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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/DataSnapshot/EstateSnapshot.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/DataSnapshot/EstateSnapshot.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
index eccdcf1..f25aad4 100644
--- a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
@@ -27,7 +27,7 @@
27 27
28using System; 28using System;
29using System.Xml; 29using System.Xml;
30using libsecondlife; 30using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.DataSnapshot.Interfaces; 32using OpenSim.Region.DataSnapshot.Interfaces;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
@@ -54,8 +54,8 @@ namespace OpenSim.Region.DataSnapshot.Providers
54 //Now in DataSnapshotProvider module form! 54 //Now in DataSnapshotProvider module form!
55 XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", ""); 55 XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
56 56
57 LLUUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID; 57 UUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
58 if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) 58 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
59 ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner; 59 ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
60 60
61 // Can't fail because if it weren't in cache, we wouldn't be here 61 // Can't fail because if it weren't in cache, we wouldn't be here