aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules
diff options
context:
space:
mode:
authorMelanie2011-10-12 07:05:18 +0100
committerMelanie2011-10-12 07:05:18 +0100
commitabfb0c93995e817625df257b0b106cb6f9e0f2b5 (patch)
treecedeec407fbacdffa4b5eb0833297d8c475962d8 /OpenSim/Region/CoreModules
parentMerge commit '1f78dc65041729567edc411a3e63dd9a32a268a3' into bigmerge (diff)
parentRefactored "known child region" in ScenePresence. There were 4 different (diff)
downloadopensim-SC_OLD-abfb0c93995e817625df257b0b106cb6f9e0f2b5.zip
opensim-SC_OLD-abfb0c93995e817625df257b0b106cb6f9e0f2b5.tar.gz
opensim-SC_OLD-abfb0c93995e817625df257b0b106cb6f9e0f2b5.tar.bz2
opensim-SC_OLD-abfb0c93995e817625df257b0b106cb6f9e0f2b5.tar.xz
Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 9306ace..7263b51 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -352,7 +352,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
352 352
353 // the avatar.Close below will clear the child region list. We need this below for (possibly) 353 // the avatar.Close below will clear the child region list. We need this below for (possibly)
354 // closing the child agents, so save it here (we need a copy as it is Clear()-ed). 354 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
355 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); 355 //List<ulong> childRegions = avatar.KnownRegionHandles;
356 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport 356 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
357 // failure at this point (unlike a border crossing failure). So perhaps this can never fail 357 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
358 // once we reach here... 358 // once we reach here...