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author | Melanie | 2011-11-06 20:38:07 +0000 |
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committer | Melanie | 2011-11-06 20:38:07 +0000 |
commit | c7dd7b13a2058fa6855e2e78f1dbb83e9a806f95 (patch) | |
tree | 2208d841ddd01013d590845f306d2719ecf96503 /OpenSim/Region/CoreModules | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
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Convert SendKillObject to take a list of uint rather than sending one
packet per prim. More to come as we change to make use of this.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index de99b94..2349e40 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -548,7 +548,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
548 | // | 548 | // |
549 | if (so.IsSelected) | 549 | if (so.IsSelected) |
550 | { | 550 | { |
551 | m_scene.SendKillObject(so.RootPart.LocalId); | 551 | m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId }); |
552 | } | 552 | } |
553 | 553 | ||
554 | so.IsSelected = false; // fudge.... | 554 | so.IsSelected = false; // fudge.... |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 7251bd8..d01f89b 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -570,7 +570,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
570 | 570 | ||
571 | protected void KillEntity(Scene scene, uint localID) | 571 | protected void KillEntity(Scene scene, uint localID) |
572 | { | 572 | { |
573 | scene.SendKillObject(localID); | 573 | scene.SendKillObject(new List<uint> { localID }); |
574 | } | 574 | } |
575 | 575 | ||
576 | protected virtual GridRegion GetFinalDestination(GridRegion region) | 576 | protected virtual GridRegion GetFinalDestination(GridRegion region) |