel)
257 { 257 {
258 if ((parcel.landFlags & (uint)Parcel.ParcelFlags.AllowOtherScripts) == (uint)Parcel.ParcelFlags.AllowOtherScripts) 258 if ((parcel.landFlags & (uint)Parcel.ParcelFlags.AllowOtherScripts) == (uint)Parcel.ParcelFlags.AllowOtherScripts)
259 return "yes"; 259 return "yes";
260 else 260 else
261 return "no"; 261 return "no";
262 262
263 } 263 }
264 264
265 #endregion 265 #endregion
266 } 266 }
267} 267}