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authorDiva Canto2012-01-10 09:58:53 -0800
committerDiva Canto2012-01-10 09:58:53 -0800
commita22d0dcab91607017e2f054b68c113294d04c821 (patch)
treebb38322c154620faa78eaafd8ddc83e40496cfef /OpenSim/Region/CoreModules
parentAdd some run-time debugging support (diff)
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HG Friends: fixed bug introduced by 571efeddb20f38bb4164074b3c217be5387ca2e0 (r/17672)
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
index a77646c..9c53fc4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
@@ -496,13 +496,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
496 string agentFriendService = string.Empty; 496 string agentFriendService = string.Empty;
497 string friendFriendService = string.Empty; 497 string friendFriendService = string.Empty;
498 498
499 if (agentIsLocal) 499 if (agentClient != null)
500 { 500 {
501 agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); 501 agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
502 agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); 502 agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
503 agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); 503 agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
504 } 504 }
505 if (friendIsLocal) 505 if (friendClient != null)
506 { 506 {
507 friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); 507 friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
508 friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); 508 friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);